| | |
| | | |
| | | case 8: |
| | | WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); |
| | | if (layerNum > beauty.UnlockValue) |
| | | FBDJGLevelConfig.TryGetNextLevel(layerNum, levelNum, out int nextLayerNum, out int nextLevelNum); |
| | | if (nextLayerNum > beauty.UnlockValue) |
| | | { |
| | | return 3; |
| | | } |
| | |
| | | case 8: |
| | | //定军阁 |
| | | WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); |
| | | colorType = layerNum > beauty.UnlockValue ? TextColType.Green : TextColType.Red; |
| | | FBDJGLevelConfig.TryGetNextLevel(layerNum, levelNum, out int nextLayerNum, out int nextLevelNum); |
| | | colorType = nextLayerNum > beauty.UnlockValue ? TextColType.Green : TextColType.Red; |
| | | return Language.Get("BeautyMMUnLockTip8", beauty.UnlockValue) + |
| | | UIHelper.AppendColor(colorType, Language.Get("HeroFates11", layerNum, beauty.UnlockValue)); |
| | | } |