| | |
| | | { |
| | | public Image damageBackground; |
| | | public Text textDamage; |
| | | public Image imgTotalDesc; //总伤害或者总治疗 |
| | | |
| | | public Color recoveryColor; |
| | | public Color recoveryOutlineColor; |
| | | public Color damageColor; |
| | | public Color damageOutlineColor; |
| | | public Text textTotalDesc; |
| | | public OutlineEx outlineTotalDesc; |
| | | private long damage = 0; |
| | | |
| | | private long heal = 0; |
| | |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType); |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83"); |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80"); |
| | | textTotalDesc.text = Language.Get("DamageTypeRecovery"); |
| | | textTotalDesc.color = recoveryColor; |
| | | outlineTotalDesc.OutlineColor = recoveryOutlineColor; |
| | | } |
| | | else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) |
| | | { |
| | |
| | | damage += d; |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType); |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); |
| | | textTotalDesc.text = Language.Get("DamageTypeDamage"); |
| | | textTotalDesc.color = damageColor; |
| | | outlineTotalDesc.OutlineColor = damageOutlineColor; |
| | | |
| | | } |
| | | else |
| | | { |