yyl
8 天以前 cf263769139c3c41b9f309290fa3785ce2c473e7
125 战斗 修复get max hp报错 跟refreshBlueMinggeBuff报错问题
2个文件已修改
23 ■■■■■ 已修改文件
Main/System/Battle/BaseBattleWin.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BattleObject/HeroBattleObject.cs 13 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BaseBattleWin.cs
@@ -88,9 +88,10 @@
        if (battleField == null)
            return;
        MinggeBattleObject redMingge = battleField.battleObjMgr.redMingge;
        if (null != redMingge)
        BattleObjectBuffMgr redMinggeBuffMgr = redMingge?.GetBuffMgr();
        if (null != redMinggeBuffMgr)
        {
            RefreshMinggeBuff(redMinggeBuffCells, redMingge.GetBuffMgr().GetBuffIconList());
            RefreshMinggeBuff(redMinggeBuffCells, redMinggeBuffMgr.GetBuffIconList());
        }
        else
        {
@@ -103,9 +104,10 @@
        if (battleField == null)
            return;
        MinggeBattleObject blueMingge = battleField.battleObjMgr.blueMingge;
        if (null != blueMingge)
        BattleObjectBuffMgr blueBuffMgr = blueMingge?.GetBuffMgr();
        if (null != blueBuffMgr)
        {
            RefreshMinggeBuff(blueMinggeBuffCells, blueMingge.GetBuffMgr().GetBuffIconList());
            RefreshMinggeBuff(blueMinggeBuffCells, blueBuffMgr.GetBuffIconList());
        }
        else
        {
Main/System/Battle/BattleObject/HeroBattleObject.cs
@@ -546,16 +546,17 @@
    
    protected override void ApplyCasterHpChange(long newHp)
    {
        if (teamHero == null) return;
        teamHero.curHp = newHp;
    }
    
    public override long GetCurHp() => teamHero.curHp;
    public override long GetMaxHp() => teamHero.maxHp;
    public override void SetCurHp(long value) { teamHero.curHp = value; }
    public override void SetIsDead(bool value) { teamHero.isDead = value; }
    public override long GetCurHp() => teamHero == null ? 0 : teamHero.curHp;
    public override long GetMaxHp() => teamHero == null ? 0 : teamHero.maxHp;
    public override void SetCurHp(long value) { if (teamHero == null) return; teamHero.curHp = value; }
    public override void SetIsDead(bool value) { if (teamHero == null) return; teamHero.isDead = value; }
    
    public override int GetNPCID() => teamHero.NPCID;
    public override long GetFightPower() => teamHero.fightPower;
    public override int GetNPCID() => teamHero == null ? 0 : teamHero.NPCID;
    public override long GetFightPower() => teamHero == null ? 0 : teamHero.fightPower;
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected override BattleDmgInfo PopDamage(BattleHurtParam battleHurtParam)