129 【战斗】战斗系统 - 掉落同步优化
# Conflicts:
# Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
# Main/System/KnapSack/PackManager.cs
| New file |
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| | | using UnityEngine;
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| | | using System.Collections;
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| | | // A2 08 掉落背包已满 #tagSCDropPackFull
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| | | public class DTCA208_tagSCDropPackFull : DtcBasic {
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| | | public override void Done(GameNetPackBasic vNetPack) {
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| | | base.Done(vNetPack);
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| | | HA208_tagSCDropPackFull vNetData = vNetPack as HA208_tagSCDropPackFull;
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| | | EquipModel.Instance.CalcAllFloorItems();
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| | | }
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| | | }
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| New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: 0f3721927fcebdb418b9c0ed75c67a2c |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| New file |
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| | | using UnityEngine; |
| | | using System.Collections; |
| | | |
| | | // A2 08 掉落背包已满 #tagSCDropPackFull
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| | |
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| | | public class HA208_tagSCDropPackFull : GameNetPackBasic {
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| | |
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| | | public HA208_tagSCDropPackFull () {
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| | | _cmd = (ushort)0xA208;
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| | | }
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| | |
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| | | public override void ReadFromBytes (byte[] vBytes) {
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| | | }
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| | |
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| | | }
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| New file |
| | |
| | | fileFormatVersion: 2 |
| | | guid: 2a8288e7610ae7e4399cf903530bf2a4 |
| | | MonoImporter: |
| | | externalObjects: {} |
| | | serializedVersion: 2 |
| | | defaultReferences: [] |
| | | executionOrder: 0 |
| | | icon: {instanceID: 0} |
| | | userData: |
| | | assetBundleName: |
| | | assetBundleVariant: |
| | |
| | | return; |
| | | |
| | | int cnt = items.Count; |
| | | needMoreDrop = cnt == 20; |
| | | needMoreDrop = cnt >= PackManager.Instance.GetPackMaxCount(PackType.DropItem); |
| | | |
| | | //构建所有物品 |
| | | foreach (var item in items) |