218 首充-客户端 死亡时弹首充优化,移除不必要的传参
| | |
| | | { |
| | | FirstChargeManager.Instance.SetLocalFail(); |
| | | } |
| | | FirstChargeManager.Instance.TryPopWin("ArenaBattleFailWin"); |
| | | FirstChargeManager.Instance.TryPopWin(); |
| | | } |
| | | |
| | | protected override void OnPreClose() |
| | |
| | | } |
| | | |
| | | //所有的战斗死亡弹首充,置顶在战斗失败界面上即可,若首充充完则无须响应,不会死亡的不需要 |
| | | public void TryPopWin(string battleName) |
| | | public void TryPopWin() |
| | | { |
| | | if (battleName == null || battleName == string.Empty) |
| | | return; |
| | | if (battleName == BattleConst.TianziBillboradBattleField) |
| | | return; |
| | | if (!IsFuncOpen()) |
| | | return; |
| | | if (!TryGetUnBuyFirstId(out int firstId)) |
| | |
| | | { |
| | | FirstChargeManager.Instance.SetLocalFail(); |
| | | } |
| | | FirstChargeManager.Instance.TryPopWin("BattleFailWin"); |
| | | FirstChargeManager.Instance.TryPopWin(); |
| | | } |
| | | |
| | | |
| | |
| | | { |
| | | FirstChargeManager.Instance.SetLocalFail(); |
| | | } |
| | | FirstChargeManager.Instance.TryPopWin("BoneBattleFailWin"); |
| | | FirstChargeManager.Instance.TryPopWin(); |
| | | } |
| | | |
| | | |