Main/Component/UI/Common/CyclicScroll.cs
@@ -287,7 +287,7 @@ public void OnDrag(PointerEventData eventData) { // if (vnxbqy.UI.NewBieCenter.Instance.inGuiding) // if (NewBieCenter.Instance.inGuiding) // { // return; // } Main/Component/UI/Common/EnableAccordingToMap.cs
File was deleted Main/Component/UI/Common/EnableAccordingToMap.cs.meta
File was deleted Main/Component/UI/Common/ItemBehaviour.cs
@@ -1,199 +1,199 @@ // //-------------------------------------------------------- // // [Author]: 第二世界 // // [ Date ]: Monday, July 31, 2017 // //-------------------------------------------------------- // using UnityEngine; // using System.Collections; // using UnityEngine.UI; // using System; // using vnxbqy.UI; // namespace vnxbqy.UI // { // public class ItemBehaviour : MonoBehaviour // { //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, July 31, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; using System; // [SerializeField] ImageEx m_Icon; // public ImageEx icon { get { return m_Icon; } } public class ItemBehaviour : MonoBehaviour { // [SerializeField] ImageEx m_BackGround; // public ImageEx backGround { get { return m_BackGround; } } // [SerializeField] Transform m_CountContainer; // public Transform countContainer { get { return m_CountContainer; } } [SerializeField] ImageEx m_Icon; public ImageEx icon { get { return m_Icon; } } // [SerializeField] Text m_Count; // public Text count { get { return m_Count; } } [SerializeField] ImageEx m_BackGround; public ImageEx backGround { get { return m_BackGround; } } // [SerializeField] Button m_ViewDetails; [SerializeField] Transform m_CountContainer; public Transform countContainer { get { return m_CountContainer; } } // [SerializeField] ItemType m_ItemType = ItemType.Rewards; [SerializeField] Text m_Count; public Text count { get { return m_Count; } } // EquipSuitEffect m_EquipSuitEffect; // EquipSuitEffect equipSuitEffect // { // get // { // if (m_EquipSuitEffect == null) // { // m_EquipSuitEffect = EquipSuitEffect.Create(transform as RectTransform); // } // return m_EquipSuitEffect; // } // } [SerializeField] Button m_ViewDetails; // //物品基础特效(物品表) // ItemBaseEffect m_ItemBaseEffect; // ItemBaseEffect itemBaseEffect // { // get // { // if (m_ItemBaseEffect == null) // { // m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform); // } // return m_ItemBaseEffect; // } // } [SerializeField] ItemType m_ItemType = ItemType.Rewards; // bool m_ShowCount = true; // public bool showCount { // get { // return m_ShowCount; // } // set { // if (m_ShowCount != value) // { // m_ShowCount = value; // DisplayCount(); // } // } // } EquipSuitEffect m_EquipSuitEffect; EquipSuitEffect equipSuitEffect { get { if (m_EquipSuitEffect == null) { m_EquipSuitEffect = EquipSuitEffect.Create(transform as RectTransform); } return m_EquipSuitEffect; } } // public int itemId { // get; private set; // } //物品基础特效(物品表) ItemBaseEffect m_ItemBaseEffect; ItemBaseEffect itemBaseEffect { get { if (m_ItemBaseEffect == null) { m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform); } return m_ItemBaseEffect; } } // public int itemCount { // get; private set; // } bool m_ShowCount = true; public bool showCount { get { return m_ShowCount; } set { if (m_ShowCount != value) { m_ShowCount = value; DisplayCount(); } } } // public int itemQuality { get; private set; } public int itemId { get; private set; } // private void Awake() // { // if (m_ViewDetails != null) // { // m_ViewDetails.SetListener(ViewDetails); // } // } public int itemCount { get; private set; } // public void SetItem(Item _item) // { // SetItem(_item.id, _item.count, _item.quality); // } public int itemQuality { get; private set; } // public void SetItem(int _id, int _count, int _quality = 0) // { // itemId = _id; // itemCount = _count; // itemQuality = _quality; // DisplayBaseInfo(); // DisplayCount(); // } private void Awake() { if (m_ViewDetails != null) { m_ViewDetails.SetListener(ViewDetails); } } // public void SetCount(int _count) // { // itemCount = _count; // DisplayCount(); // } public void SetItem(Item _item) { SetItem(_item.id, _item.count, _item.quality); } // public void DisplayEmpty() // { // try // { // icon.SetActive(false); // backGround.SetActive(false); // if (countContainer != null) // { // countContainer.SetActive(false); // } // } // catch (System.Exception ex) // { // Debug.Log(ex); // } // } public void SetItem(int _id, int _count, int _quality = 0) { itemId = _id; itemCount = _count; itemQuality = _quality; DisplayBaseInfo(); DisplayCount(); } // private void DisplayBaseInfo() // { // try // { // var itemInfo = ItemConfig.Get(itemId); // if (icon != null) // { // icon.SetActive(true); // icon.SetSprite(itemInfo.IconKey); // } public void SetCount(int _count) { itemCount = _count; DisplayCount(); } // if (backGround != null) // { // backGround.SetActive(true); // backGround.SetItemBackGround(itemQuality != 0 ? itemQuality : itemInfo.ItemColor, itemInfo.QualityEchoType); // } public void DisplayEmpty() { try { icon.SetActive(false); backGround.SetActive(false); if (countContainer != null) { countContainer.SetActive(false); } } catch (System.Exception ex) { Debug.Log(ex); } } // equipSuitEffect.Display(itemId); // itemBaseEffect.Display(itemId); // } // catch (Exception e) // { // Debug.Log(e); // } // } private void DisplayBaseInfo() { try { var itemInfo = ItemConfig.Get(itemId); if (icon != null) { icon.SetActive(true); icon.SetSprite(itemInfo.IconKey); } // private void DisplayCount() // { // if (countContainer == null) // { // return; // } // switch (m_ItemType) // { // case ItemType.Rewards: // if (showCount && itemCount > 1) // { // countContainer.SetActive(true); // count.text = UIHelper.ReplaceLargeNum((ulong)itemCount); // } // else // { // countContainer.SetActive(false); // } // break; // case ItemType.Use: // var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, itemId); // count.text = StringUtility.Contact(_itemCnt >= itemCount ? "<color=#35e112>" : "<color=#ff0303>", _itemCnt, // "</color><color=#f7f7f7>/", itemCount, "</color>"); // break; // } // } if (backGround != null) { backGround.SetActive(true); backGround.SetItemBackGround(itemQuality != 0 ? itemQuality : itemInfo.ItemColor, itemInfo.QualityEchoType); } // private void ViewDetails() // { // ItemTipUtility.Show(itemId); // } equipSuitEffect.Display(itemId); itemBaseEffect.Display(itemId); } catch (Exception e) { Debug.Log(e); } } // public enum ItemType // { // Rewards, // Use, // } // } private void DisplayCount() { if (countContainer == null) { return; } switch (m_ItemType) { case ItemType.Rewards: if (showCount && itemCount > 1) { countContainer.SetActive(true); count.text = UIHelper.ReplaceLargeNum((ulong)itemCount); } else { countContainer.SetActive(false); } break; case ItemType.Use: var _itemCnt = PackManager.Instance.GetItemCountByID(PackType.Item, itemId); count.text = StringUtility.Contact(_itemCnt >= itemCount ? "<color=#35e112>" : "<color=#ff0303>", _itemCnt, "</color><color=#f7f7f7>/", itemCount, "</color>"); break; } } // } private void ViewDetails() { ItemTipUtility.Show(itemId); } public enum ItemType { Rewards, Use, } } Main/Component/UI/Common/NumKeyBoard.cs
File was deleted Main/Component/UI/Common/NumKeyBoard.cs.meta
File was deleted Main/Component/UI/Common/PlayerLifeBar.cs
File was deleted Main/Component/UI/Common/PlayerLifeBar.cs.meta
File was deleted Main/Component/UI/Common/PrepareWin.cs
File was deleted Main/Component/UI/Common/PrepareWin.cs.meta
File was deleted Main/Component/UI/Common/PressTip.cs
@@ -4,8 +4,6 @@ using UnityEngine.EventSystems; using System; namespace vnxbqy.UI { public class PressTip : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { @@ -98,5 +96,4 @@ } } Main/Component/UI/Common/PriorityWindowConfig.cs
File was deleted Main/Component/UI/Common/PriorityWindowConfig.cs.meta
File was deleted Main/Component/UI/Common/RandomTip.cs
@@ -6,8 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class RandomTip : MonoBehaviour { @@ -72,7 +70,6 @@ } } Main/Component/UI/Common/RollNumber.cs
@@ -2,7 +2,6 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(Text))] public class RollNumber:MonoBehaviour { @@ -54,7 +53,6 @@ private void ResetTimer() { timer = 0f; duration = 0f; } } } Main/Component/UI/Common/ScreenDiffuseMove.cs
@@ -6,8 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class ScreenDiffuseMove : MonoBehaviour { @@ -153,8 +151,6 @@ RelativePosition, ReversalRelativePosition, } } } Main/Component/UI/Common/ScreenMoveTo.cs
@@ -7,9 +7,6 @@ using UnityEngine.UI; using System; namespace vnxbqy.UI { public class ScreenMoveTo : MonoBehaviour { @@ -164,7 +161,6 @@ } } Main/Component/UI/Common/SecondFrameLoader.cs
File was deleted Main/Component/UI/Common/SecondFrameLoader.cs.meta
File was deleted Main/Component/UI/Common/SecondFrameLoader2.cs
@@ -3,8 +3,6 @@ /** 这是新的二级界面加载器 */ namespace vnxbqy.UI { public enum FrameSize { @@ -108,4 +106,3 @@ } } Main/Component/UI/Common/TimerBehaviour.cs
@@ -7,8 +7,6 @@ using UnityEngine.UI; using System; namespace vnxbqy.UI { public class TimerBehaviour : MonoBehaviour { @@ -90,7 +88,6 @@ } } Main/Component/UI/Common/TimerToChsBehaviour.cs
@@ -2,8 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; namespace vnxbqy.UI { public class TimerToChsBehaviour : TimerBehaviour { [HideInInspector] @@ -13,7 +12,6 @@ { var lastSecond = (endTime - TimeUtility.ServerNow).TotalSeconds; m_TimeShow.text = StringUtility.Contact(TimeUtility.SecondsToDHMSCHS((int)lastSecond), addtionInfo); } } } Main/Component/UI/Common/UI3DHeroSkillShow.cs
File was deleted Main/Component/UI/Common/UI3DHeroSkillShow.cs.meta
File was deleted Main/Component/UI/Common/UI3DModelInteractProcessor.cs
File was deleted Main/Component/UI/Common/UI3DModelInteractProcessor.cs.meta
File was deleted Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs
File was deleted Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs.meta
File was deleted Main/Component/UI/Common/UI3DTreasureExhibition.cs
File was deleted Main/Component/UI/Common/UI3DTreasureExhibition.cs.meta
File was deleted Main/Component/UI/Common/UIPlaySound.cs
@@ -6,8 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class UIPlaySound : MonoBehaviour { @@ -44,7 +42,6 @@ } } Main/Component/UI/Common/UITextMark.cs
File was deleted Main/Component/UI/Common/UITextMark.cs.meta
File was deleted Main/Component/UI/Common/UITextReplace.cs
@@ -3,8 +3,8 @@ using UnityEngine; using UnityEngine.UI; using System; namespace vnxbqy.UI { //只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容 public class UITextReplace : MonoBehaviour { @@ -19,5 +19,4 @@ textObj.text = Language.Get(language); } } } Main/Component/UI/Core/CanvasAddition.cs
@@ -2,7 +2,6 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; [DisallowMultipleComponent] [RequireComponent(typeof(Canvas))] Main/Component/UI/Core/DebugCanvasAddition.cs
@@ -2,7 +2,6 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; [DisallowMultipleComponent] [RequireComponent(typeof(Canvas))] Main/Component/UI/Core/GrayGroup.cs
@@ -3,8 +3,6 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class GrayGroup : MonoBehaviour { @@ -44,5 +42,4 @@ } } Main/Component/UI/Decorate/Effect/SpriteEffect.cs
@@ -6,7 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(Image))] public class SpriteEffect:MonoBehaviour { @@ -63,7 +62,6 @@ } } Main/Component/UI/Decorate/Graph/CustomImage.cs
@@ -8,7 +8,6 @@ using UnityEngine.Sprites; using System; namespace vnxbqy.UI { [DisallowMultipleComponent] [RequireComponent(typeof(Image))] @@ -75,7 +74,6 @@ } } Main/Component/UI/Decorate/Graph/Hexagon.cs
@@ -6,7 +6,6 @@ using UnityEngine.Sprites; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(RectTransform))] public class Hexagon:BaseMeshEffect { @@ -63,7 +62,6 @@ } } Main/Component/UI/Decorate/Graph/OffsetImage.cs
@@ -8,7 +8,6 @@ using System; using System.Collections.Generic; namespace vnxbqy.UI { public class OffsetImage:BaseMeshEffect { @@ -91,7 +90,6 @@ } } Main/Component/UI/Decorate/Graph/OffsetImage2.cs
@@ -7,7 +7,6 @@ using UnityEngine.UI; using System.Collections.Generic; namespace vnxbqy.UI { public class OffsetImage2:Text { @@ -73,7 +72,6 @@ } } Main/Component/UI/Decorate/Graph/PolylineImage.cs
@@ -6,7 +6,6 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { /// <summary> /// 这个组件接收一些顶点,绘制出水平和垂直的线。 @@ -65,7 +64,6 @@ } } Main/Component/UI/Decorate/Graph/Rhombus.cs
@@ -6,8 +6,6 @@ using UnityEngine.Sprites; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(RectTransform))] public class Rhombus : BaseMeshEffect @@ -66,7 +64,6 @@ } } Main/Component/UI/Decorate/Move/UILinerMove.cs
@@ -6,8 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { [RequireComponent(typeof(RectTransform))] public class UILinerMove : MonoBehaviour { @@ -76,7 +74,6 @@ } } Main/Component/UI/Decorate/Move/UISmoothMove.cs
@@ -6,8 +6,6 @@ using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class UISmoothMove : MonoBehaviour { @@ -54,7 +52,6 @@ } } Main/Component/UI/Decorate/PingPong/PingPongMove.cs
@@ -1,7 +1,6 @@ using UnityEngine; using System.Collections; namespace vnxbqy.UI { public class PingPongMove:MonoBehaviour { public Transform reference; @@ -43,5 +42,4 @@ this.transform.localPosition = new Vector3(x,y,z); } } } Main/Component/UI/Decorate/PingPong/PingPongRotation.cs
@@ -1,7 +1,7 @@ using UnityEngine; using System.Collections; namespace vnxbqy.UI { public class PingPongRotation:MonoBehaviour { public Transform reference; @@ -43,5 +43,4 @@ this.transform.localEulerAngles = new Vector3(x,y,z); } } } Main/Component/UI/Decorate/PingPong/PingPongScale.cs
@@ -1,7 +1,6 @@ using UnityEngine; using System.Collections; namespace vnxbqy.UI { public class PingPongScale:MonoBehaviour { public Transform reference; @@ -44,5 +43,4 @@ } } } Main/Component/UI/Decorate/Tweens/RotationTween.cs
@@ -1,8 +1,6 @@ using UnityEngine; using System.Collections; namespace vnxbqy.UI { public class RotationTween : Tween { @@ -36,6 +34,5 @@ { base.UpdateVector3(); this.transform.localEulerAngles = CalculateVector3(); } } } Main/Component/UI/Decorate/Tweens/ScaleTween.cs
Main/Component/UI/Decorate/Tweens/Tween.cs
Main/Component/UI/Effect/EffectMgr.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using UnityEngine; using UnityEngine; public class EffectMgr : SingletonMonobehaviour<EffectMgr> Main/Component/UI/Effect/UIEffect.cs
@@ -3,7 +3,6 @@ using UnityEngine; using System; using UnityEngine.Rendering; using vnxbqy.UI; using UnityEngine.UI; #if UNITY_EDITOR Main/Component/UI/Effect/UIEffectBehaviour.cs
@@ -2,8 +2,6 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class UIEffectBehaviour : MonoBehaviour { private List<ParticleSystem> m_Particles = new List<ParticleSystem>(); @@ -152,7 +150,6 @@ private void OnDisable() { m_RectMask = null; } } } Main/Core/GameEngine/Launch/GetVersionInfoTask.cs
@@ -2,7 +2,6 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; using System; using System.Collections.Generic; using System.IO; Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; using System; using System.Collections.Generic; using System.IO; Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -1,5 +1,4 @@ using UnityEngine; using vnxbqy.UI; using System; //01 02 玩家初始化#tagCDBPlayer Main/Core/NetworkPackage/DTCFile/ServerPack/H02_PlayerTalk/DTC0212_tagNotifyCode.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //02 12 ������ʾ#tagNotifyCode Main/Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0316_tagPackResetOK.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //03 16 ���������ɹ�#tagPackResetOK Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -1,7 +1,6 @@ using UnityEngine; using System.Collections; using System; using vnxbqy.UI; public class DTC0403_tagPlayerLoginLoadOK : DtcBasic { Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 04 ���DZ���ˢ��#tagRolePackRefresh Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0706_tagUseItemSuccess.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 06 ���ʹ����Ʒ�ɹ�#tagUseItemSuccess public class DTC0706_tagUseItemSuccess : DtcBasic Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0707_tagItemCountRefresh.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 07 ��Ʒ����ˢ��#tagItemCountRefresh Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 09 �����Ʒ#tagClearItem Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 11 ��ձ���#tagClearItemPack Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0724_tagRolePackCanUseCount.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 24 ���DZ����ѿ�������#tagRolePackCanUseCount Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; //07 25 ���DZ���ˢ�£�֪ͨ������Ʒ�� #tagRolePackRefreshEx Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA204_tagMCVPackRefresh.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; // A2 04 ���ⱳ����Ʒˢ�� #tagMCVPackRefresh Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA205_tagMCVPackClear.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; // A2 05 ���ⱳ����Ʒ��� #tagMCVPackClear Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA206_tagMCAutoItemCountRefresh.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; // A2 06 自动转化为对应物品ID个数刷新 #tagMCAutoItemCountRefresh Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA362_tagMCMailList.cs
@@ -1,5 +1,4 @@ // A3 62 邮件列表 #tagMCMailList using vnxbqy.UI; public class DTCA362_tagMCMailList : DtcBasic { Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA363_tagMCMailStateChange.cs
@@ -1,5 +1,4 @@ // A3 63 邮件状态变更 #tagMCMailStateChange using vnxbqy.UI; public class DTCA363_tagMCMailStateChange : DtcBasic { Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA801_tagMCGiveAwardInfo.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; // A8 01 获得奖励信息 #tagMCGiveAwardInfo public class DTCA801_tagMCGiveAwardInfo : DtcBasic { Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs
@@ -1,6 +1,5 @@ using UnityEngine; using System.Collections; using vnxbqy.UI; // A8 09 通知物品当日已使用次数 #tagMCItemDayUseCntInfo public class DTCA809_tagMCItemDayUseCntInfo : DtcBasic { Main/SDK/SDKUtils.cs
@@ -601,7 +601,7 @@ // case CodeA2U.ExitGame: // if (ChannelPlatform == E_ChannelPlatform.Free) // { // vnxbqy.UI.WindowCenter.Instance.Open<vnxbqy.UI.ExitGameWin>(); // WindowCenter.Instance.Open<ExitGameWin>(); // } // else // { Main/System/Chat/ChatChannelCell.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System.Collections; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; Main/System/Chat/ChatExtraOneCell.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System.Collections; using System.Collections; using System.Collections.Generic; using UnityEngine; using EnhancedUI.EnhancedScroller; Main/System/Chat/ChatFriendCell.cs
@@ -2,10 +2,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; namespace EnhancedUI.EnhancedScroller { // public class ChatFriendCell : ScrollerUI // { // [SerializeField] RichText m_ChatText; @@ -44,5 +41,4 @@ // } // } // } } Main/System/Chat/ChatItemCell.cs
@@ -3,14 +3,11 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class ChatItemCell : CellView { [SerializeField] List<ItemCell> m_Items; public List<ItemCell> items { get { return m_Items; } } [SerializeField] List<Image> m_ItemEquips; public List<Image> itemEquips { get { return m_ItemEquips; } } } } Main/System/Chat/ChatManager.cs
@@ -4,7 +4,6 @@ using System.Text; using System; using System.Text.RegularExpressions; using vnxbqy.UI; using System.Linq; Main/System/Chat/ChatRecentlyCell.cs
@@ -1,9 +1,9 @@ using vnxbqy.UI; using System.Collections; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; public class ChatRecentlyCell : ScrollerUI { Main/System/Chat/ChatTrailCell.cs
@@ -1,9 +1,9 @@ using vnxbqy.UI; using System.Collections; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; public class ChatTrailCell : ScrollerUI { [SerializeField] Image chatIcon; Main/System/GMCommand/GMCmdManager.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System.Collections.Generic; using System.Collections.Generic; using System.Text; using System; Main/System/GMCommand/GMCmdPanel.cs
@@ -5,8 +5,6 @@ using UnityEngine.Events; namespace vnxbqy.UI { public class GMCmdPanel : UIBase { @@ -82,6 +80,5 @@ CloseWindow(); } } } Main/System/GMCommand/GMInputWin.cs
@@ -3,8 +3,6 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class GMInputWin : UIBase { [SerializeField] @@ -164,5 +162,4 @@ // } } } } Main/System/GMCommand/MoveObj.cs
@@ -2,8 +2,6 @@ using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class MoveObj : MonoBehaviour,IDragHandler,IBeginDragHandler,IEndDragHandler { private Vector3 vec3; @@ -50,5 +48,4 @@ Debug.Log(pos.x + "和" + pos.y); } } } Main/System/KnapSack/Logic/ItemModel.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections.Generic; Main/System/KnapSack/Logic/SinglePack.cs
@@ -2,7 +2,6 @@ using System.Collections.Generic; using System.Linq; using System.Text; using vnxbqy.UI; public class SinglePack { Main/System/KnapSack/New/ItemCell.cs
@@ -1,6 +1,5 @@ using UnityEngine; using UnityEngine.UI; using vnxbqy.UI; using System.Collections.Generic; using System; Main/System/KnapSack/VirtualPackManager.cs
@@ -4,8 +4,6 @@ using System.Text; using UnityEngine; namespace vnxbqy.UI { public class VirtualPackManager : GameSystemManager<VirtualPackManager> { @@ -358,6 +356,5 @@ public int itemId; public int index; public int level; } } Main/System/Mail/MailGlobalCell.cs
@@ -1,7 +1,5 @@ using UnityEngine; namespace vnxbqy.UI { public class MailGlobalCell : CellView { [SerializeField] ButtonEx btnMail; @@ -45,6 +43,5 @@ model.ReadMail(uuid); } UIManager.Instance.OpenWindow<MailInfoWin>(); } } } Main/System/Mail/MailInfoAwardItemCell.cs
@@ -1,7 +1,5 @@ using UnityEngine; namespace vnxbqy.UI { public class MailInfoAwardItemCell : CellView { [SerializeField] ItemCell itemCell; @@ -21,6 +19,5 @@ MailCategory mailCategory = (MailCategory)cellView.info.Value.infoInt1; var list = model.GetSortMailScrList(mailCategory); } } } Main/System/Mail/MailInfoWin.cs
@@ -1,6 +1,4 @@ using UnityEngine; namespace vnxbqy.UI { public class MailInfoWin : UIBase { [SerializeField] TextEx txtDate; @@ -148,7 +146,6 @@ UIManager.Instance.CloseWindow<MailInfoWin>(); } isHasAward = nowMailData != null && nowMailData.Items != null; } } } Main/System/Mail/MailManager.cs
@@ -3,8 +3,6 @@ using System.Linq; using UnityEngine; namespace vnxbqy.UI { public class MailManager : GameSystemManager<MailManager> { /// <summary> @@ -328,7 +326,6 @@ catch { return new List<string>(); } } } } Main/System/Mail/MailPersonalCell.cs
@@ -1,7 +1,5 @@ using UnityEngine; namespace vnxbqy.UI { public class MailPersonalCell : CellView { [SerializeField] ButtonEx btnMail; @@ -45,6 +43,5 @@ model.ReadMail(uuid); } UIManager.Instance.OpenWindow<MailInfoWin>(); } } } Main/System/Mail/MailWin.cs
@@ -1,7 +1,7 @@ using System; using UnityEngine; namespace vnxbqy.UI { public class MailWin : UIBase { [SerializeField] Transform transPersonal; @@ -166,7 +166,6 @@ transNoMail.SetActive(false); scrPersonal.m_Scorller.RefreshActiveCellViews(); scrGlobal.m_Scorller.RefreshActiveCellViews(); } } } } Main/System/MainInterfacePanel/TaskAllocation.cs
File was deleted Main/System/MainInterfacePanel/TaskAllocation.cs.meta
File was deleted Main/System/Message/HrefAnalysis.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections; using System.Collections.Generic; using System.Text; Main/System/Message/RichFbEvent.cs
File was deleted Main/System/Message/RichFbEvent.cs.meta
File was deleted Main/System/Message/RichNormalEvent.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections.Generic; using System.Text; Main/System/Message/RichShowPlayerEvent.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections.Generic; using UnityEngine; Main/System/Message/RichTableEvent.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections.Generic; using UnityEngine; Main/System/Message/RichViewItemUtility.cs
@@ -1,9 +1,7 @@ // using System; // using System.Collections; // using System.Collections.Generic; // using UnityEngine; // namespace vnxbqy.UI // { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; // public static class RichViewItemUtility // { // static string s_CacheUserData = string.Empty; @@ -212,7 +210,6 @@ // }; // DisplayItem((int)itemplus.ItemID, itemplus); // } // } // } Main/System/Message/SysNotifyMgr.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; Main/System/Message/WordAnalysis.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; Main/System/Skill/FlipScroll.cs
@@ -7,8 +7,7 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using System; namespace vnxbqy.UI { public class FlipScroll : MaskableGraphic, IBeginDragHandler, IEndDragHandler, IDragHandler { public enum FlipDirEnum @@ -312,7 +311,6 @@ Immediate, Linear, Smooth, } } } Main/System/Skill/ScrollerUI.cs
@@ -1,11 +1,8 @@ using UnityEngine; namespace EnhancedUI.EnhancedScroller { public abstract class ScrollerUI : MonoBehaviour { public ScrollerDataType type=ScrollerDataType.Header; public abstract void Refresh(CellView cell); } } Main/System/Sound/SoundPlayer.cs
@@ -2,7 +2,6 @@ using System.Collections.Generic; using UnityEngine; using vnxbqy.UI; using System; public class SoundPlayer : MonoBehaviour Main/System/Sound/SoundUtility.cs
@@ -9,8 +9,6 @@ using System.Collections.Generic; namespace vnxbqy.UI { public class SoundUtility { @@ -178,7 +176,6 @@ } } Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@ using UnityEngine; using UnityEngine.Events; using System; using vnxbqy.UI; using System.Collections; using Cysharp.Threading.Tasks; Main/System/Task/TaskManager.cs
@@ -5,7 +5,6 @@ using LitJson; using System.Text.RegularExpressions; using System.Text; using vnxbqy.UI; //任务信息的存储 /** 任务结构 */ @@ -239,7 +238,6 @@ { GlobalTimeEvent.Instance.secondEvent -= secondEvent; GlobalTimeEvent.Instance.secondEvent += secondEvent; TaskAllocation.Instance.TaskTime = TimeUtility.ServerNow; isServerPrepare = true; TaskOverBool = false; } @@ -1488,11 +1486,6 @@ // } // if (UIManager.Instance.IsOpened<MysteriousMissionWin>()) // { // yield break; // } // if (CrossServerUtility.IsCrossServer()) // { // yield break; // } Main/Utility/GMCommand.cs
@@ -1,5 +1,4 @@ using UnityEngine; using vnxbqy.UI; public class GMCommand : SingletonMonobehaviour<GMCommand> { Main/Utility/LanguageVerify.cs
@@ -1,5 +1,4 @@ using vnxbqy.UI; using System; using System; using System.Collections; using System.Collections.Generic; using System.Text; Main/Utility/UIUtility.cs
@@ -3,7 +3,7 @@ using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using vnxbqy.UI; public static class UIUtility