Main/Manager/StageManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Manager/StageManager.cs
@@ -81,6 +81,10 @@ BeforeLoadingGameScene?.Invoke(); // ResManager.Instance.PrewarmResources(); if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Sync_LoadAll("maps/Game"); } AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");