| | |
| | | UIManager.Instance.CloseWindow<EquipExchangeWin>(); |
| | | } |
| | | } |
| | | |
| | | PlayBackGroundMusic(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | |
| | | { |
| | | battleField.OnRoundChange -= OnRoundChange; |
| | | } |
| | | SoundPlayer.Instance.StopBackGroundMusic(); |
| | | } |
| | | |
| | | protected override void OnClose() |
| | |
| | | } |
| | | battleField = null; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 通用刷新逻辑 (模板方法) |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | protected virtual void PlayBackGroundMusic() |
| | | { |
| | | SoundPlayer.Instance.PlayBackGroundMusic(39); |
| | | } |
| | | |
| | | } |
| | |
| | | return teamHeroes; |
| | | |
| | | } |
| | | |
| | | protected override void PlayBackGroundMusic() |
| | | { |
| | | SoundPlayer.Instance.PlayBackGroundMusic(40); |
| | | } |
| | | } |
| | |
| | | ItemLogicUtility.Instance.OnGetItemShowEvent += OnGetItemShowEvent;
|
| | | scroller.OnRefreshCell += OnRefreshCell;
|
| | | CreateScroller();
|
| | | SoundPlayer.Instance.PlayUIAudio(20);
|
| | | }
|
| | |
|
| | |
|
| | |
| | | |
| | | // var battleWin = UIManager.Instance.OpenWindow<BattleWin>(); |
| | | // battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | |
| | | if (!SoundPlayer.Instance.IsPlayBackGroundMuisic()) |
| | | SoundPlayer.Instance.PlayBackGroundMusic(38); |
| | | } |
| | | |
| | | |
| | |
| | | m_GuideTalkRect.SetActive(false);
|
| | | DisplayGuide();
|
| | | }
|
| | | //PlayNewBieAudio 不会被ui音效打断
|
| | | SoundPlayer.Instance.PlayUIAudio(stepConfig.voice);
|
| | | }
|
| | |
|
| | |
| | | } |
| | | break; |
| | | } |
| | | |
| | | SoundPlayer.Instance.PlayUIAudio(57); |
| | | } |
| | | |
| | | //"Msg":{"itemInfo":[{"ItemID":5,"Count":2},{"ItemID":3,"Count":40}],"winFaction":1,"statInfo":{"1":{"1":{"1":{"NPCID":0,"DefHurt":727,"CureHP":0,"AtkHurt":1891,"ObjID":1,"HeroID":530004},"3":{"NPCID":0,"DefHurt":483,"CureHP":1511,"AtkHurt":782,"ObjID":6,"HeroID":520001},"2":{"NPCID":0,"DefHurt":953,"CureHP":0,"AtkHurt":1712,"ObjID":5,"HeroID":510003}}},"2":{"1":{"1":{"NPCID":10101091,"DefHurt":638,"CureHP":0,"AtkHurt":140,"ObjID":2,"HeroID":610001},"3":{"NPCID":10101092,"DefHurt":625,"CureHP":0,"AtkHurt":126,"ObjID":3,"HeroID":610001},"5":{"NPCID":10101093,"DefHurt":3122,"CureHP":0,"AtkHurt":1897,"ObjID":4,"HeroID":510003}}}}} |
| | |
| | | StartCoroutine(Co_BackGroundMusicFadeOut()); |
| | | } |
| | | |
| | | public bool IsPlayBackGroundMuisic() |
| | | { |
| | | return m_MusicAudioSource.isPlaying; |
| | | } |
| | | |
| | | public void UnLoadMusic(int _exclude) |
| | | { |
| | | if (AssetSource.isUseAssetBundle && DeviceUtility.IsLowMemory()) |
| | |
| | | |
| | | { |
| | | const string QUALITY_LEVEL_KEY = "GameQualityLevel"; |
| | | const string SOUND_VOLUME_KEY = "SoundRatioKey"; //音乐 |
| | | const string SOUND_EFFECT_KEY = "SoundEffect"; //音效 |
| | | const string SOUND_VOLUME_KEY = "MusicKey"; //音乐 |
| | | const string SOUND_EFFECT_KEY = "SoundEffectKey"; //音效 |
| | | const string GAMEFRAME_KEY = "GameFrameSetting";//垂直同步率 |
| | | |
| | | public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>(); |
| | |
| | | |
| | | public float GetSoundVolume() |
| | | { |
| | | return LocalSave.GetFloat(SOUND_VOLUME_KEY, 1.0f); |
| | | return LocalSave.GetFloat(SOUND_VOLUME_KEY, 0.3f); |
| | | } |
| | | |
| | | public void SetSoundEffect(float value) |
| | |
| | | |
| | | public float GetSoundEffect() |
| | | { |
| | | return LocalSave.GetFloat(SOUND_EFFECT_KEY, 1.0f); |
| | | return LocalSave.GetFloat(SOUND_EFFECT_KEY, 0.6f); |
| | | } |
| | | |
| | | public void SetGameFps(GameFps _frame) |