| | |
| | | } |
| | | else if (pack is HB427_tagSCUseSkill skillPack) |
| | | { |
| | | Debug.LogError("落单的技能"); |
| | | // Debug.LogError("落单的技能"); |
| | | } |
| | | } |
| | | } |
| | |
| | | { |
| | | battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp); |
| | | } |
| | | else |
| | | // else |
| | | // { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | } |
| | | // } |
| | | |
| | | } |
| | | } |