hch
7 天以前 bec27532c57dfa68124c57169027ec780c85e070
0312 启动加载builtin后在启动资源
1个文件已修改
15 ■■■■■ 已修改文件
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,15 +52,18 @@
    public override void End()
    {
        AssetBundleUtility.Instance.InitBuiltInAsset();
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        LaunchInHot.Instance.InitSystemMgr();
            LaunchInHot.Instance.InitSystemMgr();
        //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
        PriorLanguageConfig.LazyInit();
        InitialFunctionConfig.LazyInit();
            //  这里还没开始加载配置 但是提前加载了供LaunchWin使用
            PriorLanguageConfig.LazyInit();
            InitialFunctionConfig.LazyInit();
        UIManager.Instance.OpenWindow<LaunchWin>();
            UIManager.Instance.OpenWindow<LaunchWin>();
        }
        // ConfigInitiator.SyncInit();
        UIManager.Instance.CloseWindow<DownLoadWin>();