Main/System/Battle/ArenaBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Battle/BattleField/ArenaBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/ArenaBattleWin.cs
@@ -13,7 +13,7 @@ [SerializeField] Button btnPause; [SerializeField] RendererAdjuster buttonsAdjuster; private BattleRootNode battleRootNode = null; private BattleField battleField; public BattleField battleField; [SerializeField] HeroCountryComponent myCountry; [SerializeField] TextEx txtMyLV; @@ -163,6 +163,7 @@ textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString(); DisplayHpInfo(); DisplayPlayerInfo(); UpdateRoundDisplay(); } private void DisplayHpInfo() { @@ -283,4 +284,11 @@ return teamHeroes; } public void UpdateRoundDisplay() { if (battleField == null) return; txtWaveInfo.text = Language.Get("BoneField09", battleField.round, battleField.turnMax); Debug.LogFormat("当前波数:{0} 最大轮数:{1}", battleField.round, battleField.turnMax); } } Main/System/Battle/BattleField/ArenaBattleField.cs
@@ -51,6 +51,13 @@ uint FuncLineID, JsonData extendData) { base.TurnFightState(TurnNum, State, FuncLineID, extendData); Debug.Log("ArenaBattleField TurnFightState:" + TurnNum + " State:" + State); // 更新轮次显示 ArenaBattleWin fsBattleWin = UIManager.Instance.GetUI<ArenaBattleWin>(); if (fsBattleWin != null && fsBattleWin.battleField == this) { fsBattleWin.UpdateRoundDisplay(); } switch (State) {