| Main/System/HeroUI/HeroUIManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/HeroUI/HeroUIManager.cs
@@ -588,7 +588,14 @@ { if (GetFuncState(hero) > 0) { redpoint.state = RedPointState.Simple; if (PlayerDatas.Instance.baseData.realmLevel >= 1) { redpoint.state = RedPointState.GetReward; } else { redpoint.state = RedPointState.Simple; } continue; } }