| Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -4,6 +4,7 @@ //04 18 周围对象刷新#tagObjInfoRefresh public class DTC0418_tagObjInfoRefresh : DtcBasic { static ulong lastPackUID = 0; public override void Done(GameNetPackBasic vNetPack) { base.Done(vNetPack); @@ -15,7 +16,12 @@ switch (vNetData.ObjType) { case 1: if (vNetData.packUID > DTC0102_tagCDBPlayer.loginPackUID && vNetData.packUID > lastPackUID) { lastPackUID = vNetData.packUID; //防范断线重连时,战斗中的旧包影响数据 Update0418(vNetData); } break; case 0: UpdateBattleField(vNetData);