| | |
| | | { |
| | | var record = recordList[i]; |
| | | sb.AppendLine($"--- 记录 {i + 1} ---"); |
| | | sb.AppendLine($"记录ID: {record.recordId} | 时间: {TimeStampToDateTime(record.timestamp)} | 类型: {record.recordType}"); |
| | | sb.AppendLine($"记录ID: {record.recordId} | 时间: {TimeUtility.GetTime((uint)record.timestamp)} | 类型: {record.recordType}"); |
| | | |
| | | // 新装备详情 |
| | | if (record.newEquip != null) |
| | |
| | | UnityEngine.Debug.Log(sb.ToString()); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 时间戳转日期时间 |
| | | /// </summary> |
| | | private DateTime TimeStampToDateTime(long timestamp) |
| | | { |
| | | return DateTimeOffset.FromUnixTimeSeconds(timestamp).ToLocalTime().DateTime; |
| | | } |
| | | |
| | | |
| | | private int maxCnt; |