lcy
3 天以前 e80cb92bf4b84cab4d87bf3a23bbf21da311cd03
386 修复在当前战场弹自己的结算没考虑HomeWin的问题
1个文件已修改
5 ■■■■■ 已修改文件
Main/Component/UI/Common/PopupWindowsProcessor.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/Component/UI/Common/PopupWindowsProcessor.cs
@@ -101,9 +101,6 @@
        if (UIManager.Instance.IsOpened<LoadingWin>())
            return;
        if (!UIManager.Instance.IsOpened<HomeWin>() && popupWindowQueue[0].isNeedHomeWin)
            return;
        // 进入游戏第一次推送做延迟处理
        if (!homeWinFirstOpened)
        {
@@ -126,6 +123,8 @@
            var popup = popupWindowQueue[i];
            if (activeBattleName == "" || activeBattleName == "StoryBattleField" || activeBattleName == popup.battleFieldName)
            {
                if (popup.isNeedHomeWin && !UIManager.Instance.IsOpened<HomeWin>())
                    continue;
                targetPopup = popup;
                targetIndex = i;
                break;