Main/Config/ConfigBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/GameEngine/Launch/LaunchInHot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Launch/LaunchWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/LoginWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/ConfigBase.cs
@@ -27,6 +27,11 @@ return null; } public static void ForceInit() { ConfigManager.Instance.LoadConfigByType(typeof(T)); } public List<T> GetValues() { if (!isInit) Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -57,8 +57,6 @@ // ConfigInitiator.SyncInit(); UIManager.Instance.CloseWindow<DownLoadWin>(); UIManager.Instance.CloseWindow<VersionUpdateWin>(); UIManager.Instance.CloseWindow<LaunchWin>(); UIManager.Instance.OpenWindow<LaunchWin>(); Language.InitDefaultLanguage(); } Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -30,6 +30,12 @@ InitSystemMgr(); SDKUtils.Instance.Init(); //原sdk接口 // 这里还没开始加载配置 但是提前加载了供LaunchWin使用 LanguageConfig.ForceInit(); InitialFunctionConfig.ForceInit(); UIManager.Instance.OpenWindow<LaunchWin>(); var builtInAssetCopyTask = new BuiltInAssetCopyTask(); var requestPermissionStart = new RequestPermissionStart(); var initSettingTask = new InitSettingTask(); Main/System/Launch/LaunchWin.cs
@@ -42,6 +42,7 @@ float TempCheck = 0; protected override void InitComponent() { base.InitComponent(); m_BackGround.preserveAspect = true; if (Application.isEditor) { @@ -72,6 +73,7 @@ protected override void OnPreOpen() { base.OnPreOpen(); backGroundTimer = 0f; backGroundIndex = 0; if (m_TotalProgressSlider != null) @@ -135,15 +137,17 @@ protected override void OnOpen() { base.OnOpen(); } protected override void OnPreClose() { base.OnPreClose(); } protected override void OnClose() { base.OnClose(); } public void FadeOut() Main/System/Login/LoginWin.cs
@@ -279,7 +279,7 @@ private void OpenUserHelp() { // TODO YYL // TODO YYL // UIManager.Instance.OpenWindow<UserHelpWin>(); }