| Main/Config/Configs/FightPowerRatioConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Main/FightPowerManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Config/Configs/FightPowerRatioConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: YYL // [ Date ]: 2025年11月17日 // [ Date ]: Tuesday, January 6, 2026 //-------------------------------------------------------- using System.Collections.Generic; @@ -60,6 +60,10 @@ public float QunFinalDamPerDefRatio; public float PVPDamPerRatio; public float PVPDamPerDefRatio; public float GuanchuanRatio; public float GuanchuanDefRatio; public float ZhaojiaRatio; public float ZhaojiaDefRatio; public override int LoadKey(string _key) { @@ -158,6 +162,14 @@ float.TryParse(tables[42],out PVPDamPerRatio); float.TryParse(tables[43],out PVPDamPerDefRatio); float.TryParse(tables[44],out GuanchuanRatio); float.TryParse(tables[45],out GuanchuanDefRatio); float.TryParse(tables[46],out ZhaojiaRatio); float.TryParse(tables[47],out ZhaojiaDefRatio); } catch (Exception exception) { Main/System/Main/FightPowerManager.cs
@@ -90,6 +90,12 @@ private const string CURE_PER_DEF_RATIO = "CurePerDefRatio"; private const string PVP_DAM_PER_RATIO = "PVPDamPerRatio"; private const string PVP_DAM_PER_DEF_RATIO = "PVPDamPerDefRatio"; private const string GUANCHUAN_RATIO = "GuanchuanRatio"; private const string GUANCHUAN_DEF_RATIO = "GuanchuanDefRatio"; private const string ZHAOJIA_RATIO = "ZhaojiaRatio"; private const string ZHAOJIA_DEF_RATIO = "ZhaojiaDefRatio"; private const string PLAYER_LV = "PlayerLV"; private const string OFFICIAL_LV = "OfficialLV"; private const string SKILL_POWER = "SkillPower"; @@ -535,6 +541,11 @@ fightPowerVariables[CURE_PER_DEF_RATIO] = fightPowerRatioConfig.CurePerDefRatio; fightPowerVariables[PVP_DAM_PER_RATIO] = fightPowerRatioConfig.PVPDamPerRatio; fightPowerVariables[PVP_DAM_PER_DEF_RATIO] = fightPowerRatioConfig.PVPDamPerDefRatio; fightPowerVariables[GUANCHUAN_RATIO] = fightPowerRatioConfig.GuanchuanRatio; fightPowerVariables[GUANCHUAN_DEF_RATIO] = fightPowerRatioConfig.GuanchuanDefRatio; fightPowerVariables[ZHAOJIA_RATIO] = fightPowerRatioConfig.ZhaojiaRatio; fightPowerVariables[ZHAOJIA_DEF_RATIO] = fightPowerRatioConfig.ZhaojiaDefRatio; long fightPower = (long)FightPowerFormula.GetFightPower(fightPowerVariables); #if UNITY_EDITOR