| Main/Component/UI/Effect/EffectPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Guild/GuildHawkerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Qunying/QYBattleVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Component/UI/Effect/EffectPlayer.cs
@@ -263,7 +263,8 @@ protected void PlaySpineEffect(bool closePMA = false) { try { // 从特效预制体池获取特效 if (spineComp == null) { @@ -301,6 +302,12 @@ PlayerTheSpineAnim(); SoundPlayer.Instance.PlayUIAudioDelay(effectConfig.audio).Forget(); } catch (Exception e) { Debug.LogError(e); } } // 播放指定动画 void PlayerTheSpineAnim() Main/System/Guild/GuildHawkerWin.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; @@ -40,7 +41,14 @@ GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent; try { Display(); } catch (Exception e) { Debug.LogError(e); } CreateScroller(); } Main/System/Qunying/QYBattleVictoryWin.cs
@@ -53,9 +53,17 @@ // itemInfo:奖励物品列表,可能为空 void Display() { int quickCnt = QunyingManager.Instance.quickCnt; uint tagPlayerID = quickCnt == 0 ? (uint)jsonData["tagPlayerID"] : (uint)QunyingManager.Instance.tagPlayerID; uint tmpTagPlayerID = 0; if (jsonData.ContainsKey("tagPlayerID")) { tmpTagPlayerID = (uint)jsonData["tagPlayerID"]; } else { tmpTagPlayerID = (uint)QunyingManager.Instance.tagPlayerID; } uint tagPlayerID = quickCnt == 0 ? tmpTagPlayerID : (uint)QunyingManager.Instance.tagPlayerID; if (!QunyingManager.Instance.TryGetPlayerInfo(tagPlayerID, out QunyingMatchInfo info)) return; uint enemyFace = info.Face;