hch
17 小时以前 a1b909bf7bdad6928eac0cd57d712f76216aa66f
0312 打开主界面延迟1秒弹下载
2个文件已修改
7 ■■■■ 已修改文件
Main/System/AssetVersion/InGameDownLoad.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Main/MainWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/AssetVersion/InGameDownLoad.cs
@@ -4,6 +4,7 @@
using System;
using System.Text.RegularExpressions;
using LitJson;
using Cysharp.Threading.Tasks;
public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad>
@@ -95,8 +96,9 @@
    }
    
    public void OnPlayerLoginOk()
    public async UniTask  OnPlayerLoginOk()
    {
        await UniTask.Delay(1000);
        OnPlayerLevelChange(PlayerDataType.LV);
    }
Main/System/Main/MainWin.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -40,7 +41,7 @@
    protected override void InitComponent()
    {
        base.InitComponent();
        InGameDownLoad.Instance.OnPlayerLoginOk();
        InGameDownLoad.Instance.OnPlayerLoginOk().Forget();
        avatarCell.redpoint.redpointId = MainRedDot.PhantasmPavilionRepoint;
        avatarCell.SetListener(() =>
        {