197 子 【内政】淘金系统 / 【内政】淘金系统-客户端
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| | | Action<bool> OnComplete; |
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| | | public void Init(GoldRushPosEvent[] _leaderPathPointArr, float waitTime, int _tendID, bool isBack, Action<bool> _OnComplete) |
| | | public void Init(GoldRushPosEvent[] _leaderPathPointArr, float waitTime, int _tendID, int index, bool isBack, Action<bool> _OnComplete) |
| | | { |
| | | tendID = _tendID; |
| | | leaderPathPointArr = _leaderPathPointArr; |
| | |
| | | leaderPathPointArr[leaderPathPointArr.Length - 1].transform.localPosition; |
| | | OnComplete = _OnComplete; |
| | | this.SetActive(true); |
| | | leader.Create(GoldRushManager.Instance.GetRandommSkinID(), leaderScale); |
| | | leader.Create(GoldRushManager.Instance.GetRandommSkinID(GoldRushManager.Instance.GetCampLastGoldID(tendID), index), leaderScale); |
| | | Go(waitTime, isBack).Forget(); |
| | | } |
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| | |
| | | using System;
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| | | using System;
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| | | using LitJson;
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| | | using System.Collections.Generic;
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| | |
| | | public int housekeeperEndTime; // 自动管家到期时间戳,有值同时也代表免费试用已使用
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| | | public byte[] warehouseIDList; //完成的,包含0空,主要用于领取的索引
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| | | public Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp> campInfoDict = new Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp>();
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| | | public Dictionary<int, int> tmpCampIDToGoldID = new Dictionary<int, int>(); //最后一次营地淘金对应的物品,纯粹用于显示模型
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| | | public event Action<int> OnGoldRushCampEvent; //服务端通知营地信息
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| | | public event Action OnGoldRushInfoEvent;
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| | | }
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| | | public int GetRandommSkinID()
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| | | public int GetRandommSkinID(int goldID, int index)
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| | | {
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| | | return skinIDs[(goldID % skinIDs.Count + index) % skinIDs.Count]; ;
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| | | //从已解锁中随机
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| | | return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
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| | | // return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
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| | | }
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| | | void RefreshUnLockSkinID()
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| | |
| | | {
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| | | for (int i = 0; i < netPack.CampCnt; i++)
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| | | {
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| | | campInfoDict[netPack.CampList[i].CampID] = netPack.CampList[i]; ;
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| | | campInfoDict[netPack.CampList[i].CampID] = netPack.CampList[i];
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| | | if (netPack.CampList[i].GoldID != 0)
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| | | { |
| | | tmpCampIDToGoldID[netPack.CampList[i].CampID] = netPack.CampList[i].GoldID;
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| | | }
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| | | OnGoldRushCampEvent?.Invoke(netPack.CampList[i].CampID);
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| | |
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| | | }
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| | | UpdateRedpoint();
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| | |
| | | return 0;
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| | | }
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| | | public int GetCampLastGoldID(int campID)
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| | | {
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| | | if (tmpCampIDToGoldID.ContainsKey(campID))
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| | | {
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| | | return tmpCampIDToGoldID[campID];
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| | | }
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| | | return 0;
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| | | }
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| | |
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| | | //获取营地工人
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| | | public int GetCampWorkerCnt(int campID)
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| | | {
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| | |
| | | float waitTime = i * 0.6f; |
| | | var newLeader = RequestLeader(); |
| | | workingLeaderList.Add(newLeader); |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, false, (bool value) => |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, i, false, (bool value) => |
| | | { |
| | | if (!value) |
| | | { |
| | |
| | | float waitTime = i * 0.6f; |
| | | var newLeader = RequestLeader(); |
| | | callBackLeaderList.Add(newLeader); |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, true, (bool value) => |
| | | newLeader.Init(leaderPathPointArr, waitTime, campID, i, true, (bool value) => |
| | | { |
| | | if (value) |
| | | { |
| | |
| | | if (i < workCnt) |
| | | { |
| | | heroModels[i].SetActive(true); |
| | | var skinID = GoldRushManager.Instance.skinIDs[(goldID % skinCnt + i) % skinCnt]; |
| | | var skinID = GoldRushManager.Instance.GetRandommSkinID(goldID, i); |
| | | heroModels[i].Create(skinID, 0.5f); |
| | | } |
| | | else |