| Main/System/Battle/BattleField/BattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Battle/BattleField/StoryBossBattleField.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/AutoFightModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/MainLevel/MainBossEnterWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/BattleField/BattleField.cs
@@ -674,7 +674,7 @@ battleEffectMgr.HaveRest(); battleTweenMgr.HaveRest(); recordPlayer.HaveRest(); battleObjMgr.HaveRest(BattleCamp.Blue); battleObjMgr.HaveRest(BattleCamp.Red); battleObjMgr.DestroyTeam(BattleCamp.Blue); BattleManager.Instance.ClearStoryQueue(); SetBattleStartState(); Main/System/Battle/BattleField/StoryBossBattleField.cs
@@ -80,8 +80,6 @@ base.OnSettlement(turnFightStateData); BattleManager.Instance.MainFightRequest(2); BattleManager.Instance.MainFightRequest(4); AutoFightModel.Instance.ApplyAutoFightToSettings(); } public override void WhaleFall() Main/System/Main/AutoFightModel.cs
@@ -141,17 +141,12 @@ if (storyBattleField != null && storyBattleField.GetBattleMode() != BattleMode.Stop) { //战斗中改变模式 ApplyAutoFightToSettings(); isAutoAttack = isAutoAttackSet; storyBattleField.AutoSetBattleMode(); } QuickSetting.Instance.SendPackage(); ChangeAutoEvent?.Invoke(); } public void ApplyAutoFightToSettings() { isAutoAttack = isAutoAttackSet; BattleManager.Instance.storyBattleField?.AutoSetBattleMode(); } Main/System/MainLevel/MainBossEnterWin.cs
@@ -146,7 +146,7 @@ BattleManager.Instance.SendTurnFight(2); BattleManager.Instance.storyBattleField.CleanBattle(); AutoFightModel.Instance.isPause = true; AutoFightModel.Instance.isAutoAttack = false; // AutoFightModel.Instance.isAutoAttack = false; } CloseWindow(); }