| Main/System/Battle/ArenaBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/ArenaBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/ArenaBattleWin.cs
@@ -1,5 +1,4 @@ using System; using System.Collections.Generic; using System.Collections.Generic; using LitJson; using UnityEngine; using UnityEngine.UI; @@ -142,11 +141,6 @@ } } protected override void OnOpen() { base.OnOpen(); } protected override void OnClose() { base.OnClose(); @@ -156,16 +150,6 @@ battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0); } battleField = null; } protected override void NextFrameAfterOpen() { base.NextFrameAfterOpen(); } protected override void CompleteClose() { base.CompleteClose(); } public void SetBattleField(BattleField _battleField) Main/System/Battle/BattleField/ArenaBattleField.cs
@@ -35,13 +35,6 @@ SetBattleMode(BattleMode.Record); } public override void Release() { base.Release(); } public override void AutoSetBattleMode() { SetBattleMode(BattleMode.Record); @@ -96,20 +89,6 @@ UIManager.Instance.OpenWindow<ArenaWin>(); } } public override void HaveRest() { // 主线BOSS战斗没有休息 } // public override void OnBattleEnd(JsonData turnFightStateData) // { // base.OnBattleEnd(turnFightStateData); // // HaveRest(); // } public override void Run() {