Main/System/Launch/LaunchBackGroundWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Launch/LaunchWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Launch/LoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/GameAgeWarnWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Launch/LaunchBackGroundWin.cs
@@ -8,8 +8,8 @@ public class LaunchBackGroundWin : UIBase { // 组件引用 [SerializeField] RectTransform m_StaticBackGround; [SerializeField] Image m_BackGroundImage; // [SerializeField] RectTransform m_StaticBackGround; // [SerializeField] Image m_BackGroundImage; [SerializeField] TextEx info; // 生命周期 protected override void Awake() @@ -33,10 +33,10 @@ LoginManager.Instance.loginErrorEvent += OnLoginError; var sprite = BuiltInLoader.LoadSprite("LoginBackGround"); m_BackGroundImage.overrideSprite = sprite; // var sprite = BuiltInLoader.LoadSprite("LoginBackGround"); // m_BackGroundImage.overrideSprite = sprite; //m_BackGroundImage.preserveAspect = true; m_StaticBackGround.SetActive(true); // m_StaticBackGround.SetActive(true); this.transform.SetAsFirstSibling(); info.text = LoginManager.Instance.loginErrorInfo; Main/System/Launch/LaunchWin.cs
@@ -14,7 +14,7 @@ public class LaunchWin : UIBase { // [SerializeField] UIAlphaTween m_AlphaTween; [SerializeField] Image m_BackGround; // [SerializeField] Image m_BackGround; [SerializeField] RectTransform m_AndroidProgressContainer; [SerializeField] RectTransform m_NetworkContainer; [SerializeField] SmoothSlider m_PartProgressSlider; @@ -42,25 +42,25 @@ protected override void InitComponent() { base.InitComponent(); m_BackGround.preserveAspect = true; if (Application.isEditor) { var sprite = BuiltInLoader.LoadSprite("Launch_1"); m_BackGround.overrideSprite = sprite; } else { for (var i = 0; i < 3; i++) { var sprite = BuiltInLoader.LoadSprite(StringUtility.Contact("Launch_", i + 1)); if (sprite != null) { backGrounds.Add(sprite); } } // m_BackGround.preserveAspect = true; // if (Application.isEditor) // { // var sprite = BuiltInLoader.LoadSprite("Launch_1"); // m_BackGround.overrideSprite = sprite; // } // else // { // for (var i = 0; i < 3; i++) // { // var sprite = BuiltInLoader.LoadSprite(StringUtility.Contact("Launch_", i + 1)); // if (sprite != null) // { // backGrounds.Add(sprite); // } // } m_BackGround.overrideSprite = backGrounds[0]; } // m_BackGround.overrideSprite = backGrounds[0]; // } } @@ -175,15 +175,15 @@ { UpdateProgress(); backGroundTimer += Time.deltaTime; if (backGroundTimer >= 3f) { backGroundTimer = 0f; if (backGrounds.Count > 1) { m_BackGround.overrideSprite = backGrounds[(++backGroundIndex) % backGrounds.Count]; } } // backGroundTimer += Time.deltaTime; // if (backGroundTimer >= 3f) // { // backGroundTimer = 0f; // if (backGrounds.Count > 1) // { // m_BackGround.overrideSprite = backGrounds[(++backGroundIndex) % backGrounds.Count]; // } // } if (HttpBehaviour.ConnectAllTimes >= AllTimes && m_NetworkContainer != null) { @@ -283,7 +283,7 @@ return new LaunchWinData(){ backGroundTimer = backGroundTimer, backGroundIndex = backGroundIndex, sprite = m_BackGround.overrideSprite, // sprite = m_BackGround.overrideSprite, sprites = backGrounds, }; } Main/System/Launch/LoadingWin.cs
@@ -10,7 +10,7 @@ protected int targetProgress = 0; // [SerializeField] UIAlphaTween m_AlphaTween; [SerializeField] Image m_BackGround; [SerializeField] RawImage m_BackGround; [SerializeField] SmoothSlider m_PartProgressSlider; [SerializeField] SmoothSlider m_TotalProgressSlider; [SerializeField] Text m_StageDescription; @@ -26,30 +26,30 @@ { base.InitComponent(); if (Application.isEditor) { if (m_BackGround.overrideSprite == null) { var sprite = BuiltInLoader.LoadSprite("Launch_1"); m_BackGround.overrideSprite = sprite; } } else { if (backGrounds.Count <= 0) { for (var i = 0; i < 3; i++) { var sprite = BuiltInLoader.LoadSprite(StringUtility.Contact("Launch_", i + 1)); if (sprite != null) { backGrounds.Add(sprite); } } // if (Application.isEditor) // { // if (m_BackGround.overrideSprite == null) // { // var sprite = BuiltInLoader.LoadSprite("Launch_1"); // m_BackGround.overrideSprite = sprite; // } // } // else // { // if (backGrounds.Count <= 0) // { // for (var i = 0; i < 3; i++) // { // var sprite = BuiltInLoader.LoadSprite(StringUtility.Contact("Launch_", i + 1)); // if (sprite != null) // { // backGrounds.Add(sprite); // } // } m_BackGround.overrideSprite = backGrounds[0]; } } // m_BackGround.overrideSprite = backGrounds[0]; // } // } } protected override void OnPreOpen() @@ -116,30 +116,30 @@ protected void LateUpdate() { UpdateProgress(); CopiedLogic_LateUpdate(); // CopiedLogic_LateUpdate(); } private void CopiedLogic_LateUpdate() { backGroundTimer += Time.deltaTime; if (backGroundTimer >= 3f) { backGroundTimer -= 3f; if (backGrounds.Count > 1) { m_BackGround.overrideSprite = backGrounds[(++backGroundIndex) % backGrounds.Count]; } // backGroundTimer += Time.deltaTime; // if (backGroundTimer >= 3f) // { // backGroundTimer -= 3f; // if (backGrounds.Count > 1) // { // m_BackGround.overrideSprite = backGrounds[(++backGroundIndex) % backGrounds.Count]; // } // 考虑在这里做这个描述的切换 或者根据图片来做提示词 // m_StageDescription.text = ""; } // // 考虑在这里做这个描述的切换 或者根据图片来做提示词 // // m_StageDescription.text = ""; // } } public void SetData(LaunchWinData _launchWinData) { backGroundTimer = _launchWinData.backGroundTimer; backGroundIndex = _launchWinData.backGroundIndex; m_BackGround.overrideSprite = _launchWinData.sprite; // m_BackGround.overrideSprite = _launchWinData.sprite; backGrounds = _launchWinData.sprites; m_StageDescription.text = Language.GetFromLocal(44);//最后Completed一定是这个 考虑要不要塞入LaunchWinData.. } Main/System/Login/GameAgeWarnWin.cs
@@ -14,26 +14,19 @@ [SerializeField] Transform m_Info2; [SerializeField] Transform m_Title3; //年龄 [SerializeField] Transform m_Info3; [SerializeField] Button m_Close; public static int data = 1; protected override void InitComponent() { m_Close.AddListener(CloseWindow); } // UI事件 protected override void OnOpen() { m_Title1.SetActive(data == 1); m_Info1.SetActive(data == 1); m_Title2.SetActive(data == 2); m_Info2.SetActive(data == 2); m_Title3.SetActive(data == 3); m_Title1.SetActive(data == 1); m_Info1.SetActive(data == 1); m_Title2.SetActive(data == 2); m_Info2.SetActive(data == 2); m_Title3.SetActive(data == 3); m_Info3.SetActive(data == 3); }