| Main/System/Battle/BaseBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/OperationAgent/AutoModeOperationAgent.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Launch/MapLoadingWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Launch/MapLoadingWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Settlement/BattleVictoryWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BaseBattleWin.cs
@@ -37,6 +37,7 @@ protected override void OnPreOpen() { base.OnPreOpen(); UIManager.Instance.CloseWindow<MapLoadingWin>(); BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; RegisterBattleEvents(); Main/System/Battle/BattleField/OperationAgent/AutoModeOperationAgent.cs
@@ -13,7 +13,7 @@ public override void Run() { //最低1秒 if (Time.time - lastTime < 1f) if (Time.time - lastTime < 0.2f) return; lastTime = Time.time; if (AutoFightModel.Instance.isPause) Main/System/Battle/BattleField/OperationAgent/HandModeOperationAgent.cs
@@ -18,7 +18,7 @@ base.Run(); if (autoNext) { if (Time.time - lastTime < 0.2f) if (Time.time - lastTime < 0.1f) return; lastTime = Time.time; if (storyBattleField.RequestFight()) Main/System/Battle/BattleManager.cs
@@ -636,6 +636,10 @@ } GameNetSystem.Instance.SendInfo(pack); Debug.Log("战斗时序 发起 " + Time.time); if (mapID != 1) { UIManager.Instance.OpenWindow<MapLoadingWin>(); } } // 获取当前正在显示的战斗场景名称,如果没有则返回空字符串 Main/System/Launch/MapLoadingWin.cs
New file @@ -0,0 +1,76 @@ using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class MapLoadingWin : UIBase { [Header("加载地图时长毫秒")] public int millSeconds = 1000; [Header("超过时长自动关闭毫秒")] public int autoCloseMillSeconds = 3000; [Header("洞缩小的时长毫秒")] public int holeCloseMillSeconds = 1000; [SerializeField] Transform fbLoadRect; [SerializeField] Image holeLoadImg; [SerializeField] Transform chapterLoadRect; [SerializeField] Text chapterName; [SerializeField] Text mapName; [SerializeField] Text processText; float showTime = 0; int closeTime = 0; protected override void OnPreOpen() { showTime = Time.time; if (functionOrder == 0) { fbLoadRect.SetActive(true); chapterLoadRect.SetActive(false); //副本切换 holeLoadImg.SetNativeSize(); //holeLoadImg的宽高同比1秒内缩小到0,但是不用scale的方式 var rect = holeLoadImg.GetComponent<RectTransform>(); rect.DOSizeDelta(new Vector2(0, 0), holeCloseMillSeconds / 1000f); closeTime = autoCloseMillSeconds; } else { //章节切换 chapterLoadRect.SetActive(true); fbLoadRect.SetActive(false); int num = PlayerDatas.Instance.baseData.ExAttr1 / 10000; chapterName.text = Language.Get("MapLoad1", UIHelper.ChineseNumber(num)); mapName.text = MainChapterConfig.Get(num).ChapterName; processText.text = Language.Get("MapLoad2","0"); closeTime = millSeconds; } } protected override void OnPreClose() { } protected void LateUpdate() { var passTime = Time.time - showTime; if (passTime > closeTime / 1000f) { CloseWindow(); } if (functionOrder != 0) { var num = (int)(passTime*1000 / closeTime * 100) % 100; if (num % 6 == 0) { processText.text = Language.Get("MapLoad2", num); } } } } Main/System/Launch/MapLoadingWin.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 757f19ce49125ef4fa60d9c08fe48885 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Settlement/BattleVictoryWin.cs
@@ -75,7 +75,7 @@ [SerializeField] ScrollerController scroller; string battleName = BattleConst.StoryBossBattleField; string battleName = BattleConst.StoryBossBattleField; //绑死战场就不通用了根据情况修改 protected override void OnPreOpen() { scroller.OnRefreshCell += OnRefreshCell; @@ -87,6 +87,8 @@ { scroller.OnRefreshCell -= OnRefreshCell; BattleSettlementManager.Instance.WinShowOver(battleName); // 如果点击回放等,请根据表现情况不表现加载 OpenLoading(); } List<Item> showItems = new List<Item>(); @@ -139,4 +141,12 @@ _cell?.Display(item.id, item.countEx); } void OpenLoading() { if (PlayerDatas.Instance.baseData.ExAttr1 / 100 % 100 == 1) { UIManager.Instance.OpenWindow<MapLoadingWin>(1); } } }