lcy
3 天以前 bcdbb078d7f226d02ca0345e11f9554bdabcc59b
164 天子的考验-客户端 排行榜组件用自己的
1个文件已修改
4个文件已添加
143 ■■■■■ 已修改文件
Main/System/BillboardRank/TianziBillboradPlayerRankCell.cs 75 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/TianziBillboradPlayerRankCell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/TianziBillboradPlayerTop3Cell.cs 40 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/TianziBillboradPlayerTop3Cell.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/TianziBillborad/TianziBillboradRankWin.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/BillboardRank/TianziBillboradPlayerRankCell.cs
New file
@@ -0,0 +1,75 @@
//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
//玩家通用排名
public class TianziBillboradPlayerRankCell : MonoBehaviour
{
    [SerializeField] AvatarCell avatarCell;
    [SerializeField] Text rankText;
    [SerializeField] Text rankValueText;    //排名比较内容
    [SerializeField] Text nameText;
    [SerializeField] OfficialTitleCell officialTitleCell;
    [SerializeField] Button queryPlayerBtn; //后续添加点击查看玩家详情
    // rank 为0 代表玩家自己
    public void Display(int rankType, int rank, string valueFormat)
    {
        RankData rankData = null;
        if (rank != 0)
        {
            rankData = RankModel.Instance.GetRankDataByRank(rankType, rank);
        }
        else
        {
            rankData = RankModel.Instance.GetMyRank(rankType);
            if (rankData == null)
            {
                //取玩家自己的数据
                avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
                                                PlayerDatas.Instance.baseData.face,
                                                PlayerDatas.Instance.baseData.facePic));
                rankText.text = Language.Get("L1045");
                rankValueText.text = "0";//Language.Get("L1125");
                nameText.text = PlayerDatas.Instance.baseData.PlayerName;
                officialTitleCell.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
                return;
            }
            rank = rankData.rank;
        }
        if (rankData == null)
        {
            officialTitleCell.SetActive(false);
            avatarCell.SetActive(false);
            nameText.text = Language.Get("L1124");
            rankValueText.text = "0";//Language.Get("L1125");
        }
        else
        {
            officialTitleCell.SetActive(true);
            officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2);
            avatarCell.SetActive(true);
            avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)rankData.id, (int)rankData.value3, (int)rankData.value4));
            nameText.text = rankData.name1;
            rankValueText.text = string.Format(valueFormat, UIHelper.ReplaceLargeNum(rankData.cmpValue2 + rankData.cmpValue * Constants.ExpPointValue));
        }
        rankText.text = rank.ToString();
        if (queryPlayerBtn != null)
        {
            queryPlayerBtn.AddListener(() =>
            {
            });
        }
    }
}
Main/System/BillboardRank/TianziBillboradPlayerRankCell.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 74766b21066229640a700f4283986c9e
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Main/System/BillboardRank/TianziBillboradPlayerTop3Cell.cs
New file
@@ -0,0 +1,40 @@
//--------------------------------------------------------
//    [Author]:           玩个游戏
//    [  Date ]:           Wednesday, September 26, 2018
//--------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
//玩家通用的前3排名
public class TianziBillboradPlayerTop3Cell : MonoBehaviour
{
    //[SerializeField] Model 显示NPC 武将模型
    [SerializeField] Text rankValueText;    //排名比较内容
    [SerializeField] Text nameText;
    [SerializeField] OfficialTitleCell officialTitleCell;
    [SerializeField] Button queryPlayerBtn; //后续添加点击查看玩家详情
    [SerializeField] UIHeroController model;
    public void Display(int rankType, int rank, string valueFormat = "{0}")
    {
        var rankData = RankModel.Instance.GetRankDataByRank(rankType, rank);
        if (rankData == null)
        {
            rankValueText.text = "0";//Language.Get("L1125");
            nameText.text = Language.Get("L1124");
            officialTitleCell.SetActive(false);
            return;
        }
        officialTitleCell.SetActive(true);
        rankValueText.text = string.Format(valueFormat, UIHelper.ReplaceLargeNum(rankData.cmpValue2 + rankData.cmpValue * Constants.ExpPointValue));
        nameText.text = rankData.name1;
        officialTitleCell.InitUI((int)rankData.value1, (int)rankData.value2);
        model.Create((int)rankData.value5, 1);
    }
}
Main/System/BillboardRank/TianziBillboradPlayerTop3Cell.cs.meta
New file
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7c586be984f58be4d8d46e703f21a7c9
MonoImporter:
  externalObjects: {}
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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  assetBundleVariant:
Main/System/TianziBillborad/TianziBillboradRankWin.cs
@@ -9,14 +9,14 @@
    [SerializeField] Transform transAward;
    [SerializeField] ButtonEx btnClose;
    [SerializeField] TextEx txtTitle;
    [SerializeField] PlayerRankCell myRankCell;
    [SerializeField] TianziBillboradPlayerRankCell myRankCell;
    [HideInInspector] public string valueFormat = "{0}";
    [Header("奖励")]
    [SerializeField] TextEx txtCountdown;
    [SerializeField] ScrollerController scrAward;
    [Header("排行")]
    [SerializeField] List<PlayerTop3Cell> playerTop3Cells;
    [SerializeField] List<TianziBillboradPlayerTop3Cell> playerTop3Cells;
    [SerializeField] ScrollerController scrollerController;
    [HideInInspector] public int groupValue1 = 0;   //一般用于跨服
    [HideInInspector] public int groupValue2 = 0;   //一般用于跨服
@@ -127,7 +127,7 @@
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<PlayerRankCell>();
        var _cell = cell.GetComponent<TianziBillboradPlayerRankCell>();
        _cell.Display(model.rankType, cell.index + 1, valueFormat);
        RankModel.Instance.ListenRankPage(model.rankType, cell.index, groupValue1, groupValue2);
    }