| Main/System/Battle/BattleConst.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/BattleRootNode.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/StoryBossBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | 
Main/System/Battle/BattleConst.cs
@@ -63,7 +63,7 @@ { get { return UnactiveHeroBackSortingOrder - 1; return BattleWinSortingOrder - 10; } } @@ -107,7 +107,7 @@ { get { return BattleWinSortingOrder - 3; return BattleWinSortingOrder - 8; } } @@ -116,7 +116,7 @@ { get { return UnactiveHeroSortingOrder - 1; return BattleWinSortingOrder - 9; } } @@ -125,7 +125,7 @@ { get { return UnactiveHeroSortingOrder + 1; return BattleWinSortingOrder - 7; } } @@ -135,7 +135,7 @@ { get { return UnactiveHeroFrontSortingOrder + 1; return BattleWinSortingOrder - 6; } } @@ -145,7 +145,7 @@ { get { return BattleWinSortingOrder + 1; return BattleWinSortingOrder - 4; } } @@ -155,7 +155,7 @@ { get { return ActiveHeroSortingOrder - 1; return ActiveHeroSortingOrder - 5; } } @@ -164,7 +164,7 @@ { get { return ActiveHeroSortingOrder + 10; return ActiveHeroSortingOrder - 3; } } @@ -174,7 +174,7 @@ { get { return ActiveHeroFrontSortingOrder - 5; return ActiveHeroSortingOrder - 2; } } 
@@ -69,7 +69,7 @@ public void SetSortingOrder() { skillMaskAdjuster.SetSortingOrder(BattleConst.BlockerSortingOrder); battleStartAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);//最高层 battleStartAdjuster.SetSortingOrder(BattleConst.BattleWinSortingOrder + 1);//最高层 backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层 } 
@@ -7,8 +7,6 @@ public class StoryBossBattleField : BattleField { protected JsonData extendData; protected MainLevelConfig levelConfig; protected MainChapterConfig chapterConfig; @@ -21,13 +19,13 @@ public override void Init(int MapID, int FuncLineID, JsonData _extendData, List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax) { base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); int level = FuncLineID;// 关卡 extendData = _extendData; levelConfig = MainLevelConfig.Get(level); chapterConfig = MainChapterConfig.Get(levelConfig.ChapterID); base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); SetBattleMode(BattleMode.Record); }