| New file |
| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: YYL |
| | | // [ Date ]: Friday, October 24, 2025 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System.Collections.Generic; |
| | | using System; |
| | | using UnityEngine; |
| | | using LitJson; |
| | | |
| | | public partial class BattleMapConfig : ConfigBase<int, BattleMapConfig> |
| | | { |
| | | static BattleMapConfig() |
| | | { |
| | | // 访问过静态构造函数 |
| | | visit = true; |
| | | } |
| | | |
| | | public int MapID; |
| | | public string MapName; |
| | | public string MapBg; |
| | | |
| | | public override int LoadKey(string _key) |
| | | { |
| | | int key = GetKey(_key); |
| | | return key; |
| | | } |
| | | |
| | | public override void LoadConfig(string input) |
| | | { |
| | | try { |
| | | string[] tables = input.Split('\t'); |
| | | int.TryParse(tables[0],out MapID); |
| | | |
| | | MapName = tables[1]; |
| | | |
| | | MapBg = tables[2]; |
| | | } |
| | | catch (Exception exception) |
| | | { |
| | | Debug.LogError(exception); |
| | | } |
| | | } |
| | | } |