| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class HeroDebutSkinWin : UIBase |
| | | { |
| | | [SerializeField] float modelScale = 1f; |
| | | [SerializeField] ImageEx bgImage; |
| | | [SerializeField] RawImage bgImage; |
| | | [SerializeField] ImageEx heroNameImage; |
| | | [SerializeField] ImageEx skinInfoImage; |
| | | [SerializeField] ImageEx awardBgImage; |
| | |
| | | if (!RechargeManager.Instance.TryGetRechargeCount(ctgId, out var rechargeCount)) return; |
| | | if (!RechargeManager.Instance.TryGetRechargeItem(ctgId, out var rechargeItemList)) return; |
| | | |
| | | bgImage.SetSprite(skinArtConfig.BGImage); |
| | | bgImage.SetNativeSize(); |
| | | bgImage.SetTexture2D(skinArtConfig.BGImage); |
| | | |
| | | heroNameImage.SetSprite(skinArtConfig.HeroNameImage); |
| | | heroNameImage.SetNativeSize(); |