hch
5 天以前 cb4ec28d83ba847f362392936b20e52e17b03081
Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
2个文件已修改
11 ■■■■■ 已修改文件
Main/Component/UI/Effect/ScriptableObject/FloatingConfig.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/UIComp/BattleFloatingUIController.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Effect/ScriptableObject/FloatingConfig.cs
@@ -26,14 +26,16 @@
    public Vector3 normalBeginScale = new Vector3(2f, 2f, 2f);
    [Tooltip("普通飘字结束缩放")]
    public Vector3 normalEndScale = new Vector3(1f, 1f, 1f);
    [Tooltip("普通缩放变化曲线 (X轴=时间进度0-1, Y轴=插值进度0-1)")]
    public AnimationCurve normalScaleCurve = AnimationCurve.Linear(0, 0, 1, 1);
    [Header("Critical Animation Settings")]
    [Tooltip("暴击飘字初始缩放")]
    public Vector3 critBeginScale = new Vector3(3f, 3f, 3f);
    [Tooltip("暴击飘字结束缩放")]
    public Vector3 critEndScale = new Vector3(1.5f, 1.5f, 1.5f);
    [Tooltip("缩放变化曲线 (X轴=时间进度0-1, Y轴=插值进度0-1)")]
    public AnimationCurve scaleCurve = AnimationCurve.Linear(0, 0, 1, 1);
    [Tooltip("暴击缩放变化曲线 (X轴=时间进度0-1, Y轴=插值进度0-1)")]
    public AnimationCurve critScaleCurve = AnimationCurve.Linear(0, 0, 1, 1);
    
    [Header("Color Settings")]
    [Tooltip("初始颜色和透明度")]
Main/System/Battle/UIComp/BattleFloatingUIController.cs
@@ -270,8 +270,9 @@
        {
            float timeProgress = timer / config.scaleChangeTime;
            
            // 使用曲线来调整缩放插值进度
            float scaleProgress = config.scaleCurve.Evaluate(timeProgress);
            // 根据是否暴击选择对应的缩放曲线
            AnimationCurve scaleCurve = isCritical ? config.critScaleCurve : config.normalScaleCurve;
            float scaleProgress = scaleCurve.Evaluate(timeProgress);
            Vector3 currentScale = Vector3.Lerp(GetBeginScale(), GetEndScale(), scaleProgress);
            rectTransform.localScale = currentScale * scaleRatio;