| | |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using DG.Tweening; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | |
| | | [SerializeField] Button requestBtn; |
| | | |
| | | |
| | | //NPC对话相关 |
| | | [Header("行商必须放第一个")] |
| | | [SerializeField] HeroSkinModel[] funcNPCs; |
| | | [SerializeField] Transform[] talkRects; |
| | | [SerializeField] Text[] talkTexts; |
| | | |
| | | //行商特殊处理 |
| | | [SerializeField] Transform hawkerRect; |
| | | [SerializeField] Transform pos1; |
| | | [SerializeField] Transform pos2; |
| | | [SerializeField] UIHeroController hawkerModel; |
| | | |
| | | protected override void InitComponent() |
| | | { |
| | | guildBtn.AddListener(() => |
| | |
| | | StoreModel.Instance.selectStoreFuncType = StoreFunc.Guild; |
| | | UIManager.Instance.OpenWindow<StoreBaseWin>(); |
| | | }); |
| | | InitHawker(); |
| | | } |
| | | |
| | | |
| | |
| | | if (PlayerDatas.Instance.fairyData.fairy == null) |
| | | return; |
| | | GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; |
| | | GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent; |
| | | |
| | | Display(); |
| | | } |
| | |
| | | protected override void OnPreClose() |
| | | { |
| | | GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; |
| | | GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent; |
| | | } |
| | | |
| | | |
| | |
| | | |
| | | void OnSecondEvent() |
| | | { |
| | | ShowHawkerTime(); |
| | | ShowHawkerTime(true); |
| | | } |
| | | |
| | | void ShowGuildInfo() |
| | |
| | | UIManager.Instance.OpenWindow<GuildHawkerWin>(); |
| | | } |
| | | |
| | | void ShowHawkerTime() |
| | | void ShowHawkerTime(bool modelPlay = false) |
| | | { |
| | | var toTenSeconds = TimeUtility.GetToTheHourSeconds(); |
| | | if (toTenSeconds > 0) |
| | |
| | | guildHawkerInfo.SetActive(true); |
| | | var addStr = new string('.', (int)Time.time % 4); |
| | | guildHawkerInfo.text = Language.Get("Guild_72") + addStr; |
| | | if (modelPlay) |
| | | HawkerMove(false); |
| | | } |
| | | else |
| | | { |
| | | guildHawkerTimeText.text = TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds); |
| | | guildHawkerInfo.SetActive(false); |
| | | if (modelPlay) |
| | | HawkerMove(true); |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | void InitHawker() |
| | | { |
| | | if (FuncNPCManager.Instance.isHawkerStandBy) |
| | | { |
| | | hawkerRect.localPosition = pos1.localPosition; |
| | | } |
| | | else |
| | | { |
| | | hawkerRect.localPosition = pos2.localPosition; |
| | | } |
| | | hawkerModel.PlayAnimation("idle", true); |
| | | } |
| | | |
| | | //isShow true走出来,false走出去 |
| | | void HawkerMove(bool isShow) |
| | | { |
| | | if (isShow == FuncNPCManager.Instance.isHawkerShowNow) |
| | | { |
| | | return; |
| | | } |
| | | FuncNPCManager.Instance.isHawkerShowNow = isShow; |
| | | hawkerModel.PlayAnimation("zoulu", true); |
| | | FuncNPCManager.Instance.isHawkerStandBy = false; |
| | | hawkerModel.transform.localScale = new Vector3(isShow ? hawkerModel.transform.localScale.x : -hawkerModel.transform.localScale.x, hawkerModel.transform.localScale.y, hawkerModel.transform.localScale.z); |
| | | hawkerRect.DOLocalMove(isShow ? pos1.localPosition : pos2.localPosition, 1f).onComplete = () => |
| | | { |
| | | hawkerModel.PlayAnimation("idle", true); |
| | | |
| | | FuncNPCManager.Instance.isHawkerStandBy = isShow; |
| | | }; |
| | | } |
| | | |
| | | |
| | | |
| | | |
| | | //NPC对话相关 |
| | | void OnFiveSecondEvent() |
| | | { |
| | | var index = FuncNPCManager.Instance.GetRandomGuildNpcTalk(); |
| | | if (index == -1) |
| | | { |
| | | return; |
| | | } |
| | | var talk = FuncNPCManager.Instance.GetGuildTalk(funcNPCs[index].heroSkinID); |
| | | if (talk != null) |
| | | { |
| | | talkTexts[index].text = Language.Get(talk); |
| | | talkRects[index].SetActive(true); |
| | | } |
| | | |
| | | var npc = funcNPCs[index].GetModel(); |
| | | npc.PlayAnimation("hanhua", true); |
| | | Talk(index).Forget(); |
| | | } |
| | | |
| | | async UniTask Talk(int index) |
| | | { |
| | | await UniTask.Delay(5000); |
| | | talkRects[index].SetActive(false); |
| | | var npc = funcNPCs[index].GetModel(); |
| | | npc.PlayAnimation("idle", true); |
| | | } |
| | | } |