| | |
| | | int WaitSeconds = 0; |
| | | bool ShowCircleView = false; |
| | | float TempCheck = 0; |
| | | protected override void InitComponent() |
| | | { |
| | | base.InitComponent(); |
| | | // m_BackGround.preserveAspect = true; |
| | | // if (Application.isEditor) |
| | | // { |
| | | // var sprite = BuiltInLoader.LoadSprite("Launch_1"); |
| | | // m_BackGround.overrideSprite = sprite; |
| | | // } |
| | | // else |
| | | // { |
| | | // for (var i = 0; i < 3; i++) |
| | | // { |
| | | // var sprite = BuiltInLoader.LoadSprite(StringUtility.Concat("Launch_", i + 1)); |
| | | // if (sprite != null) |
| | | // { |
| | | // backGrounds.Add(sprite); |
| | | // } |
| | | // } |
| | | |
| | | // m_BackGround.overrideSprite = backGrounds[0]; |
| | | // } |
| | | |
| | | |
| | | } |
| | | |
| | | protected override void OnPreOpen() |
| | | { |
| | | base.OnPreOpen(); |
| | | UIManager.Instance.OnOpenWindow += OnOpenWindow; |
| | | UIManager.Instance.OnCloseWindow += OnCloseWindow; |
| | | backGroundTimer = 0f; |
| | | backGroundIndex = 0; |
| | | if (m_TotalProgressSlider != null) |
| | |
| | | // } |
| | | } |
| | | |
| | | protected override void OnOpen() |
| | | { |
| | | base.OnOpen(); |
| | | } |
| | | |
| | | |
| | | protected override void OnPreClose() |
| | | { |
| | | base.OnPreClose(); |
| | | UIManager.Instance.OnOpenWindow -= OnOpenWindow; |
| | | UIManager.Instance.OnCloseWindow -= OnCloseWindow; |
| | | } |
| | | |
| | | protected override void OnClose() |
| | | void OnOpenWindow(UIBase win) |
| | | { |
| | | base.OnClose(); |
| | | if (win is DownLoadWin) |
| | | { |
| | | m_AndroidProgressContainer.SetActive(false); |
| | | } |
| | | } |
| | | |
| | | void OnCloseWindow(UIBase win) |
| | | { |
| | | if (win is DownLoadWin) |
| | | { |
| | | m_AndroidProgressContainer.SetActive(true); |
| | | } |
| | | } |
| | | |
| | | |
| | | public void FadeOut() |
| | | { |