hch
3 天以前 bc6f633a2f3cfc01122d8fd4452f69313ddcb32b
519 子 硬核渠道对接 / 硬核渠道对接
8个文件已添加
11个文件已修改
527 ■■■■■ 已修改文件
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA106_tagMCCoinToGoldReport.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA106_tagMCCoinToGoldReport.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA124_tagMCPlayerInfo.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA124_tagMCPlayerInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA106_tagMCCoinToGoldReport.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA106_tagMCCoinToGoldReport.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA124_tagMCPlayerInfo.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA124_tagMCPlayerInfo.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/SDK/SDKUtils.cs 320 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BoneField/AdsCell.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BoneField/AdsManager.cs 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BoneField/BoneFieldWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Equip/BlessLVADWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Login/LoginWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/NewBieGuidance/NewBieCenter.cs 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Recharge/RechargeWin.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/TianziBillborad/TianziBillboradWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Utility/TimeUtility.cs 22 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA106_tagMCCoinToGoldReport.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
//A1 06 点卷转化元宝充值记录 #tagMCCoinToGoldReport
public class DTCA106_tagMCCoinToGoldReport : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HA106_tagMCCoinToGoldReport vNetData = vNetPack as HA106_tagMCCoinToGoldReport;
        SDKUtils.Instance.SendTraceEvent(6, money : (int)vNetData.Coin, orderID : vNetData.OrderID);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA106_tagMCCoinToGoldReport.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c73183669494bd4448b57d8ca997ff7d
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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  assetBundleVariant:
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA124_tagMCPlayerInfo.cs
New file
@@ -0,0 +1,12 @@
using UnityEngine;
using System.Collections;
// A1 24 玩家初始化扩展信息 #tagMCPlayerInfo
public class DTCA124_tagMCPlayerInfo : DtcBasic {
    public override void Done(GameNetPackBasic vNetPack) {
        base.Done(vNetPack);
        HA124_tagMCPlayerInfo vNetData = vNetPack as HA124_tagMCPlayerInfo;
        TimeUtility.OnRefreshCreateRoleTime(vNetData);
    }
}
Main/Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA124_tagMCPlayerInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4ecfdd87361b3b246a7ee62fe89eccf2
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -153,6 +153,8 @@
        Register(typeof(HA131_tagSCSettingDataInfo), typeof(DTCA131_tagSCSettingDataInfo));
        Register(typeof(HAA88_tagMCActLunhuidianInfo), typeof(DTCAA88_tagMCActLunhuidianInfo));
        Register(typeof(HAA89_tagMCActLunhuidianPlayerInfo), typeof(DTCAA89_tagMCActLunhuidianPlayerInfo));
        Register(typeof(HA124_tagMCPlayerInfo), typeof(DTCA124_tagMCPlayerInfo));
        Register(typeof(HA106_tagMCCoinToGoldReport), typeof(DTCA106_tagMCCoinToGoldReport));
    }
    //主工程注册封包
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA106_tagMCCoinToGoldReport.cs
New file
@@ -0,0 +1,27 @@
using UnityEngine;
using System.Collections;
//A1 06 点卷转化元宝充值记录 #tagMCCoinToGoldReport
public class HA106_tagMCCoinToGoldReport : GameNetPackBasic {
    public byte OrderLen;
    public string OrderID;    // 订单id
    public uint Coin;    // 充值的点卷
    public ushort RecordID;    // ctgID
    public byte OrderInfoLen;
    public string OrderInfo;
    public HA106_tagMCCoinToGoldReport () {
        _cmd = (ushort)0xA106;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out OrderLen, vBytes, NetDataType.BYTE);
        TransBytes (out OrderID, vBytes, NetDataType.Chars, OrderLen);
        TransBytes (out Coin, vBytes, NetDataType.DWORD);
        TransBytes (out RecordID, vBytes, NetDataType.WORD);
        TransBytes (out OrderInfoLen, vBytes, NetDataType.BYTE);
        TransBytes (out OrderInfo, vBytes, NetDataType.Chars, OrderInfoLen);
    }
}
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA106_tagMCCoinToGoldReport.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1a8a63a50f578424b82e430ed3d7528d
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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  assetBundleVariant:
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA124_tagMCPlayerInfo.cs
New file
@@ -0,0 +1,19 @@
using UnityEngine;
using System.Collections;
// A1 24 玩家初始化扩展信息 #tagMCPlayerInfo
public class HA124_tagMCPlayerInfo : GameNetPackBasic {
    public byte IsAdult;    //是否成年
    public string CreateRoleTime;
    public HA124_tagMCPlayerInfo () {
        _cmd = (ushort)0xA124;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out IsAdult, vBytes, NetDataType.BYTE);
        TransBytes (out CreateRoleTime, vBytes, NetDataType.Chars, 19);
    }
}
Main/Core/NetworkPackage/ServerPack/HA1_Sys/HA124_tagMCPlayerInfo.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2b001feac8eba034fbae445ae04c4e40
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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Main/SDK/SDKUtils.cs
@@ -21,6 +21,7 @@
        Free = 1,// 默认
        Quick = 10, //quick
        Hy = 15, //欢游
        Gaore = 20, // 20-高热 - 硬核渠道
    }
    //权限申请回调
@@ -483,6 +484,10 @@
                        {
                            ChannelPlatform = E_ChannelPlatform.Quick;
                        }
                        else if (_channelPlatform.Equals("gaore"))
                        {
                            ChannelPlatform = E_ChannelPlatform.Gaore;
                        }
  
                    }
                }
@@ -615,6 +620,16 @@
                    Application.Quit();
                }
                break;
            case CodeA2U.GetAdAward:
                if (AdsManager.Instance.waitAdID > 0)
                {
                    AdsManager.Instance.GetAdsAward(AdsManager.Instance.waitAdID);
                    AdsManager.Instance.waitAdID = 0;
                }
                break;
            case CodeA2U.AdLoadFail:
                AdsManager.Instance.lastLoadErrorTime = Time.time;
                break;
        }
        onSdkMsg?.Invoke(_code, _json);
    }
@@ -696,6 +711,8 @@
        public const int PingfenCallBack = 113;  //评分回调 和 GotoShopOK 不一样 具体看使用区分
        public const int GotoShopOK = 115;  //前往商店成功
        public const int GotoFBOK = 116;
        public const int GetAdAward = 117;   //广告播放成功发放奖励
        public const int AdLoadFail = 118;   //广告加载失败
        #endregion
    }
@@ -780,11 +797,7 @@
        public const int FansHouse = 120; //粉丝屋 论坛等
        public const int GotoShop = 121; //前往商店
        public const int TrackEvent = 122; //自定义事件
        /**
         * 极光推送
         * */
        public const int JPushAddLocalMessage = 200;
        public const int JPushRemoveLocalMessage = 201;
        public const int PlayAds = 123; //播放广告
        /**
         * IOS特殊需求
         */
@@ -824,7 +837,7 @@
        public int totalMemory;
    }
    #region 自由sdk相关
    #region sdk相关
    public UnityAction onFreePlatformInitOk;
    public UnityAction onFreePlatformInitFail;
@@ -881,17 +894,9 @@
#endif
    }
    public void FreePlatformBindPhone()
    {
#if UNITY_ANDROID
        AndroidJavaClass _jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject _jo = _jc.GetStatic<AndroidJavaObject>("currentActivity");
        _jo.Call("BindPhone");
#endif
    }
    /// <summary>
    /// 自由SDK登陆
    /// SDK登陆
    /// </summary>
    public void FreePlatformLogin()
    {
@@ -900,18 +905,6 @@
        SendMessageToSDK(m_Json);
    }
    public void TencentLogin(string param)
    {
#if !UNITY_EDITOR
        m_Json.Clear();
        m_Json["code"] = CodeU2A.TencentLogin;
        if (!string.IsNullOrEmpty(param))
        {
            m_Json["param"] = param;
        }
        SendMessageToSDK(m_Json);
#endif
    }
    /// <summary>
    /// 自由SDK登出
@@ -925,28 +918,7 @@
        // FreePlatformLogin();
#endif
    }
    public void ShowAccountView()
    {
#if !UNITY_EDITOR
        m_Json.Clear();
        m_Json["code"] = CodeU2A.ShowAccountView;
        SendMessageToSDK(m_Json);
        // FreePlatformLogin();
#endif
    }
    public void FreePlatformSwitchAccount()
    {
#if UNITY_ANDROID
        AndroidJavaClass _jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject _jo = _jc.GetStatic<AndroidJavaObject>("currentActivity");
        _jo.Call("SwitchAccount");
#endif
    }
    private Dictionary<string, string> m_PaymentTable = new Dictionary<string, string>();
    private string m_EncodeKey = "03sujm7gerywdvyd5vkkk772rs4by230";
    
@@ -1058,6 +1030,7 @@
        m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower.ToString();
        m_Json["num"] = 1;
#if UNITY_IOS
        m_Json["identifier"] = VersionConfig.Get().bundleIdentifier;
@@ -1066,54 +1039,6 @@
    }
    /// <summary>
    ///  分享到facebook
    /// /// </summary>
    public void ShareToFaceBook(int type)
    {
        // Debug.Log("越南分享");
        // m_Json.Clear();
        // m_Json["code"] = CodeU2A.ShareToFaceBook;
        // m_Json["type"] = type;
        // SendMessageToSDK(m_Json);
    }
    /// <summary>
    /// 去商店评论
    /// </summary>
    public void GoToPingfen()
    {
        // Debug.Log("越南评分");
        // m_Json.Clear();
        // m_Json["code"] = CodeU2A.GoToPingfen;
        // SendMessageToSDK(m_Json);
    }
    //前往商店
    public void GoToShop()
    {
        // m_Json.Clear();
        // m_Json["code"] = CodeU2A.GotoShop;
        // SendMessageToSDK(m_Json);
    }
    /**
     * @param context
     * @param event 事件名
     * @param value 事件值,如果没有可以传""
     * @param isRepeatReport 是否重复上报。根据运营需求是否排重上报,true可以重复上报,false仅上报一次
     */
    public void TraceEvent(string eventName, string value, bool isRepeatReport)
    {
        // Debug.Log("越南事件汇报 :" + eventName);
        // m_Json.Clear();
        // m_Json["code"] = CodeU2A.TrackEvent;
        // m_Json["eventName"] = eventName;
        // m_Json["value"] = value;
        // m_Json["isRepeatReport"] = isRepeatReport;
        // SendMessageToSDK(m_Json);
    }
    private void BuildFreePlatformInfo(JsonData json)
    {
@@ -1167,10 +1092,6 @@
        FreePlatformInfo.phone = 0;
    }
    private void HandleFreePlatformRegisteOk(JsonData json)
    {
        // BuildFreePlatformInfo(json);
    }
    private void HandleFreePlatformLoginOk(JsonData data)
    {
@@ -1183,46 +1104,6 @@
        }
    }
    // public void OnServerChargeOk(HA106_tagMCCoinToGoldReport pack)
    // {
    //     string orderID = pack.OrderID;
    //     uint coin = pack.Coin;
    //     OperationLogCollect.Instance.RecordEvent(9, coin);
    //     if (onFreePlatformPayOk != null)
    //     {
    //         onFreePlatformPayOk();
    //     }
    //     m_Json.Clear();
    //     m_Json["code"] = CodeU2A.PayFinished;
    //     m_Json["orderID"] = orderID;
    //     m_Json["payType"] = "_default_";
    //     m_Json["moneyType"] = "CNY";
    //     m_Json["money"] = (float)coin / 100;
    //     SendMessageToSDK(m_Json);
    // }
    public void SendRegistEvent(bool _ok, string _result)
    {
        if (_ok)
        {
            if (!_result.Equals("0"))
            {
                m_Json.Clear();
                m_Json["code"] = CodeU2A.SendRegistEvent;
                SendMessageToSDK(m_Json);
            }
        }
    }
    public void SendLoginEvent()
    {
        m_Json.Clear();
        m_Json["code"] = CodeU2A.SendLoginEvent;
        SendMessageToSDK(m_Json);
    }
    public void SendHideFloatWin()
    {
@@ -1240,6 +1121,12 @@
    public void CreateRoleOk(string roleID, string roleName, string time)
    {
        if (VersionConfig.Get().appId == "ryzj")
        {
            SendGaoreEvent(2);
            return;
        }
        m_Json.Clear();
        m_Json["code"] = CodeU2A.CreateRole;
@@ -1277,6 +1164,11 @@
    public void RoleLogin()
    {
        if (VersionConfig.Get().appId == "ryzj")
        {
            SendGaoreEvent(3);
            return;
        }
        m_Json.Clear();
        m_Json["code"] = CodeU2A.RoleLogin;
@@ -1296,8 +1188,84 @@
        SendMessageToSDK(m_Json);
    }
    void SendGaoreEvent(int dataType, string pageType = "无", string pageName = "无", string pageItemId = "无",
        int money = 0, string orderID = "")
    {
        m_Json.Clear();
        m_Json["code"] = CodeU2A.TrackEvent;
        m_Json["dataType"] = dataType;
        m_Json["sid"] = ServerListCenter.Instance.currentServer.region_flag;
        m_Json["serverName"] = ServerListCenter.Instance.currentServer.name;
        m_Json["roleName"] = PlayerDatas.Instance.baseData.PlayerName;
        m_Json["level"] = PlayerDatas.Instance.baseData.LV;
        m_Json["roleID"] = PlayerDatas.Instance.baseData.PlayerID;
        m_Json["orderId"] = orderID;
        m_Json["mount"] = money;    //充值分
        m_Json["money"] = PlayerDatas.Instance.baseData.diamond;
        m_Json["createTime"] = TimeUtility.CreateSeconds < 0 ? 0 : TimeUtility.CreateSeconds;
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId;
        m_Json["familyName"] = PlayerDatas.Instance.baseData.FamilyName;
        m_Json["familyLV"] = PlayerDatas.Instance.fairyData.fairy != null ? PlayerDatas.Instance.fairyData.fairy.FamilyLV.ToString() : "0";
        m_Json["familyLeaderName"] = PlayerDatas.Instance.fairyData.fairy != null ? PlayerDatas.Instance.fairyData.fairy.LeaderName : "";
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPower;
        m_Json["job"] = 0;
        m_Json["jobName"] = "无";
        m_Json["sex"] = "无";
        m_Json["jobID"] = 0;
        m_Json["jobIDName"] = "无";
        m_Json["vipLevel"] = 0;
        if (PlayerDatas.Instance.fairyData.mine != null && PlayerDatas.Instance.fairyData.mine.FmLV > 0)
        {
            if (PlayerDatas.Instance.fairyData.mine.FmLV == 3)
            {
                m_Json["faimilyRoleID"] = 1;
            }
            else if (PlayerDatas.Instance.fairyData.mine.FmLV == 2)
            {
                m_Json["faimilyRoleID"] = 2;
            }
            else
            {
                m_Json["faimilyRoleID"] = 3;
            }
            m_Json["faimilyRoleName"] = RichTextMsgReplaceConfig.GetRichReplace("FAMILY", PlayerDatas.Instance.fairyData.mine.FmLV);
        }
        else
        {
            m_Json["faimilyRoleID"] = 0;
            m_Json["faimilyRoleName"] = "无";
        }
        m_Json["opentime"] = 0;
        m_Json["pageType"] = pageType;
        m_Json["pageName"] = pageName;
        m_Json["pageItemId"] = pageItemId;
        SendMessageToSDK(m_Json);
    }
    //事件记录
    public void SendTraceEvent(int dataType, string pageType = "无", string pageName = "无", string pageItemId = "无",
        int money = 0, string orderID = "")
    {
        if (VersionConfig.Get().appId == "ryzj")
        {
            SendGaoreEvent(dataType, pageType, pageName, pageItemId, money, orderID);
            return;
        }
    }
    public void RoleLevelUp()
    {
        if (VersionConfig.Get().appId == "ryzj")
        {
            SendGaoreEvent(4);
            return;
        }
        m_Json.Clear();
        m_Json["code"] = CodeU2A.RoleLevelUp;
@@ -1323,9 +1291,15 @@
    {
        if (PlayerDatas.Instance.PlayerId == 0)
            return;
        if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin)
        if (!DTC0403_tagPlayerLoginLoadOK.finishedLogin)
            return;
        if (VersionConfig.Get().appId == "ryzj")
        {
            SendGaoreEvent(5);
            return;
        }
        m_Json.Clear();
        m_Json["code"] = CodeU2A.RoleLoginOut;
@@ -1347,60 +1321,30 @@
        SendMessageToSDK(m_Json);
    }
    public void GotoFansHouse()
    {
        Debug.Log("越南点赞");
        m_Json.Clear();
        m_Json["code"] = CodeU2A.FansHouse;
        SendMessageToSDK(m_Json);
    }
#endregion
    #region 插件相关
    #endregion
    #region 极光推送相关
    public void GeTui_SendLocalMessage(JsonData jsonData)
    #region 广告
    //type为0立即播放视频,1为预加载
    public void PlayAds(string adid)
    {
        return;
        Debug.Log("GeTui_SendLocalMessage:" + jsonData["id"]);
        //      ------ 举例 ------
        //        JsonData _params = new JsonData ();
        //        _params ["code"] = 2005;
        //        _params ["id"] = 5;// id 重要, 标示每个通知的更新或者移除
        //        _params ["title"] = "the title";// 推送标题
        //        _params ["subtitle"] = "the subtitle";// 副标题
        //        _params ["content"] = "the content";// 具体内容
        //        _params ["badge"] = -1;// 角标
        //
        //        // 以下为决定应该多久后弹出此通知
        //        System.TimeSpan ts = System.DateTime.UtcNow - new System.DateTime (1970, 1, 1, 0, 0, 0, 0);
        //        long ret = System.Convert.ToInt64 (ts.TotalSeconds) + 3;// 表示3秒后
        //        _params ["fireTime"] = ret;
#if !UNITY_EDITOR
        jsonData["code"] = CodeU2A.JPushAddLocalMessage;
#if UNITY_ANDROID
        jsonData["fireTime"] = (long)jsonData["fireTime"] * 1000;
#endif
        SendMessageToSDK(jsonData);
#endif
    }
    public void GeTui_RemoveLocalMessage(string id)
    {
        return;
        Debug.Log("GeTui_RemoveLocalMessage:" + id);
#if !UNITY_EDITOR
        m_Json.Clear();
        m_Json["code"] = CodeU2A.JPushRemoveLocalMessage;
        m_Json["id"] = id;// id 重要, 标示每个通知的更新或者移除
        m_Json["code"] = CodeU2A.PlayAds;
        m_Json["adid"] = adid;
        m_Json["type"] = 0;
        SendMessageToSDK(m_Json);
#endif
    }
    //打开带广告的界面 提前加载
    public void LoadAds(string adid)
    {
        m_Json.Clear();
        m_Json["code"] = CodeU2A.PlayAds;
        m_Json["adid"] = adid;
        m_Json["type"] = 1;
        SendMessageToSDK(m_Json);
    }
    #endregion
}
Main/System/BoneField/AdsCell.cs
@@ -19,6 +19,7 @@
        AdsManager.Instance.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
        adBtn.AddListener(OnClickAds);
        OnAdsInfoListUpdateEvent(adID, type, value);
        AdsManager.Instance.LoadAds();
    }
    protected void OnDisable()
Main/System/BoneField/AdsManager.cs
@@ -1,11 +1,17 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AdsManager : GameSystemManager<AdsManager>
{
    //<广告ID,今日已领取广告奖励次数>
    private Dictionary<int, int> adsInfoDict = new Dictionary<int, int>();
    public event Action<int, int, int> OnAdsInfoListUpdateEvent;//ADID type value
    public Dictionary<int, Redpoint> redPointDict = new Dictionary<int, Redpoint>();
    public int waitAdID = 0;  //回调后发放奖励用
    int loadErrorCD = 10;   //等待10秒后才能再请求
    public float lastLoadErrorTime = 0;
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEvent;
@@ -45,6 +51,7 @@
    public void OnBeforePlayerDataInitializeEvent()
    {
        waitAdID = 0;
        adsInfoDict.Clear();
    }
@@ -66,9 +73,52 @@
        GameNetSystem.Instance.SendInfo(pack);
    }
    //如果有广告SDK接入,该函数改成回调触发
    //区分不同渠道是否有广告SDK
    public void PlayAds(int ADID)
    {
        //有广告的SDK
        if (VersionConfig.Get().appId == "ryzj")
        {
            //视频加载失败需要等10秒后再调用
            //奖励需要设置标识对应发放
            if (WaitForLoadNewAd())
            {
                SysNotifyMgr.Instance.ShowTip("AdLoadFail");
                return;
            }
            waitAdID = ADID;
            SDKUtils.Instance.PlayAds("b69a2b68bb3d22");
            return;
        }
        //没广告的SDK 直接给奖励
        GetAdsAward(ADID);
    }
    public void LoadAds()
    {
        if (VersionConfig.Get().appId == "ryzj")
        {
            if (WaitForLoadNewAd())
            {
                return;
            }
            SDKUtils.Instance.LoadAds("b69a2b68bb3d22");
        }
    }
    //上一次加载失败,检查是否需要等待
    public bool WaitForLoadNewAd()
    {
        if (Time.time - lastLoadErrorTime < loadErrorCD)
        {
            return true;
        }
        return false;
    }
    public void GetAdsAward(int ADID)
    {
        switch (ADID)
        {
            case 1:
Main/System/BoneField/BoneFieldWin.cs
@@ -50,6 +50,7 @@
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        AdsManager.Instance.LoadAds();
        DungeonManager.Instance.UpdateFBInfoListEvent += OnUpdateFBInfoChangeEvent;
        AdsManager.Instance.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
        TimeMgr.Instance.OnDayEvent += OnDayEvent;
Main/System/Equip/BlessLVADWin.cs
@@ -24,6 +24,7 @@
    protected override void OnPreOpen()
    {
        AdsManager.Instance.LoadAds();
        moneyText.text = UIHelper.ShowUseMoney(BlessLVManager.Instance.freeEnergyMoneyType, BlessLVManager.Instance.freeEnergyMoney);
        moneyTypeImg.SetIconWithMoneyType(BlessLVManager.Instance.freeEnergyMoneyType);
    }
Main/System/Login/LoginWin.cs
@@ -193,6 +193,7 @@
    private void OnServerChange()
    {
        ChangeServerInfo(ServerListCenter.Instance.currentServer);
        SDKUtils.Instance.SendTraceEvent(1);
    }
    // private void OnLoginBtnClick()
Main/System/NewBieGuidance/NewBieCenter.cs
@@ -377,6 +377,10 @@
            send.GuideIndex = (byte)_id;
            send.IsOK = 1;
            GameNetSystem.Instance.SendInfo(send);
            if (guideRecord == 16)
            {
                SDKUtils.Instance.SendTraceEvent(7);
            }
        }
        if (guideCompletedEvent != null)
@@ -422,6 +426,10 @@
            send.GuideIndex = (byte)guideRecord;
            send.IsOK = 1;
            GameNetSystem.Instance.SendInfo(send);
            if (guideRecord == 16)
            {
                SDKUtils.Instance.SendTraceEvent(7);
            }
        }
        if (guideCompletedEvent != null)
Main/System/Recharge/RechargeWin.cs
@@ -72,7 +72,7 @@
                {
                    if (i % 3 == 0)
                    {
                        djqScroller.AddCell(ScrollerDataType.Header,i);
                        djqScroller.AddCell(ScrollerDataType.Header, i);
                    }
                }
                djqScroller.Restart();
@@ -81,6 +81,7 @@
            {
                djqScroller.m_Scorller.RefreshActiveCellViews();
            }
            SDKUtils.Instance.SendTraceEvent(8, "充值", "玄玉", "0");
        }
        else if (RechargeManager.Instance.selectTabIndex == 1)
        {
@@ -105,6 +106,7 @@
            {
                goldScroller.m_Scorller.RefreshActiveCellViews();
            }
            SDKUtils.Instance.SendTraceEvent(8, "充值", "元宝", "1");
        }
    }
Main/System/TianziBillborad/TianziBillboradWin.cs
@@ -84,6 +84,7 @@
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        AdsManager.Instance.LoadAds();
        model.UpdateTianziKYInfoExent += OnUpdateTianziKYInfoExent;
        dungeonModel.UpdateFBInfoListEvent += OnUpdateFBInfoListEvent;
        adsModel.OnAdsInfoListUpdateEvent += OnAdsInfoListUpdateEvent;
Main/Utility/TimeUtility.cs
@@ -168,18 +168,16 @@
    }
    public static event Action OnCreateRoleTimeRefresh;
    // public static void OnRefreshCreateRoleTime(HA124_tagMCPlayerInfo _package)
    // {
    //     createRoleTime = Convert.ToDateTime(UIHelper.GetTime(_package.CreateRoleTime));
    //     createRoleTimeTail = new DateTime(createRoleTime.Year, createRoleTime.Month, createRoleTime.Day);
    //     if (OnCreateRoleTimeRefresh != null)
    //     {
    //         OnCreateRoleTimeRefresh();
    //     }
    //     Debug.LogFormat("CreateRoleTime {0}  CreateDays {1}", createRoleTimeTail, CreateDays);
    // }
    public static void OnRefreshCreateRoleTime(HA124_tagMCPlayerInfo _package)
    {
        createRoleTime = Convert.ToDateTime(UIHelper.GetTime(_package.CreateRoleTime));
        createRoleTimeTail = new DateTime(createRoleTime.Year, createRoleTime.Month, createRoleTime.Day);
        if (OnCreateRoleTimeRefresh != null)
        {
            OnCreateRoleTimeRefresh();
        }
        Debug.LogFormat("CreateRoleTime {0}  CreateDays {1}", createRoleTimeTail, CreateDays);
    }
    public static event Action OnServerTimeRefresh;
    public static void OnRefreshServerTime(HA004_tagServerDateTime vNetData)