hch
7 天以前 c2a74dcf3b52a92bc5b3cd06bbf09f391f0a9349
Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
1个文件已修改
9 ■■■■ 已修改文件
Main/System/Battle/Skill/SkillBase.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/Skill/SkillBase.cs
@@ -938,13 +938,20 @@
        {
            BattleDebug.LogError($"SkillBase.HandleDead: 找到死亡包,maxDeathPackUID = {maxDeathPackUID},开始收集死亡后的包");
            
            // 1. 收集 packList 中 packUID 大于死亡包的包
            // 1. 收集 packList 中 packUID 大于死亡包的包(排除经验包和掉落包,它们需要在当前技能中处理)
            List<GameNetPackBasic> packsToRemove = new List<GameNetPackBasic>();
            foreach (var pack in packList)
            {
                ulong packUID = GetPackUID(pack);
                if (packUID > maxDeathPackUID)
                {
                    // 排除经验包和掉落包,它们属于当前死亡事件的一部分,不是"死亡后"的包
                    if (pack is HB405_tagMCAddExp ||
                        (pack is H0704_tagRolePackRefresh h0704 && h0704.PackType == (byte)PackType.DropItem && h0704.IsBind == 1))
                    {
                        continue; // 跳过经验包和掉落包,让 CheckAfterDeadhPack() 处理它们
                    }
                    BattleDebug.LogError($"SkillBase.HandleDead: 从packList收集死亡后的包 - Type: {pack.GetType().Name}, UID: {packUID}");
                    foreach (var deadPack in deadPackList)
                    {