| Main/Core/GameEngine/Launch/LaunchInHot.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/Main.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -22,20 +22,6 @@ void Start() { #if !UNITY_EDITOR if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") || LocalSave.GetString("#@#BrancH") != string.Empty) { Debug.unityLogger.logEnabled = true; } else { Debug.unityLogger.logEnabled = false; } #endif System.Net.ServicePointManager.DefaultConnectionLimit = 100;//设置http最大连接数 Application.backgroundLoadingPriority = ThreadPriority.High; Screen.sleepTimeout = SleepTimeout.NeverSleep; Main/Main.cs
@@ -120,6 +120,21 @@ ClearGameData(); //销毁所有战场 BattleManager.Instance.DestroyAllBattleField(); //游戏内日志关闭 #if !UNITY_EDITOR if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") || LocalSave.GetString("#@#BrancH") != string.Empty) { Debug.unityLogger.logEnabled = true; } else { Debug.unityLogger.logEnabled = false; } #endif } private static void ReleaseMgrs()