| | |
| | | |
| | | using System.Collections.Generic; |
| | | |
| | | public class FightPowerFormula |
| | | { |
| | | // 基础属性公式 |
| | | // 战斗属性公式 |
| | | // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue |
| | | // 战斗力公式 |
| | | // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000) |
| | | |
| | | public static double GetBaseAttr(Dictionary<string, double> variables) |
| | | { |
| | | |
| | | double lvValue = variables["lvValue"]; |
| | | double equipValue = variables["equipValue"]; |
| | | double bookValue = variables["bookValue"]; |
| | | double realmValue = variables["realmValue"]; |
| | | double gubaoValue = variables["gubaoValue"]; |
| | | double hjgValue = variables["hjgValue"]; |
| | | double horseValue = variables["horseValue"]; |
| | | double lineupHaloPer = variables["lineupHaloPer"]; |
| | | double bookPer = variables["bookPer"]; |
| | | double realmPer = variables["realmPer"]; |
| | | double gubaoPer = variables["gubaoPer"]; |
| | | double hjgPer = variables["hjgPer"]; |
| | | double horsePer = variables["horsePer"]; |
| | | double lineupInitAddPer = variables["lineupInitAddPer"]; |
| | | double lineupLVAddPer = variables["lineupLVAddPer"]; |
| | | double lineupBreakLVAddPer = variables["lineupBreakLVAddPer"]; |
| | | double lineupStarAddPer = variables["lineupStarAddPer"]; |
| | | double inheritPer = variables["inheritPer"]; |
| | | double fetterPer = variables["fetterPer"]; |
| | | double starTalentPer = variables["starTalentPer"]; |
| | | double breakLVPer = variables["breakLVPer"]; |
| | | double awakeTalentPer = variables["awakeTalentPer"]; |
| | | double heroSelfValue = variables["heroSelfValue"]; |
| | | |
| | | return (lvValue + equipValue + bookValue + realmValue + gubaoValue + hjgValue + horseValue) * (1 + lineupHaloPer + bookPer + realmPer + gubaoPer + hjgPer + horsePer + lineupInitAddPer + lineupLVAddPer + lineupBreakLVAddPer + lineupStarAddPer) * (inheritPer + fetterPer + starTalentPer + breakLVPer + awakeTalentPer) + heroSelfValue; |
| | | } |
| | | |
| | | public static double GetFightAttr(Dictionary<string, double> variables) |
| | | { |
| | | double lvValue = variables["lvValue"]; |
| | | double equipValue = variables["equipValue"]; |
| | | double bookValue = variables["bookValue"]; |
| | | double realmValue = variables["realmValue"]; |
| | | double gubaoValue = variables["gubaoValue"]; |
| | | double hjgValue = variables["hjgValue"]; |
| | | double horseValue = variables["horseValue"]; |
| | | double heroSelfValue = variables["heroSelfValue"]; |
| | | double lineupHaloValue = variables["lineupHaloValue"]; |
| | | double starTalentValue = variables["starTalentValue"]; |
| | | double breakLVValue = variables["breakLVValue"]; |
| | | double awakeTalentValue = variables["awakeTalentValue"]; |
| | | double fetterValue = variables["fetterValue"]; |
| | | |
| | | return lvValue + equipValue + bookValue + realmValue + gubaoValue + hjgValue + horseValue + (heroSelfValue + lineupHaloValue + starTalentValue + breakLVValue + awakeTalentValue) + fetterValue; |
| | | } |
| | | |
| | | public static double GetFightPower(Dictionary<string, double> variables) |
| | | { |
| | | double Atk = variables["Atk"]; |
| | | double AtkRatio = variables["AtkRatio"]; |
| | | double MaxHP = variables["MaxHP"]; |
| | | double MaxHPRatio = variables["MaxHPRatio"]; |
| | | double Def = variables["Def"]; |
| | | double DefRatio = variables["DefRatio"]; |
| | | double StunRate = variables["StunRate"]; |
| | | double StunRateRatio = variables["StunRateRatio"]; |
| | | double SuperHitRate = variables["SuperHitRate"]; |
| | | double SuperHitRateRatio = variables["SuperHitRateRatio"]; |
| | | double ComboRate = variables["ComboRate"]; |
| | | double ComboRateRatio = variables["ComboRateRatio"]; |
| | | double MissRate = variables["MissRate"]; |
| | | double MissRateRatio = variables["MissRateRatio"]; |
| | | double ParryRate = variables["ParryRate"]; |
| | | double ParryRateRatio = variables["ParryRateRatio"]; |
| | | double SuckHPPer = variables["SuckHPPer"]; |
| | | double SuckHPPerRatio = variables["SuckHPPerRatio"]; |
| | | double StunRateDef = variables["StunRateDef"]; |
| | | double StunRateDefRatio = variables["StunRateDefRatio"]; |
| | | double SuperHitRateDef = variables["SuperHitRateDef"]; |
| | | double SuperHitRateDefRatio = variables["SuperHitRateDefRatio"]; |
| | | double ComboRateDef = variables["ComboRateDef"]; |
| | | double ComboRateDefRatio = variables["ComboRateDefRatio"]; |
| | | double MissRateDef = variables["MissRateDef"]; |
| | | double MissRateDefRatio = variables["MissRateDefRatio"]; |
| | | double ParryRateDef = variables["ParryRateDef"]; |
| | | double ParryRateDefRatio = variables["ParryRateDefRatio"]; |
| | | double SuckHPPerDef = variables["SuckHPPerDef"]; |
| | | double SuckHPPerDefRatio = variables["SuckHPPerDefRatio"]; |
| | | double FinalDamPer = variables["FinalDamPer"]; |
| | | double FinalDamPerRatio = variables["FinalDamPerRatio"]; |
| | | double FinalDamPerDef = variables["FinalDamPerDef"]; |
| | | double FinalDamPerDefRatio = variables["FinalDamPerDefRatio"]; |
| | | double PhyDamPer = variables["PhyDamPer"]; |
| | | double PhyDamPerRatio = variables["PhyDamPerRatio"]; |
| | | double PhyDamPerDef = variables["PhyDamPerDef"]; |
| | | double PhyDamPerDefRatio = variables["PhyDamPerDefRatio"]; |
| | | double MagDamPer = variables["MagDamPer"]; |
| | | double MagDamPerRatio = variables["MagDamPerRatio"]; |
| | | double MagDamPerDef = variables["MagDamPerDef"]; |
| | | double MagDamPerDefRatio = variables["MagDamPerDefRatio"]; |
| | | double NormalSkillPer = variables["NormalSkillPer"]; |
| | | double NormalSkillPerRatio = variables["NormalSkillPerRatio"]; |
| | | double NormalSkillPerDef = variables["NormalSkillPerDef"]; |
| | | double NormalSkillPerDefRatio = variables["NormalSkillPerDefRatio"]; |
| | | double AngerSkillPer = variables["AngerSkillPer"]; |
| | | double AngerSkillPerRatio = variables["AngerSkillPerRatio"]; |
| | | double AngerSkillPerDef = variables["AngerSkillPerDef"]; |
| | | double AngerSkillPerDefRatio = variables["AngerSkillPerDefRatio"]; |
| | | double SuperDamPer = variables["SuperDamPer"]; |
| | | double SuperDamPerRatio = variables["SuperDamPerRatio"]; |
| | | double SuperDamPerDef = variables["SuperDamPerDef"]; |
| | | double SuperDamPerDefRatio = variables["SuperDamPerDefRatio"]; |
| | | double CurePer = variables["CurePer"]; |
| | | double CurePerRatio = variables["CurePerRatio"]; |
| | | double CurePerDef = variables["CurePerDef"]; |
| | | double CurePerDefRatio = variables["CurePerDefRatio"]; |
| | | double ShieldPer = variables["ShieldPer"]; |
| | | double ShieldPerRatio = variables["ShieldPerRatio"]; |
| | | double ShieldPerDef = variables["ShieldPerDef"]; |
| | | double ShieldPerDefRatio = variables["ShieldPerDefRatio"]; |
| | | double DOTPer = variables["DOTPer"]; |
| | | double DOTPerRatio = variables["DOTPerRatio"]; |
| | | double DOTPerDef = variables["DOTPerDef"]; |
| | | double DOTPerDefRatio = variables["DOTPerDefRatio"]; |
| | | double WeiFinalDamPer = variables["WeiFinalDamPer"]; |
| | | double WeiFinalDamPerRatio = variables["WeiFinalDamPerRatio"]; |
| | | double WeiFinalDamPerDef = variables["WeiFinalDamPerDef"]; |
| | | double WeiFinalDamPerDefRatio = variables["WeiFinalDamPerDefRatio"]; |
| | | double ShuFinalDamPer = variables["ShuFinalDamPer"]; |
| | | double ShuFinalDamPerRatio = variables["ShuFinalDamPerRatio"]; |
| | | double ShuFinalDamPerDef = variables["ShuFinalDamPerDef"]; |
| | | double ShuFinalDamPerDefRatio = variables["ShuFinalDamPerDefRatio"]; |
| | | double WuFinalDamPer = variables["WuFinalDamPer"]; |
| | | double WuFinalDamPerRatio = variables["WuFinalDamPerRatio"]; |
| | | double WuFinalDamPerDef = variables["WuFinalDamPerDef"]; |
| | | double WuFinalDamPerDefRatio = variables["WuFinalDamPerDefRatio"]; |
| | | double QunFinalDamPer = variables["QunFinalDamPer"]; |
| | | double QunFinalDamPerRatio = variables["QunFinalDamPerRatio"]; |
| | | double QunFinalDamPerDef = variables["QunFinalDamPerDef"]; |
| | | double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"]; |
| | | |
| | | |
| | | |
| | | return Atk * AtkRatio + MaxHP * MaxHPRatio + Def * DefRatio + (StunRate * StunRateRatio + SuperHitRate * SuperHitRateRatio + ComboRate * ComboRateRatio + MissRate * MissRateRatio + ParryRate * ParryRateRatio + SuckHPPer * SuckHPPerRatio + StunRateDef * StunRateDefRatio + SuperHitRateDef * SuperHitRateDefRatio + ComboRateDef * ComboRateDefRatio + MissRateDef * MissRateDefRatio + ParryRateDef * ParryRateDefRatio + SuckHPPerDef * SuckHPPerDefRatio + FinalDamPer * FinalDamPerRatio + FinalDamPerDef * FinalDamPerDefRatio + PhyDamPer * PhyDamPerRatio + PhyDamPerDef * PhyDamPerDefRatio + MagDamPer * MagDamPerRatio + MagDamPerDef * MagDamPerDefRatio + NormalSkillPer * NormalSkillPerRatio + NormalSkillPerDef * NormalSkillPerDefRatio + AngerSkillPer * AngerSkillPerRatio + AngerSkillPerDef * AngerSkillPerDefRatio + SuperDamPer * SuperDamPerRatio + SuperDamPerDef * SuperDamPerDefRatio + CurePer * CurePerRatio + CurePerDef * CurePerDefRatio + ShieldPer * ShieldPerRatio + ShieldPerDef * ShieldPerDefRatio + DOTPer * DOTPerRatio + DOTPerDef * DOTPerDefRatio + WeiFinalDamPer * WeiFinalDamPerRatio + WeiFinalDamPerDef * WeiFinalDamPerDefRatio + ShuFinalDamPer * ShuFinalDamPerRatio + ShuFinalDamPerDef * ShuFinalDamPerDefRatio + WuFinalDamPer * WuFinalDamPerRatio + WuFinalDamPerDef * WuFinalDamPerDefRatio + QunFinalDamPer * QunFinalDamPerRatio + QunFinalDamPerDef * QunFinalDamPerDefRatio) / 100.0 - 55000; |
| | | |
| | | } |
| | | |
| | | public static double GetSkillsFightPower(Dictionary<string, double> variables) |
| | | { |
| | | double SkillPower = variables["SkillPower"]; |
| | | double OfficialLV = variables["OfficialLV"]; |
| | | return SkillPower * OfficialLV; |
| | | } |
| | | } |
| | | using System.Collections.Generic;
|
| | |
|
| | | public class FightPowerFormula
|
| | | {
|
| | | // 基础属性公式
|
| | | // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue
|
| | | // 战斗属性公式
|
| | | // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
|
| | | // 战斗力公式
|
| | | // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000)
|
| | | // 技能战斗力公式
|
| | | // SkillPower*OfficialLV
|
| | |
|
| | | public static double GetBaseAttr(Dictionary<string, double> variables)
|
| | | {
|
| | | double lvValue = variables["lvValue"];
|
| | | double equipValue = variables["equipValue"];
|
| | | double bookValue = variables["bookValue"];
|
| | | double realmValue = variables["realmValue"];
|
| | | double gubaoValue = variables["gubaoValue"];
|
| | | double hjgValue = variables["hjgValue"];
|
| | | double horseValue = variables["horseValue"];
|
| | | double lineupHaloPer = variables["lineupHaloPer"];
|
| | | double bookPer = variables["bookPer"];
|
| | | double realmPer = variables["realmPer"];
|
| | | double gubaoPer = variables["gubaoPer"];
|
| | | double hjgPer = variables["hjgPer"];
|
| | | double horsePer = variables["horsePer"];
|
| | | double lineupInitAddPer = variables["lineupInitAddPer"];
|
| | | double lineupLVAddPer = variables["lineupLVAddPer"];
|
| | | double lineupBreakLVAddPer = variables["lineupBreakLVAddPer"];
|
| | | double lineupStarAddPer = variables["lineupStarAddPer"];
|
| | | double inheritPer = variables["inheritPer"];
|
| | | double fetterPer = variables["fetterPer"];
|
| | | double starTalentPer = variables["starTalentPer"];
|
| | | double breakLVPer = variables["breakLVPer"];
|
| | | double awakeTalentPer = variables["awakeTalentPer"];
|
| | | double heroSelfValue = variables["heroSelfValue"];
|
| | |
|
| | | return (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue;
|
| | | }
|
| | |
|
| | | public static double GetFightAttr(Dictionary<string, double> variables)
|
| | | {
|
| | | double lvValue = variables["lvValue"];
|
| | | double equipValue = variables["equipValue"];
|
| | | double bookValue = variables["bookValue"];
|
| | | double realmValue = variables["realmValue"];
|
| | | double gubaoValue = variables["gubaoValue"];
|
| | | double hjgValue = variables["hjgValue"];
|
| | | double horseValue = variables["horseValue"];
|
| | | double heroSelfValue = variables["heroSelfValue"];
|
| | | double lineupHaloValue = variables["lineupHaloValue"];
|
| | | double starTalentValue = variables["starTalentValue"];
|
| | | double breakLVValue = variables["breakLVValue"];
|
| | | double awakeTalentValue = variables["awakeTalentValue"];
|
| | | double fetterValue = variables["fetterValue"];
|
| | |
|
| | | return (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
|
| | | }
|
| | |
|
| | | public static double GetFightPower(Dictionary<string, double> variables)
|
| | | {
|
| | | double Atk = variables["Atk"];
|
| | | double AtkRatio = variables["AtkRatio"];
|
| | | double MaxHP = variables["MaxHP"];
|
| | | double MaxHPRatio = variables["MaxHPRatio"];
|
| | | double Def = variables["Def"];
|
| | | double DefRatio = variables["DefRatio"];
|
| | | double StunRate = variables["StunRate"];
|
| | | double StunRateRatio = variables["StunRateRatio"];
|
| | | double SuperHitRate = variables["SuperHitRate"];
|
| | | double SuperHitRateRatio = variables["SuperHitRateRatio"];
|
| | | double ComboRate = variables["ComboRate"];
|
| | | double ComboRateRatio = variables["ComboRateRatio"];
|
| | | double MissRate = variables["MissRate"];
|
| | | double MissRateRatio = variables["MissRateRatio"];
|
| | | double ParryRate = variables["ParryRate"];
|
| | | double ParryRateRatio = variables["ParryRateRatio"];
|
| | | double SuckHPPer = variables["SuckHPPer"];
|
| | | double SuckHPPerRatio = variables["SuckHPPerRatio"];
|
| | | double StunRateDef = variables["StunRateDef"];
|
| | | double StunRateDefRatio = variables["StunRateDefRatio"];
|
| | | double SuperHitRateDef = variables["SuperHitRateDef"];
|
| | | double SuperHitRateDefRatio = variables["SuperHitRateDefRatio"];
|
| | | double ComboRateDef = variables["ComboRateDef"];
|
| | | double ComboRateDefRatio = variables["ComboRateDefRatio"];
|
| | | double MissRateDef = variables["MissRateDef"];
|
| | | double MissRateDefRatio = variables["MissRateDefRatio"];
|
| | | double ParryRateDef = variables["ParryRateDef"];
|
| | | double ParryRateDefRatio = variables["ParryRateDefRatio"];
|
| | | double SuckHPPerDef = variables["SuckHPPerDef"];
|
| | | double SuckHPPerDefRatio = variables["SuckHPPerDefRatio"];
|
| | | double FinalDamPer = variables["FinalDamPer"];
|
| | | double FinalDamPerRatio = variables["FinalDamPerRatio"];
|
| | | double FinalDamPerDef = variables["FinalDamPerDef"];
|
| | | double FinalDamPerDefRatio = variables["FinalDamPerDefRatio"];
|
| | | double PhyDamPer = variables["PhyDamPer"];
|
| | | double PhyDamPerRatio = variables["PhyDamPerRatio"];
|
| | | double PhyDamPerDef = variables["PhyDamPerDef"];
|
| | | double PhyDamPerDefRatio = variables["PhyDamPerDefRatio"];
|
| | | double MagDamPer = variables["MagDamPer"];
|
| | | double MagDamPerRatio = variables["MagDamPerRatio"];
|
| | | double MagDamPerDef = variables["MagDamPerDef"];
|
| | | double MagDamPerDefRatio = variables["MagDamPerDefRatio"];
|
| | | double NormalSkillPer = variables["NormalSkillPer"];
|
| | | double NormalSkillPerRatio = variables["NormalSkillPerRatio"];
|
| | | double NormalSkillPerDef = variables["NormalSkillPerDef"];
|
| | | double NormalSkillPerDefRatio = variables["NormalSkillPerDefRatio"];
|
| | | double AngerSkillPer = variables["AngerSkillPer"];
|
| | | double AngerSkillPerRatio = variables["AngerSkillPerRatio"];
|
| | | double AngerSkillPerDef = variables["AngerSkillPerDef"];
|
| | | double AngerSkillPerDefRatio = variables["AngerSkillPerDefRatio"];
|
| | | double SuperDamPer = variables["SuperDamPer"];
|
| | | double SuperDamPerRatio = variables["SuperDamPerRatio"];
|
| | | double SuperDamPerDef = variables["SuperDamPerDef"];
|
| | | double SuperDamPerDefRatio = variables["SuperDamPerDefRatio"];
|
| | | double CurePer = variables["CurePer"];
|
| | | double CurePerRatio = variables["CurePerRatio"];
|
| | | double CurePerDef = variables["CurePerDef"];
|
| | | double CurePerDefRatio = variables["CurePerDefRatio"];
|
| | | double ShieldPer = variables["ShieldPer"];
|
| | | double ShieldPerRatio = variables["ShieldPerRatio"];
|
| | | double ShieldPerDef = variables["ShieldPerDef"];
|
| | | double ShieldPerDefRatio = variables["ShieldPerDefRatio"];
|
| | | double DOTPer = variables["DOTPer"];
|
| | | double DOTPerRatio = variables["DOTPerRatio"];
|
| | | double DOTPerDef = variables["DOTPerDef"];
|
| | | double DOTPerDefRatio = variables["DOTPerDefRatio"];
|
| | | double WeiFinalDamPer = variables["WeiFinalDamPer"];
|
| | | double WeiFinalDamPerRatio = variables["WeiFinalDamPerRatio"];
|
| | | double WeiFinalDamPerDef = variables["WeiFinalDamPerDef"];
|
| | | double WeiFinalDamPerDefRatio = variables["WeiFinalDamPerDefRatio"];
|
| | | double ShuFinalDamPer = variables["ShuFinalDamPer"];
|
| | | double ShuFinalDamPerRatio = variables["ShuFinalDamPerRatio"];
|
| | | double ShuFinalDamPerDef = variables["ShuFinalDamPerDef"];
|
| | | double ShuFinalDamPerDefRatio = variables["ShuFinalDamPerDefRatio"];
|
| | | double WuFinalDamPer = variables["WuFinalDamPer"];
|
| | | double WuFinalDamPerRatio = variables["WuFinalDamPerRatio"];
|
| | | double WuFinalDamPerDef = variables["WuFinalDamPerDef"];
|
| | | double WuFinalDamPerDefRatio = variables["WuFinalDamPerDefRatio"];
|
| | | double QunFinalDamPer = variables["QunFinalDamPer"];
|
| | | double QunFinalDamPerRatio = variables["QunFinalDamPerRatio"];
|
| | | double QunFinalDamPerDef = variables["QunFinalDamPerDef"];
|
| | | double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"];
|
| | |
|
| | | return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000);
|
| | | }
|
| | |
|
| | | public static double GetSkillsFightPower(Dictionary<string, double> variables)
|
| | | {
|
| | | double SkillPower = variables["SkillPower"];
|
| | | double OfficialLV = variables["OfficialLV"];
|
| | |
|
| | | return SkillPower*OfficialLV;
|
| | | }
|
| | |
|
| | | }
|