0015 卡牌服务端搭建 - 去掉旧命名空间vnxbqy.UI,调整目录如ui里是界面 旧项目是 ui/window 等
91个文件已修改
26个文件已删除
2289 ■■■■■ 已修改文件
Main/Component/UI/Common/CyclicScroll.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/EnableAccordingToMap.cs 88 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/EnableAccordingToMap.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/ItemBehaviour.cs 342 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/NumKeyBoard.cs 260 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/NumKeyBoard.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PlayerLifeBar.cs 131 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PlayerLifeBar.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PrepareWin.cs 102 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PrepareWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PressTip.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PriorityWindowConfig.cs 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PriorityWindowConfig.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/RandomTip.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/RollNumber.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/ScreenDiffuseMove.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/ScreenMoveTo.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/SecondFrameLoader.cs 39 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/SecondFrameLoader.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/SecondFrameLoader2.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/TimerBehaviour.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/TimerToChsBehaviour.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DHeroSkillShow.cs 358 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DHeroSkillShow.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DModelInteractProcessor.cs 110 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DModelInteractProcessor.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DTreasureExhibition.cs 203 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UI3DTreasureExhibition.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UIPlaySound.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UITextMark.cs 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UITextMark.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/UITextReplace.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Core/CanvasAddition.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Core/DebugCanvasAddition.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Core/GrayGroup.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Effect/SpriteEffect.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/CustomImage.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/Hexagon.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/OffsetImage.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/OffsetImage2.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/PolylineImage.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Graph/Rhombus.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Move/UILinerMove.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Move/UISmoothMove.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/PingPong/PingPongMove.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/PingPong/PingPongRotation.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/PingPong/PingPongScale.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Tweens/RotationTween.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Tweens/ScaleTween.cs 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Decorate/Tweens/Tween.cs 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Effect/EffectMgr.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Effect/UIEffect.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Effect/UIEffectBehaviour.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/GameEngine/Launch/GetVersionInfoTask.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/GameEngine/Launch/LaunchInHot.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H02_PlayerTalk/DTC0212_tagNotifyCode.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0316_tagPackResetOK.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0706_tagUseItemSuccess.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0707_tagItemCountRefresh.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0724_tagRolePackCanUseCount.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA204_tagMCVPackRefresh.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA205_tagMCVPackClear.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA206_tagMCAutoItemCountRefresh.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA362_tagMCMailList.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA363_tagMCMailStateChange.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA801_tagMCGiveAwardInfo.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/SDK/SDKUtils.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatChannelCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatExtraOneCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatFriendCell.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatItemCell.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatManager.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatRecentlyCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Chat/ChatTrailCell.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMCmdManager.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMCmdPanel.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/GMInputWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/GMCommand/MoveObj.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/KnapSack/Logic/ItemModel.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/KnapSack/Logic/SinglePack.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/KnapSack/New/ItemCell.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/KnapSack/VirtualPackManager.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailGlobalCell.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailInfoAwardItemCell.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailInfoWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailManager.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailPersonalCell.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Mail/MailWin.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/MainInterfacePanel/TaskAllocation.cs 162 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/MainInterfacePanel/TaskAllocation.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/HrefAnalysis.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichFbEvent.cs 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichFbEvent.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichNormalEvent.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichShowPlayerEvent.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichTableEvent.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/RichViewItemUtility.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/SysNotifyMgr.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Message/WordAnalysis.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Skill/FlipScroll.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Skill/ScrollerUI.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Sound/SoundPlayer.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Sound/SoundUtility.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/SystemSetting/SystemSetting.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Task/TaskManager.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/GMCommand.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/LanguageVerify.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/UIUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/CyclicScroll.cs
@@ -287,7 +287,7 @@
    public void OnDrag(PointerEventData eventData)
    {
        // if (vnxbqy.UI.NewBieCenter.Instance.inGuiding)
        // if (NewBieCenter.Instance.inGuiding)
        // {
        //     return;
        // }
Main/Component/UI/Common/EnableAccordingToMap.cs
File was deleted
Main/Component/UI/Common/EnableAccordingToMap.cs.meta
File was deleted
Main/Component/UI/Common/ItemBehaviour.cs
@@ -1,199 +1,199 @@
// //--------------------------------------------------------
// //    [Author]:           第二世界
// //    [  Date ]:           Monday, July 31, 2017
// //--------------------------------------------------------
// using UnityEngine;
// using System.Collections;
// using UnityEngine.UI;
// using System;
// using vnxbqy.UI;
// namespace vnxbqy.UI
// {
//     public class ItemBehaviour : MonoBehaviour
//     {
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Monday, July 31, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
        
//         [SerializeField] ImageEx m_Icon;
//         public ImageEx icon { get { return m_Icon; } }
public class ItemBehaviour : MonoBehaviour
{
//         [SerializeField] ImageEx m_BackGround;
//         public ImageEx backGround { get { return m_BackGround; } }
//         [SerializeField] Transform m_CountContainer;
//         public Transform countContainer { get { return m_CountContainer; } }
    [SerializeField] ImageEx m_Icon;
    public ImageEx icon { get { return m_Icon; } }
//         [SerializeField] Text m_Count;
//         public Text count { get { return m_Count; } }
    [SerializeField] ImageEx m_BackGround;
    public ImageEx backGround { get { return m_BackGround; } }
//         [SerializeField] Button m_ViewDetails;
    [SerializeField] Transform m_CountContainer;
    public Transform countContainer { get { return m_CountContainer; } }
//         [SerializeField] ItemType m_ItemType = ItemType.Rewards;
    [SerializeField] Text m_Count;
    public Text count { get { return m_Count; } }
//         EquipSuitEffect m_EquipSuitEffect;
//         EquipSuitEffect equipSuitEffect
//         {
//             get
//             {
//                 if (m_EquipSuitEffect == null)
//                 {
//                     m_EquipSuitEffect = EquipSuitEffect.Create(transform as RectTransform);
//                 }
//                 return m_EquipSuitEffect;
//             }
//         }
    [SerializeField] Button m_ViewDetails;
//         //物品基础特效(物品表)
//         ItemBaseEffect m_ItemBaseEffect;
//         ItemBaseEffect itemBaseEffect
//         {
//             get
//             {
//                 if (m_ItemBaseEffect == null)
//                 {
//                     m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform);
//                 }
//                 return m_ItemBaseEffect;
//             }
//         }
    [SerializeField] ItemType m_ItemType = ItemType.Rewards;
//         bool m_ShowCount = true;
//         public bool showCount {
//             get {
//                 return m_ShowCount;
//             }
//             set {
//                 if (m_ShowCount != value)
//                 {
//                     m_ShowCount = value;
//                     DisplayCount();
//                 }
//             }
//         }
    EquipSuitEffect m_EquipSuitEffect;
    EquipSuitEffect equipSuitEffect
    {
        get
        {
            if (m_EquipSuitEffect == null)
            {
                m_EquipSuitEffect = EquipSuitEffect.Create(transform as RectTransform);
            }
            return m_EquipSuitEffect;
        }
    }
//         public int itemId {
//             get; private set;
//         }
    //物品基础特效(物品表)
    ItemBaseEffect m_ItemBaseEffect;
    ItemBaseEffect itemBaseEffect
    {
        get
        {
            if (m_ItemBaseEffect == null)
            {
                m_ItemBaseEffect = ItemBaseEffect.Create(transform as RectTransform);
            }
            return m_ItemBaseEffect;
        }
    }
//         public int itemCount {
//             get; private set;
//         }
    bool m_ShowCount = true;
    public bool showCount
    {
        get
        {
            return m_ShowCount;
        }
        set
        {
            if (m_ShowCount != value)
            {
                m_ShowCount = value;
                DisplayCount();
            }
        }
    }
//         public int itemQuality { get; private set; }
    public int itemId
    {
        get; private set;
    }
//         private void Awake()
//         {
//             if (m_ViewDetails != null)
//             {
//                 m_ViewDetails.SetListener(ViewDetails);
//             }
//         }
    public int itemCount
    {
        get; private set;
    }
//         public void SetItem(Item _item)
//         {
//             SetItem(_item.id, _item.count, _item.quality);
//         }
    public int itemQuality { get; private set; }
//         public void SetItem(int _id, int _count, int _quality = 0)
//         {
//             itemId = _id;
//             itemCount = _count;
//             itemQuality = _quality;
//             DisplayBaseInfo();
//             DisplayCount();
//         }
    private void Awake()
    {
        if (m_ViewDetails != null)
        {
            m_ViewDetails.SetListener(ViewDetails);
        }
    }
//         public void SetCount(int _count)
//         {
//             itemCount = _count;
//             DisplayCount();
//         }
    public void SetItem(Item _item)
    {
        SetItem(_item.id, _item.count, _item.quality);
    }
//         public void DisplayEmpty()
//         {
//             try
//             {
//                 icon.SetActive(false);
//                 backGround.SetActive(false);
//                 if (countContainer != null)
//                 {
//                     countContainer.SetActive(false);
//                 }
//             }
//             catch (System.Exception ex)
//             {
//                 Debug.Log(ex);
//             }
//         }
    public void SetItem(int _id, int _count, int _quality = 0)
    {
        itemId = _id;
        itemCount = _count;
        itemQuality = _quality;
        DisplayBaseInfo();
        DisplayCount();
    }
//         private void DisplayBaseInfo()
//         {
//             try
//             {
//                 var itemInfo = ItemConfig.Get(itemId);
//                 if (icon != null)
//                 {
//                     icon.SetActive(true);
//                     icon.SetSprite(itemInfo.IconKey);
//                 }
    public void SetCount(int _count)
    {
        itemCount = _count;
        DisplayCount();
    }
//                 if (backGround != null)
//                 {
//                     backGround.SetActive(true);
//                     backGround.SetItemBackGround(itemQuality != 0 ? itemQuality : itemInfo.ItemColor, itemInfo.QualityEchoType);
//                 }
    public void DisplayEmpty()
    {
        try
        {
            icon.SetActive(false);
            backGround.SetActive(false);
            if (countContainer != null)
            {
                countContainer.SetActive(false);
            }
        }
        catch (System.Exception ex)
        {
            Debug.Log(ex);
        }
    }
//                 equipSuitEffect.Display(itemId);
//                 itemBaseEffect.Display(itemId);
//             }
//             catch (Exception e)
//             {
//                 Debug.Log(e);
//             }
//         }
    private void DisplayBaseInfo()
    {
        try
        {
            var itemInfo = ItemConfig.Get(itemId);
            if (icon != null)
            {
                icon.SetActive(true);
                icon.SetSprite(itemInfo.IconKey);
            }
//         private void DisplayCount()
//         {
//             if (countContainer == null)
//             {
//                 return;
//             }
//             switch (m_ItemType)
//             {
//                 case ItemType.Rewards:
//                     if (showCount && itemCount > 1)
//                     {
//                         countContainer.SetActive(true);
//                         count.text = UIHelper.ReplaceLargeNum((ulong)itemCount);
//                     }
//                     else
//                     {
//                         countContainer.SetActive(false);
//                     }
//                     break;
//                 case ItemType.Use:
//                     var _itemCnt = ModelCenter.Instance.GetModel<PackModel>().GetItemCountByID(PackType.Item, itemId);
//                     count.text = StringUtility.Contact(_itemCnt >= itemCount ? "<color=#35e112>" : "<color=#ff0303>", _itemCnt,
//                         "</color><color=#f7f7f7>/", itemCount, "</color>");
//                     break;
//             }
//         }
            if (backGround != null)
            {
                backGround.SetActive(true);
                backGround.SetItemBackGround(itemQuality != 0 ? itemQuality : itemInfo.ItemColor, itemInfo.QualityEchoType);
            }
//         private void ViewDetails()
//         {
//             ItemTipUtility.Show(itemId);
//         }
            equipSuitEffect.Display(itemId);
            itemBaseEffect.Display(itemId);
        }
        catch (Exception e)
        {
            Debug.Log(e);
        }
    }
//         public enum ItemType
//         {
//             Rewards,
//             Use,
//         }
//     }
    private void DisplayCount()
    {
        if (countContainer == null)
        {
            return;
        }
        switch (m_ItemType)
        {
            case ItemType.Rewards:
                if (showCount && itemCount > 1)
                {
                    countContainer.SetActive(true);
                    count.text = UIHelper.ReplaceLargeNum((ulong)itemCount);
                }
                else
                {
                    countContainer.SetActive(false);
                }
                break;
            case ItemType.Use:
                var _itemCnt = PackManager.Instance.GetItemCountByID(PackType.Item, itemId);
                count.text = StringUtility.Contact(_itemCnt >= itemCount ? "<color=#35e112>" : "<color=#ff0303>", _itemCnt,
                    "</color><color=#f7f7f7>/", itemCount, "</color>");
                break;
        }
    }
// }
    private void ViewDetails()
    {
        ItemTipUtility.Show(itemId);
    }
    public enum ItemType
    {
        Rewards,
        Use,
    }
}
Main/Component/UI/Common/NumKeyBoard.cs
File was deleted
Main/Component/UI/Common/NumKeyBoard.cs.meta
File was deleted
Main/Component/UI/Common/PlayerLifeBar.cs
File was deleted
Main/Component/UI/Common/PlayerLifeBar.cs.meta
File was deleted
Main/Component/UI/Common/PrepareWin.cs
File was deleted
Main/Component/UI/Common/PrepareWin.cs.meta
File was deleted
Main/Component/UI/Common/PressTip.cs
@@ -4,8 +4,6 @@
using UnityEngine.EventSystems;
using System;
namespace vnxbqy.UI
{
    public class PressTip : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
    {
@@ -98,5 +96,4 @@
    }
}
Main/Component/UI/Common/PriorityWindowConfig.cs
File was deleted
Main/Component/UI/Common/PriorityWindowConfig.cs.meta
File was deleted
Main/Component/UI/Common/RandomTip.cs
@@ -6,8 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class RandomTip : MonoBehaviour
    {
@@ -72,7 +70,6 @@
    }
}
Main/Component/UI/Common/RollNumber.cs
@@ -2,7 +2,6 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI {
    [RequireComponent(typeof(Text))]
    public class RollNumber:MonoBehaviour {
@@ -54,7 +53,6 @@
        private void ResetTimer() {
            timer = 0f;
            duration = 0f;
        }
    }
}
Main/Component/UI/Common/ScreenDiffuseMove.cs
@@ -6,8 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class ScreenDiffuseMove : MonoBehaviour
    {
@@ -153,8 +151,6 @@
            RelativePosition,
            ReversalRelativePosition,
        }
    }
}
Main/Component/UI/Common/ScreenMoveTo.cs
@@ -7,9 +7,6 @@
using UnityEngine.UI;
using System;
namespace vnxbqy.UI
{
    public class ScreenMoveTo : MonoBehaviour
    {
@@ -164,7 +161,6 @@
    }
}
Main/Component/UI/Common/SecondFrameLoader.cs
File was deleted
Main/Component/UI/Common/SecondFrameLoader.cs.meta
File was deleted
Main/Component/UI/Common/SecondFrameLoader2.cs
@@ -3,8 +3,6 @@
/**
这是新的二级界面加载器
*/
namespace vnxbqy.UI
{
    public enum FrameSize
    {
@@ -108,4 +106,3 @@
    }
}
Main/Component/UI/Common/TimerBehaviour.cs
@@ -7,8 +7,6 @@
using UnityEngine.UI;
using System;
namespace vnxbqy.UI
{
    public class TimerBehaviour : MonoBehaviour
    {
@@ -90,7 +88,6 @@
    }
}
Main/Component/UI/Common/TimerToChsBehaviour.cs
@@ -2,8 +2,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    public class TimerToChsBehaviour : TimerBehaviour
    {
        [HideInInspector]
@@ -13,7 +12,6 @@
        {
            var lastSecond = (endTime - TimeUtility.ServerNow).TotalSeconds;
            m_TimeShow.text = StringUtility.Contact(TimeUtility.SecondsToDHMSCHS((int)lastSecond), addtionInfo);
        }
    }
}
Main/Component/UI/Common/UI3DHeroSkillShow.cs
File was deleted
Main/Component/UI/Common/UI3DHeroSkillShow.cs.meta
File was deleted
Main/Component/UI/Common/UI3DModelInteractProcessor.cs
File was deleted
Main/Component/UI/Common/UI3DModelInteractProcessor.cs.meta
File was deleted
Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs
File was deleted
Main/Component/UI/Common/UI3DModelShowSpecialNPC.cs.meta
File was deleted
Main/Component/UI/Common/UI3DTreasureExhibition.cs
File was deleted
Main/Component/UI/Common/UI3DTreasureExhibition.cs.meta
File was deleted
Main/Component/UI/Common/UIPlaySound.cs
@@ -6,8 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class UIPlaySound : MonoBehaviour
    {
@@ -44,7 +42,6 @@
    }
}
Main/Component/UI/Common/UITextMark.cs
File was deleted
Main/Component/UI/Common/UITextMark.cs.meta
File was deleted
Main/Component/UI/Common/UITextReplace.cs
@@ -3,8 +3,8 @@
using UnityEngine;
using UnityEngine.UI;
using System;
namespace vnxbqy.UI
{
    //只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容
    public class UITextReplace : MonoBehaviour
    {
@@ -19,5 +19,4 @@
            textObj.text = Language.Get(language);
        }
    }
}
Main/Component/UI/Core/CanvasAddition.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
[DisallowMultipleComponent]
[RequireComponent(typeof(Canvas))]
Main/Component/UI/Core/DebugCanvasAddition.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
[DisallowMultipleComponent]
[RequireComponent(typeof(Canvas))]
Main/Component/UI/Core/GrayGroup.cs
@@ -3,8 +3,6 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class GrayGroup : MonoBehaviour
    {
@@ -44,5 +42,4 @@
    }
}
Main/Component/UI/Decorate/Effect/SpriteEffect.cs
@@ -6,7 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI {
    [RequireComponent(typeof(Image))]
    public class SpriteEffect:MonoBehaviour {
@@ -63,7 +62,6 @@
    }
}
Main/Component/UI/Decorate/Graph/CustomImage.cs
@@ -8,7 +8,6 @@
using UnityEngine.Sprites;
using System;
namespace vnxbqy.UI {
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Image))]
@@ -75,7 +74,6 @@
    }
}
Main/Component/UI/Decorate/Graph/Hexagon.cs
@@ -6,7 +6,6 @@
using UnityEngine.Sprites;
using UnityEngine.UI;
namespace vnxbqy.UI {
    [RequireComponent(typeof(RectTransform))]
    public class Hexagon:BaseMeshEffect {
@@ -63,7 +62,6 @@
    }
}
Main/Component/UI/Decorate/Graph/OffsetImage.cs
@@ -8,7 +8,6 @@
using System;
using System.Collections.Generic;
namespace vnxbqy.UI {
    public class OffsetImage:BaseMeshEffect {
@@ -91,7 +90,6 @@
    }
}
Main/Component/UI/Decorate/Graph/OffsetImage2.cs
@@ -7,7 +7,6 @@
using UnityEngine.UI;
using System.Collections.Generic;
namespace vnxbqy.UI {
    public class OffsetImage2:Text {
@@ -73,7 +72,6 @@
    }
}
Main/Component/UI/Decorate/Graph/PolylineImage.cs
@@ -6,7 +6,6 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI {
    /// <summary>
    /// 这个组件接收一些顶点,绘制出水平和垂直的线。
@@ -65,7 +64,6 @@
    }
}
Main/Component/UI/Decorate/Graph/Rhombus.cs
@@ -6,8 +6,6 @@
using UnityEngine.Sprites;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    [RequireComponent(typeof(RectTransform))]
    public class Rhombus : BaseMeshEffect
@@ -66,7 +64,6 @@
    }
}
Main/Component/UI/Decorate/Move/UILinerMove.cs
@@ -6,8 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    [RequireComponent(typeof(RectTransform))]
    public class UILinerMove : MonoBehaviour
    {
@@ -76,7 +74,6 @@
    }
}
Main/Component/UI/Decorate/Move/UISmoothMove.cs
@@ -6,8 +6,6 @@
using System.Collections;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class UISmoothMove : MonoBehaviour
    {
@@ -54,7 +52,6 @@
    }
}
Main/Component/UI/Decorate/PingPong/PingPongMove.cs
@@ -1,7 +1,6 @@
using UnityEngine;
using System.Collections;
namespace vnxbqy.UI {
    public class PingPongMove:MonoBehaviour {
        public Transform reference;
@@ -43,5 +42,4 @@
            this.transform.localPosition = new Vector3(x,y,z);
        }
    }
}
Main/Component/UI/Decorate/PingPong/PingPongRotation.cs
@@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
namespace vnxbqy.UI {
    public class PingPongRotation:MonoBehaviour {
        public Transform reference;
@@ -43,5 +43,4 @@
            this.transform.localEulerAngles = new Vector3(x,y,z);
        }
    }
}
Main/Component/UI/Decorate/PingPong/PingPongScale.cs
@@ -1,7 +1,6 @@
using UnityEngine;
using System.Collections;
namespace vnxbqy.UI {
    public class PingPongScale:MonoBehaviour {
        public Transform reference;
@@ -44,5 +43,4 @@
        }
    }
}
Main/Component/UI/Decorate/Tweens/RotationTween.cs
@@ -1,8 +1,6 @@
using UnityEngine;
using System.Collections;
namespace vnxbqy.UI
{
    public class RotationTween : Tween
    {
@@ -36,6 +34,5 @@
        {
            base.UpdateVector3();
            this.transform.localEulerAngles = CalculateVector3();
        }
    }
}
Main/Component/UI/Decorate/Tweens/ScaleTween.cs
Main/Component/UI/Decorate/Tweens/Tween.cs
Main/Component/UI/Effect/EffectMgr.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using UnityEngine;
using UnityEngine;
public class EffectMgr : SingletonMonobehaviour<EffectMgr>
Main/Component/UI/Effect/UIEffect.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using System;
using UnityEngine.Rendering;
using vnxbqy.UI;
using UnityEngine.UI;
#if UNITY_EDITOR
Main/Component/UI/Effect/UIEffectBehaviour.cs
@@ -2,8 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class UIEffectBehaviour : MonoBehaviour
    {
        private List<ParticleSystem> m_Particles = new List<ParticleSystem>();
@@ -152,7 +150,6 @@
        private void OnDisable()
        {
            m_RectMask = null;
        }
    }
}
Main/Core/GameEngine/Launch/GetVersionInfoTask.cs
@@ -2,7 +2,6 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
using System;
using System.Collections.Generic;
using System.IO;
Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
using System;
using System.Collections.Generic;
using System.IO;
Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0102_tagCDBPlayer.cs
@@ -1,5 +1,4 @@
using UnityEngine;
using vnxbqy.UI;
using System;
//01 02 玩家初始化#tagCDBPlayer
Main/Core/NetworkPackage/DTCFile/ServerPack/H02_PlayerTalk/DTC0212_tagNotifyCode.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//02 12 ������ʾ#tagNotifyCode
Main/Core/NetworkPackage/DTCFile/ServerPack/H03_MainCharacter/DTC0316_tagPackResetOK.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//03 16 ���������ɹ�#tagPackResetOK
Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0403_tagPlayerLoginLoadOK.cs
@@ -1,7 +1,6 @@
using UnityEngine;
using System.Collections;
using System;
using vnxbqy.UI;
public class DTC0403_tagPlayerLoginLoadOK : DtcBasic
{
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0704_tagRolePackRefresh.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 04 ���DZ���ˢ��#tagRolePackRefresh
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0706_tagUseItemSuccess.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 06 ���ʹ����Ʒ�ɹ�#tagUseItemSuccess
public class DTC0706_tagUseItemSuccess : DtcBasic
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0707_tagItemCountRefresh.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 07 ��Ʒ����ˢ��#tagItemCountRefresh
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0709_tagClearItem.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 09 �����Ʒ#tagClearItem
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0711_tagClearItemPack.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 11 ��ձ���#tagClearItemPack
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0724_tagRolePackCanUseCount.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 24 ���DZ����ѿ�������#tagRolePackCanUseCount
Main/Core/NetworkPackage/DTCFile/ServerPack/H07_PlayerItem/DTC0725_tagRolePackRefreshEx.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
//07 25 ���DZ���ˢ�£�֪ͨ������Ʒ�� #tagRolePackRefreshEx
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA204_tagMCVPackRefresh.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
// A2 04 ���ⱳ����Ʒˢ�� #tagMCVPackRefresh
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA205_tagMCVPackClear.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
// A2 05 ���ⱳ����Ʒ��� #tagMCVPackClear
Main/Core/NetworkPackage/DTCFile/ServerPack/HA2_Package/DTCA206_tagMCAutoItemCountRefresh.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
// A2 06 自动转化为对应物品ID个数刷新 #tagMCAutoItemCountRefresh
Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA362_tagMCMailList.cs
@@ -1,5 +1,4 @@
// A3 62 邮件列表 #tagMCMailList
using vnxbqy.UI;
public class DTCA362_tagMCMailList : DtcBasic
{
Main/Core/NetworkPackage/DTCFile/ServerPack/HA3_Function/DTCA363_tagMCMailStateChange.cs
@@ -1,5 +1,4 @@
// A3 63 邮件状态变更 #tagMCMailStateChange
using vnxbqy.UI;
public class DTCA363_tagMCMailStateChange : DtcBasic
{
Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA801_tagMCGiveAwardInfo.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
// A8 01 获得奖励信息 #tagMCGiveAwardInfo
public class DTCA801_tagMCGiveAwardInfo : DtcBasic {
Main/Core/NetworkPackage/DTCFile/ServerPack/HA8_Item/DTCA809_tagMCItemDayUseCntInfo.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using System.Collections;
using vnxbqy.UI;
// A8 09 通知物品当日已使用次数 #tagMCItemDayUseCntInfo
public class DTCA809_tagMCItemDayUseCntInfo : DtcBasic {
Main/SDK/SDKUtils.cs
@@ -601,7 +601,7 @@
//             case CodeA2U.ExitGame:
//                 if (ChannelPlatform == E_ChannelPlatform.Free)
//                 {
//                     vnxbqy.UI.WindowCenter.Instance.Open<vnxbqy.UI.ExitGameWin>();
//                     WindowCenter.Instance.Open<ExitGameWin>();
//                 }
//                 else
//                 {
Main/System/Chat/ChatChannelCell.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
Main/System/Chat/ChatExtraOneCell.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EnhancedUI.EnhancedScroller;
Main/System/Chat/ChatFriendCell.cs
@@ -2,10 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
namespace EnhancedUI.EnhancedScroller
{
    // public class ChatFriendCell : ScrollerUI
    // {
    //     [SerializeField] RichText m_ChatText;
@@ -44,5 +41,4 @@
    //         }
    //     }
    // }
}
Main/System/Chat/ChatItemCell.cs
@@ -3,14 +3,11 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class ChatItemCell : CellView
    {
        [SerializeField] List<ItemCell> m_Items;
        public List<ItemCell> items { get { return m_Items; } }
        [SerializeField] List<Image> m_ItemEquips;
        public List<Image> itemEquips { get { return m_ItemEquips; } }
    }
}
Main/System/Chat/ChatManager.cs
@@ -4,7 +4,6 @@
using System.Text;
using System;
using System.Text.RegularExpressions;
using vnxbqy.UI;
using System.Linq;
Main/System/Chat/ChatRecentlyCell.cs
@@ -1,9 +1,9 @@
using vnxbqy.UI;
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
    public class ChatRecentlyCell : ScrollerUI
    {
Main/System/Chat/ChatTrailCell.cs
@@ -1,9 +1,9 @@
using vnxbqy.UI;
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using EnhancedUI.EnhancedScroller;
    public class ChatTrailCell : ScrollerUI
    {
        [SerializeField] Image chatIcon;
Main/System/GMCommand/GMCmdManager.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Text;
using System;
Main/System/GMCommand/GMCmdPanel.cs
@@ -5,8 +5,6 @@
using UnityEngine.Events;
namespace vnxbqy.UI
{
    public class GMCmdPanel : UIBase
    {
@@ -82,6 +80,5 @@
            CloseWindow();
        }
    }
}
Main/System/GMCommand/GMInputWin.cs
@@ -3,8 +3,6 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class GMInputWin : UIBase
    {
        [SerializeField]
@@ -164,5 +162,4 @@
            // }
        }
    }
}
Main/System/GMCommand/MoveObj.cs
@@ -2,8 +2,6 @@
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class MoveObj : MonoBehaviour,IDragHandler,IBeginDragHandler,IEndDragHandler
    {
        private Vector3 vec3;
@@ -50,5 +48,4 @@
            Debug.Log(pos.x + "和" + pos.y);
        }
    }
}
Main/System/KnapSack/Logic/ItemModel.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections.Generic;
Main/System/KnapSack/Logic/SinglePack.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using vnxbqy.UI;
    public class SinglePack
    {
Main/System/KnapSack/New/ItemCell.cs
@@ -1,6 +1,5 @@
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
using System.Collections.Generic;
using System;
Main/System/KnapSack/VirtualPackManager.cs
@@ -4,8 +4,6 @@
using System.Text;
using UnityEngine;
namespace vnxbqy.UI
{
    public class VirtualPackManager : GameSystemManager<VirtualPackManager>
    {
@@ -358,6 +356,5 @@
        public int itemId;
        public int index;
        public int level;
    }
}
Main/System/Mail/MailGlobalCell.cs
@@ -1,7 +1,5 @@
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailGlobalCell : CellView
    {
        [SerializeField] ButtonEx btnMail;
@@ -45,6 +43,5 @@
                model.ReadMail(uuid);
            }
            UIManager.Instance.OpenWindow<MailInfoWin>();
        }
    }
}
Main/System/Mail/MailInfoAwardItemCell.cs
@@ -1,7 +1,5 @@
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailInfoAwardItemCell : CellView
    {
        [SerializeField] ItemCell itemCell;
@@ -21,6 +19,5 @@
            MailCategory mailCategory = (MailCategory)cellView.info.Value.infoInt1;
            var list = model.GetSortMailScrList(mailCategory);
        }
    }
}
Main/System/Mail/MailInfoWin.cs
@@ -1,6 +1,4 @@
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailInfoWin : UIBase
    {
        [SerializeField] TextEx txtDate;
@@ -148,7 +146,6 @@
                UIManager.Instance.CloseWindow<MailInfoWin>();
            }
            isHasAward = nowMailData != null && nowMailData.Items != null;
        }
    }
}
Main/System/Mail/MailManager.cs
@@ -3,8 +3,6 @@
using System.Linq;
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailManager : GameSystemManager<MailManager>
    {
        /// <summary>
@@ -328,7 +326,6 @@
            catch
            {
                return new List<string>();
            }
        }
    }
}
Main/System/Mail/MailPersonalCell.cs
@@ -1,7 +1,5 @@
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailPersonalCell : CellView
    {
        [SerializeField] ButtonEx btnMail;
@@ -45,6 +43,5 @@
                model.ReadMail(uuid);
            }
            UIManager.Instance.OpenWindow<MailInfoWin>();
        }
    }
}
Main/System/Mail/MailWin.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
namespace vnxbqy.UI
{
    public class MailWin : UIBase
    {
        [SerializeField] Transform transPersonal;
@@ -166,7 +166,6 @@
                transNoMail.SetActive(false);
                scrPersonal.m_Scorller.RefreshActiveCellViews();
                scrGlobal.m_Scorller.RefreshActiveCellViews();
            }
        }
    }
}
Main/System/MainInterfacePanel/TaskAllocation.cs
File was deleted
Main/System/MainInterfacePanel/TaskAllocation.cs.meta
File was deleted
Main/System/Message/HrefAnalysis.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
Main/System/Message/RichFbEvent.cs
File was deleted
Main/System/Message/RichFbEvent.cs.meta
File was deleted
Main/System/Message/RichNormalEvent.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections.Generic;
using System.Text;
Main/System/Message/RichShowPlayerEvent.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections.Generic;
using UnityEngine;
Main/System/Message/RichTableEvent.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections.Generic;
using UnityEngine;
Main/System/Message/RichViewItemUtility.cs
@@ -1,9 +1,7 @@
// using System;
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// namespace vnxbqy.UI
// {
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//     public static class RichViewItemUtility
//     {
//         static string s_CacheUserData = string.Empty;
@@ -212,7 +210,6 @@
//             };
//             DisplayItem((int)itemplus.ItemID, itemplus);
//         }
//     }
// }
Main/System/Message/SysNotifyMgr.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
Main/System/Message/WordAnalysis.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
Main/System/Skill/FlipScroll.cs
@@ -7,8 +7,7 @@
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
namespace vnxbqy.UI
{
    public class FlipScroll : MaskableGraphic, IBeginDragHandler, IEndDragHandler, IDragHandler
    {
        public enum FlipDirEnum
@@ -312,7 +311,6 @@
            Immediate,
            Linear,
            Smooth,
        }
    }
}
Main/System/Skill/ScrollerUI.cs
@@ -1,11 +1,8 @@
using UnityEngine;
namespace EnhancedUI.EnhancedScroller
{
    public abstract class ScrollerUI : MonoBehaviour
    {
        public ScrollerDataType type=ScrollerDataType.Header;
        public abstract void Refresh(CellView cell);
    }
}
Main/System/Sound/SoundPlayer.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using UnityEngine;
using vnxbqy.UI;
using System;
public class SoundPlayer : MonoBehaviour
Main/System/Sound/SoundUtility.cs
@@ -9,8 +9,6 @@
using System.Collections.Generic;
namespace vnxbqy.UI
{
    public class SoundUtility
    {
@@ -178,7 +176,6 @@
    }
}
Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using UnityEngine.Events;
using System;
using vnxbqy.UI;
using System.Collections;
using Cysharp.Threading.Tasks;
Main/System/Task/TaskManager.cs
@@ -5,7 +5,6 @@
using LitJson;
using System.Text.RegularExpressions;
using System.Text;
using vnxbqy.UI;
//任务信息的存储
/** 任务结构 */
@@ -239,7 +238,6 @@
    {
        GlobalTimeEvent.Instance.secondEvent -= secondEvent;
        GlobalTimeEvent.Instance.secondEvent += secondEvent;
        TaskAllocation.Instance.TaskTime = TimeUtility.ServerNow;
        isServerPrepare = true;
        TaskOverBool = false;
    }
@@ -1488,11 +1486,6 @@
    //     }
    //     if (UIManager.Instance.IsOpened<MysteriousMissionWin>())
    //     {
    //         yield break;
    //     }
    //     if (CrossServerUtility.IsCrossServer())
    //     {
    //         yield break;
    //     }
Main/Utility/GMCommand.cs
@@ -1,5 +1,4 @@
using UnityEngine;
using vnxbqy.UI;
public class GMCommand : SingletonMonobehaviour<GMCommand>
{
Main/Utility/LanguageVerify.cs
@@ -1,5 +1,4 @@
using vnxbqy.UI;
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
Main/Utility/UIUtility.cs
@@ -3,7 +3,7 @@
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using vnxbqy.UI;
public static class UIUtility