| | |
| | | }
|
| | | else
|
| | | {
|
| | | if (oldEquip.guid == EquipModel.Instance.selectFloorEquip.guid)
|
| | | {
|
| | | Debug.LogError("Display: 新旧装备相同GUID 客户端主动删除背包物品索引=" + EquipModel.Instance.selectFloorEquip.gridIndex);
|
| | | PackManager.Instance.GetSinglePack(PackType.DropItem).RemoveItem(EquipModel.Instance.selectFloorEquip.gridIndex);
|
| | | CloseWindow();
|
| | | return;
|
| | | }
|
| | | oldEquipObj.SetActive(true);
|
| | | newEquipObj.SetActive(true);
|
| | | oldEquipObj.Display(oldEquip, false);
|
| | |
| | | { |
| | | m_NowChallengeCount = value; |
| | | lastChallengeTime = value == 0 ? 0 : Time.time; |
| | | Debug.Log($"当前在主线Boss战败了{m_NowChallengeCount}次,上次战败时间是{lastChallengeTime}"); |
| | | // Debug.Log($"当前在主线Boss战败了{m_NowChallengeCount}次,上次战败时间是{lastChallengeTime}"); |
| | | if (m_NowChallengeCount >= tryChallengeCount) |
| | | { |
| | | m_NowChallengeCount = -1; //代表停止继续挑战 |
| | | m_NowChallengeCount = -1; //代表停止继续挑战BOSS, 但不是停止战斗 |
| | | } |
| | | } |
| | | } |
| | |
| | | get |
| | | { |
| | | int value = QuickSetting.Instance.GetQuickSettingValue<int>(QuickSettingType.AutoFight_TryChallengeCount, 0); |
| | | return Math.Min(Math.Max(value, 1), maxCost); |
| | | return Math.Min(Math.Max(value, 1), maxTryChallengeCount); |
| | | } |
| | | set |
| | | { |