hch
2025-09-08 e129b61075533e397d45c6355b0d50b27460bbcc
117 【武将】武将系统 - 觉醒重生
2个文件已修改
4 ■■■■ 已修改文件
Main/System/HeroUI/HeroTrainWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/HeroUI/HeroUIManager.Reborn.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/HeroUI/HeroTrainWin.cs
@@ -315,7 +315,7 @@
            payBack1 = CommonFunc.AddDict(payBack1, HeroUIManager.Instance.GetHeroQualityAwakePayBack(hero.Quality, hero.awakeLevel));
            items = CommonFunc.ChangeToItemList(payBack1);
            var info2 = Language.Get("herocard44", HeroUIManager.Instance.awakeRebirthCnt);
            var info2 = Language.Get("herocard44", HeroUIManager.Instance.rebornAwakeHeroMaxCount - HeroUIManager.Instance.awakeRebirthCnt);
            var payBackMoney = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel).RebirthCostMoney;
            ConfirmCancel.ShowItemsConfirm(items, Language.Get("herocard42"), Language.Get("herocard43"), (bool isOk) =>
            {
Main/System/HeroUI/HeroUIManager.Reborn.cs
@@ -73,7 +73,7 @@
        Dictionary<int, long> itemCounDic = new Dictionary<int, long>();
        for (int i = 0; i < lv; i++)
        {
            var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(quality, lv);
            var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(quality, i);
            var itemID = config.UPCostItem[0];
            var count = config.UPCostItem[1];
            if (!itemCounDic.ContainsKey(itemID))