| Main/System/Battle/BattleConst.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/BattleRootNode.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleConst.cs
@@ -184,7 +184,7 @@ { get { return BattleWinSortingOrder + 10; return BattleWinSortingOrder - 10; } } @@ -194,9 +194,26 @@ { get { return BattleWinSortingOrder - 10; return BattleWinSortingOrder - 30; } } public static int BattleStartEffectOrder { get { return SkillMaskOrder + BattleFrontHeroEffect + 5; } } public static int NotFolowTipsOrder { get { return SkillMaskOrder + BattleFrontHeroEffect + 1; } } #endregion Main/System/Battle/BattleField/BattleRootNode.cs
@@ -71,9 +71,9 @@ public void SetSortingOrder() { skillMaskAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder); battleStartAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 2);//最高层 battleStartAdjuster.SetSortingOrder(BattleConst.BattleStartEffectOrder);//最高层 backgroundAdjuster.SetSortingOrder(BattleConst.BattleBackgroundOrder);//最低层 notFollowTipsAdjuster.SetSortingOrder(BattleConst.SkillMaskOrder + BattleConst.BattleFrontHeroEffect + 1); notFollowTipsAdjuster.SetSortingOrder(BattleConst.NotFolowTipsOrder); }