Main/System/Battle/BattleField/StoryBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/ItemTip/OwnItemCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/ItemTip/OwnMoneyCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Main/AutoFightModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Setting/QuickSetting.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/StoryBattleField.cs
@@ -138,7 +138,8 @@ protected override void OnSettlement(JsonData turnFightStateData) { RequestFight(); base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(4); } Main/System/ItemTip/OwnItemCell.cs
@@ -46,7 +46,7 @@ { if (itemID == 0) { Debug.LogError("itemID == 0"); // Debug.LogError("itemID == 0"); return; } numText.text = UIHelper.ReplaceLargeNum(PackManager.Instance.GetItemCountByID(PackType.Item, itemID)); Main/System/ItemTip/OwnMoneyCell.cs
@@ -61,7 +61,7 @@ { if (moneyType == 0) { Debug.LogError("moneyType == 0"); // Debug.LogError("moneyType == 0"); return; } numText.text = UIHelper.ReplaceLargeNum(UIHelper.GetMoneyCnt(moneyType)); Main/System/Main/AutoFightModel.cs
@@ -91,6 +91,7 @@ ParseConfig(); DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerInit; BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnSkillCast); } @@ -99,6 +100,7 @@ { BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerInit; } @@ -131,6 +133,7 @@ if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop) { //战斗中改变模式 isAutoAttack = isAutoAttackSet; storyBattleField.AutoSetBattleMode(); } Main/System/Setting/QuickSetting.cs
@@ -11,7 +11,7 @@ public class QuickSetting : Singleton<QuickSetting> { public QuickSetting() { { //自动战斗 几倍消耗 几倍速度 是否高战力停止 是否开启自动战斗 quickSettingDic.Add(QuickSettingType.AutoFight_Cost, new QuickSettingRange(QuickSettingType.AutoFight_Cost, 0, 1)); quickSettingDic.Add(QuickSettingType.AutoFight_Speed, new QuickSettingRange(QuickSettingType.AutoFight_Speed, 1, 1)); @@ -19,6 +19,7 @@ quickSettingDic.Add(QuickSettingType.AutoFight_Open, new QuickSettingRange(QuickSettingType.AutoFight_Open, 3, 1)); setting = new string(UCharacter, 100); DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent; DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; } public Dictionary<QuickSettingType, QuickSettingRange> quickSettingDic = new Dictionary<QuickSettingType, QuickSettingRange>(); @@ -139,6 +140,16 @@ PlayerDatas.Instance.baseData.Setting = setting; } private void OnPlayerLoginOk() { //初始设置 if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip) { AutoFightModel.Instance.isStopFightByBetterEquip = true; AutoFightModel.Instance.SaveAutoFightSetting(); } } } public enum QuickSettingType