| Main/Core/GameEngine/Launch/InitSettingTask.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Core/GameEngine/Launch/LaunchInHot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Guild/GuildBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Guild/GuildHawkerNoCutCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Guild/GuildHawkerWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroBestWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroLVBreakSuccessWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroLVBreakWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HeroUI/HeroTrainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/InternalAffairs/AffairBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/InternalAffairs/FuncNPCManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/MainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Sound/SoundPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/GameEngine/Launch/InitSettingTask.cs
@@ -14,6 +14,7 @@ { ShaderUtility.InitGlobalParams(); // SoundPlayer.CreateSoundPlayer(); SoundPlayer.Instance.Init(); //SoundPlayer.Instance.PlayLoginMusic(); SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume()); Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -25,7 +25,6 @@ System.Net.ServicePointManager.DefaultConnectionLimit = 100;//设置http最大连接数 Application.backgroundLoadingPriority = ThreadPriority.High; Screen.sleepTimeout = SleepTimeout.NeverSleep; SoundPlayer.Instance.Init(); SDKUtils.Instance.Init(); //原sdk接口 if (!AssetSource.isUseAssetBundle) Main/System/Guild/GuildBaseWin.cs
@@ -1,5 +1,7 @@ using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using UnityEngine.UI; @@ -21,6 +23,19 @@ [SerializeField] Button requestBtn; //NPC对话相关 [Header("行商必须放第一个")] [SerializeField] HeroSkinModel[] funcNPCs; [SerializeField] Transform[] talkRects; [SerializeField] Text[] talkTexts; //行商特殊处理 [SerializeField] Transform hawkerRect; [SerializeField] Transform pos1; [SerializeField] Transform pos2; [SerializeField] UIHeroController hawkerModel; protected override void InitComponent() { guildBtn.AddListener(() => @@ -39,6 +54,7 @@ StoreModel.Instance.selectStoreFuncType = StoreFunc.Guild; UIManager.Instance.OpenWindow<StoreBaseWin>(); }); InitHawker(); } @@ -47,6 +63,7 @@ if (PlayerDatas.Instance.fairyData.fairy == null) return; GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent; Display(); } @@ -54,6 +71,7 @@ protected override void OnPreClose() { GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent; } @@ -65,7 +83,7 @@ void OnSecondEvent() { ShowHawkerTime(); ShowHawkerTime(true); } void ShowGuildInfo() @@ -86,7 +104,7 @@ UIManager.Instance.OpenWindow<GuildHawkerWin>(); } void ShowHawkerTime() void ShowHawkerTime(bool modelPlay = false) { var toTenSeconds = TimeUtility.GetToTheHourSeconds(); if (toTenSeconds > 0) @@ -95,12 +113,80 @@ guildHawkerInfo.SetActive(true); var addStr = new string('.', (int)Time.time % 4); guildHawkerInfo.text = Language.Get("Guild_72") + addStr; if (modelPlay) HawkerMove(false); } else { guildHawkerTimeText.text = TimeUtility.SecondsToHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds); guildHawkerInfo.SetActive(false); if (modelPlay) HawkerMove(true); } } void InitHawker() { if (FuncNPCManager.Instance.isHawkerStandBy) { hawkerRect.localPosition = pos1.localPosition; } else { hawkerRect.localPosition = pos2.localPosition; } hawkerModel.PlayAnimation("idle", true); } //isShow true走出来,false走出去 void HawkerMove(bool isShow) { if (isShow == FuncNPCManager.Instance.isHawkerShowNow) { return; } FuncNPCManager.Instance.isHawkerShowNow = isShow; hawkerModel.PlayAnimation("zoulu", true); FuncNPCManager.Instance.isHawkerStandBy = false; hawkerModel.transform.localScale = new Vector3(isShow ? hawkerModel.transform.localScale.x : -hawkerModel.transform.localScale.x, hawkerModel.transform.localScale.y, hawkerModel.transform.localScale.z); hawkerRect.DOLocalMove(isShow ? pos1.localPosition : pos2.localPosition, 1f).onComplete = () => { hawkerModel.PlayAnimation("idle", true); FuncNPCManager.Instance.isHawkerStandBy = isShow; }; } //NPC对话相关 void OnFiveSecondEvent() { var index = FuncNPCManager.Instance.GetRandomGuildNpcTalk(); if (index == -1) { return; } var talk = FuncNPCManager.Instance.GetGuildTalk(funcNPCs[index].heroSkinID); if (talk != null) { talkTexts[index].text = Language.Get(talk); talkRects[index].SetActive(true); } var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("hanhua", true); Talk(index).Forget(); } async UniTask Talk(int index) { await UniTask.Delay(5000); talkRects[index].SetActive(false); var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("idle", true); } } Main/System/Guild/GuildHawkerNoCutCell.cs
@@ -15,7 +15,7 @@ { var fairyMember = GuildManager.Instance.tmpNoCutMembers[id]; nameText.text = fairyMember.Name; timeText.text = fairyMember.OffTime != 0 ? UIHelper.GetFadeTime((uint)fairyMember.OffTime) + Language.Get("L1026") : string.Empty; timeText.text = fairyMember.OffTime != 0 ? UIHelper.GetFadeTime((uint)fairyMember.OffTime) + Language.Get("L1026") : Language.Get("L1025"); } Main/System/Guild/GuildHawkerWin.cs
@@ -17,7 +17,7 @@ [SerializeField] Button cutBtn; [SerializeField] Text cutText; [SerializeField] Text timeText; [SerializeField] UIHeroController heroController; @@ -38,6 +38,7 @@ scroller.OnRefreshCell += OnRefreshCell; GuildManager.Instance.UpdateZhenbaogeEvent += OnPlayerZBGEvent; GlobalTimeEvent.Instance.secondEvent += OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent += OnFiveSecondEvent; Display(); CreateScroller(); @@ -55,6 +56,7 @@ scroller.OnRefreshCell -= OnRefreshCell; GuildManager.Instance.UpdateZhenbaogeEvent -= OnPlayerZBGEvent; GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent; GlobalTimeEvent.Instance.fiveSecondEvent -= OnFiveSecondEvent; } void OnSecondEvent() @@ -62,6 +64,12 @@ timeText.text = Language.Get("Guild_74", TimeUtility.SecondsToShortDHMS((int)(TimeUtility.GetTodayEndTime() - TimeUtility.ServerNow).TotalSeconds)); } int index = 0; void OnFiveSecondEvent() { index++; heroController.PlayAnimation(index % 2 == 0 ? "idle" : "hanhua", true); } void OnRefreshCell(ScrollerDataType type, CellView cell) { var _cell = cell as GuildHawkerCutCell; Main/System/HeroUI/HeroBestWin.cs
@@ -367,13 +367,13 @@ if (i < breakLevel) { nameText.text = Language.Get("herocard63", i + 1); descText.text = string.Join(Language.Get("L1112"), attrStrArr); descText.text = string.Join("\n", attrStrArr); } else { //置灰 nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard63", i + 1)); descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join(Language.Get("L1112"), attrStrArr))); descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join("\n", attrStrArr))); } } Main/System/HeroUI/HeroLVBreakSuccessWin.cs
@@ -84,7 +84,7 @@ var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID); attrStrArr.Add(Language.Get("L1039", skill.SkillName) + skill.Description); } potentialText.text = Language.Get("L1100", Language.Get("herocard56"), string.Join(Language.Get("L1112"), attrStrArr)); potentialText.text = Language.Get("L1100", Language.Get("herocard56"), string.Join("\n", attrStrArr)); } } Main/System/HeroUI/HeroLVBreakWin.cs
@@ -96,7 +96,7 @@ Debug.LogError("未配置技能" + nextQualityBreakConfig.SkillID); } } potentialText.text = Language.Get("L1100", Language.Get("herocard56"), string.Join(Language.Get("L1112"), attrStrArr)); potentialText.text = Language.Get("L1100", Language.Get("herocard56"), string.Join("\n", attrStrArr)); } void BreakLV() Main/System/HeroUI/HeroTrainWin.cs
@@ -586,13 +586,13 @@ if (i < hero.breakLevel) { nameText.text = Language.Get("herocard63", i + 1); descText.text = string.Join(Language.Get("L1112"), attrStrArr); descText.text = string.Join("\n", attrStrArr); } else { //置灰 nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard63", i + 1)); descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join(Language.Get("L1112"), attrStrArr))); descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join("\n", attrStrArr))); } } Main/System/InternalAffairs/AffairBaseWin.cs
@@ -164,7 +164,7 @@ async UniTask Talk(int index) { await UniTask.Delay(4500); await UniTask.Delay(5000); talkRects[index].SetActive(false); var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("idle", true); Main/System/InternalAffairs/FuncNPCManager.cs
@@ -1,6 +1,5 @@ using System.Collections.Generic; using System.Linq; using Codice.Client.Common; using LitJson; using UnityEngine; @@ -17,6 +16,10 @@ public List<int> guildTalkIndexList = new List<int>(); public float lastGuildTalkTime; public int lastGuildRandomIndex; //行商特殊处理 public bool isHawkerShowNow = false; //行商状态,true 行商走出来和站岗中,false 行商走出去和外出中 public bool isHawkerStandBy = false; //行商状态,true 行商站岗中,只有true才能参与喊话;移动或者消失都为false public override void Init() @@ -70,9 +73,28 @@ public int GetRandomGuildNpcTalk() { int index = Random.Range(0, guildTalkIndexList.Count); //行商特殊处理,行商非站岗中不参与喊话 int index; if (isHawkerStandBy) { index = Random.Range(0, guildTalkIndexList.Count); } else { if (guildTalkIndexList.Count == 1) { return -1; } index = Random.Range(1, guildTalkIndexList.Count); } if (index == lastGuildRandomIndex) { if (guildTalkIndexList.Count == 1) { //只有一个的情况 lastGuildRandomIndex = -1; return -1; } index = (index + 1) % guildTalkIndexList.Count; } lastGuildRandomIndex = index; @@ -88,5 +110,14 @@ } return null; } public string GetGuildTalk(int skinID) { if (guildNpcTalkDic.ContainsKey(skinID)) { return guildNpcTalkDic[skinID][Random.Range(0, guildNpcTalkDic[skinID].Length)]; } return null; } } Main/System/Main/MainWin.cs
@@ -195,6 +195,7 @@ { if (currentSubUI != null && currentSubUI.name == "HomeWin") { fightEffect.Play(); //手动自动一起处理 AutoFightModel.Instance.StartFight(); } @@ -350,7 +351,8 @@ { if (isfighting) { fightEffect.Play(); if (!fightEffect.isPlaying) fightEffect.Play(); nextCantAttackMask.localScale = Vector3.zero; cdTween.SetStartState(); cdTween.Play(() => Main/System/Sound/SoundPlayer.cs
@@ -89,6 +89,7 @@ m_Instance.name = "SoundPlayer"; m_Instance.SetActive(true); DontDestroyOnLoad(gameObject); Debug.Log("CreateSoundPlayer"); } public void PlayBackGroundMusic(int _audioId)