| | |
| | | private const string HORSEVALUE_VALUE = "horseValue";
|
| | | private const string BEAUTYVALUE_VALUE = "beautyValue";
|
| | | private const string FATESVALUE_VALUE = "fatesValue";
|
| | | private const string DINGJUNGEVALUE_VALUE = "dingjungeValue";
|
| | | private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
|
| | | private const string REALMPER_VALUE = "realmPer";
|
| | | private const string GUBAOPER_VALUE = "gubaoPer";
|
| | |
| | | private const string STARTALENTPER_VALUE = "starTalentPer";
|
| | | private const string BREAKLVPER_VALUE = "breakLVPer";
|
| | | private const string AWAKETALENTPER_VALUE = "awakeTalentPer";
|
| | | private const string DINGJUNGEPER_VALUE = "dingjungePer";
|
| | | private const string HEROSELFVALUE_VALUE = "heroSelfValue";
|
| | | private const string HEROLVVALUE_VALUE = "heroLVValue";
|
| | | private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
|
| | |
| | | private const string OFFICIALLV_VALUE = "OfficialLV";
|
| | |
|
| | | // 基础属性公式
|
| | | // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue
|
| | | // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue
|
| | | // 战斗属性公式
|
| | | // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
|
| | | // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
|
| | | // 战斗力公式
|
| | | // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000)
|
| | | // 技能战斗力公式
|
| | |
| | | double horseValue = variables[HORSEVALUE_VALUE];
|
| | | double beautyValue = variables[BEAUTYVALUE_VALUE];
|
| | | double fatesValue = variables[FATESVALUE_VALUE];
|
| | | double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
|
| | | double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
|
| | | double realmPer = variables[REALMPER_VALUE];
|
| | | double gubaoPer = variables[GUBAOPER_VALUE];
|
| | |
| | | double starTalentPer = variables[STARTALENTPER_VALUE];
|
| | | double breakLVPer = variables[BREAKLVPER_VALUE];
|
| | | double awakeTalentPer = variables[AWAKETALENTPER_VALUE];
|
| | | double dingjungePer = variables[DINGJUNGEPER_VALUE];
|
| | | double heroSelfValue = variables[HEROSELFVALUE_VALUE];
|
| | | double heroLVValue = variables[HEROLVVALUE_VALUE];
|
| | |
|
| | | return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue;
|
| | | return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue;
|
| | | }
|
| | |
|
| | | public static double GetFightAttr(Dictionary<string, double> variables)
|
| | |
| | | double horseValue = variables[HORSEVALUE_VALUE];
|
| | | double beautyValue = variables[BEAUTYVALUE_VALUE];
|
| | | double fatesValue = variables[FATESVALUE_VALUE];
|
| | | double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
|
| | | double heroSelfValue = variables[HEROSELFVALUE_VALUE];
|
| | | double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
|
| | | double starTalentValue = variables[STARTALENTVALUE_VALUE];
|
| | |
| | | double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
|
| | | double fetterValue = variables[FETTERVALUE_VALUE];
|
| | |
|
| | | return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
|
| | | return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
|
| | | }
|
| | |
|
| | | public static double GetFightPower(Dictionary<string, double> variables)
|