| Main/System/Settlement/BattleFailWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Settlement/BoneBattleFailWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Settlement/BattleFailWin.cs
@@ -4,7 +4,7 @@ //战场结算界面,存在多个的情况 public class BattleFailWin : UIBase { [SerializeField] Button tipHeroCultivateBtn; [SerializeField] Button tipEquipBtn; [SerializeField] Button tipHeroPosBtn; [SerializeField] ButtonEx detailBtn; @@ -12,6 +12,11 @@ protected override void InitComponent() { tipHeroCultivateBtn.AddListener(() => { CloseWindow(); }); tipEquipBtn.AddListener(() => { CloseWindow(); Main/System/Settlement/BoneBattleFailWin.cs
@@ -5,12 +5,18 @@ public class BoneBattleFailWin : UIBase { [SerializeField] TextEx txtFuncName; [SerializeField] Button tipHeroCultivateBtn; [SerializeField] Button tipEquipBtn; [SerializeField] Button tipHeroPosBtn; [SerializeField] ButtonEx detailBtn; string battleName = BattleConst.BoneBattleField; protected override void InitComponent() { tipHeroCultivateBtn.AddListener(() => { CloseWindow(); }); tipEquipBtn.AddListener(() => { CloseWindow();