| Main/System/Gubao/GubaoCallWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Gubao/GubaoManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/Gubao/GubaoSuiteListWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Main/System/HappyXB/HappyXBModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Gubao/GubaoCallWin.cs
@@ -89,6 +89,8 @@ // GubaoManager.Instance.clickCallEvent -= clickCallEvent; } //优先古宝表现 void ShowVenderTalk(int quality) { if (quality == 0) @@ -99,8 +101,18 @@ } else { talkText.text = Language.Get("GubaoResultTalk" + quality); roleModel.Play(GubaoManager.Instance.emojiDict[quality]); if (quality >= 10) { //物品品质 quality = quality / 10; talkText.text = Language.Get( "GubaoResultTalkItem" + quality); roleModel.Play(GubaoManager.Instance.emojiItemDict[quality]); } else { talkText.text = Language.Get( "GubaoResultTalkGB" + quality); roleModel.Play(GubaoManager.Instance.emojiGBDict[quality]); } } } @@ -160,22 +172,39 @@ } } //区分物品品质*10 和 古宝品质 //如果有古宝就不要物品品质 int GetResultQuality() { if (HappyXBModel.Instance.xbResultDict.IsNullOrEmpty()) { return 0; } int quality = 0; int gbQuality = 0; int itemQuility = 0; foreach (var item in HappyXBModel.Instance.xbResultDict.Values) { bool isGB = GubaoConfig.HasKey(item.itemId); int tmp = ItemConfig.Get(item.itemId).ItemColor; if (tmp > quality) if (isGB) { quality = tmp; if (tmp > gbQuality) { gbQuality = tmp; } } else { if (tmp > itemQuility) { itemQuility = tmp; } } } return quality; return gbQuality != 0 ? gbQuality : itemQuility * 10; } void RefreshFreeTime() Main/System/Gubao/GubaoManager.cs
@@ -36,7 +36,8 @@ public const string skipKey = "SkipGBCall"; public Dictionary<int, int> emojiDict = new Dictionary<int, int>(); //品质:emojiID顺序 public Dictionary<int, int> emojiGBDict = new Dictionary<int, int>(); //古宝品质:emojiID顺序 public Dictionary<int, int> emojiItemDict = new Dictionary<int, int>(); //古宝品质:emojiID顺序 public int maxIdleTalk = 0; public override void Init() @@ -61,8 +62,9 @@ void ParseConfig() { var config = FuncConfigConfig.Get("Gubao1"); emojiDict = ConfigParse.ParseIntDict(config.Numerical1); emojiGBDict = ConfigParse.ParseIntDict(config.Numerical1); maxIdleTalk = int.Parse(config.Numerical2); emojiItemDict = ConfigParse.ParseIntDict(config.Numerical3); } @@ -71,6 +73,8 @@ gubaoDict.Clear(); waitActiveGubao = 0; gubaoCollectDict.Clear(); suiteStarDict.Clear(); jumpSuiteID = 0; } void OnPlayerLoginOK() @@ -124,9 +128,8 @@ UIManager.Instance.OpenWindow<GubaoActiveWin>(waitActiveGubao); waitActiveGubao = 0; } UpdateRedpoint(); RefreshAllAttr(); GubaoCallRedPoint(); UpdateRedpoint(); } @@ -624,6 +627,9 @@ return cnt; } public int jumpSuiteID = 0; //套装红点跳转 Dictionary<int, int> suiteStarDict = new Dictionary<int, int>(); //套装星级 只是用于判断红点前后对比 void RefreshAllAttr() { gubaoAllAttrDict.Clear(); @@ -649,6 +655,28 @@ { continue; } //套装是否有新激活 和刷属性无关,顺便写这 if (suiteStarDict.ContainsKey(suitID)) { if (suiteStarDict[suitID] != curSuiteStar) { suiteStarDict[suitID] = curSuiteStar; if (jumpSuiteID == 0) { jumpSuiteID = suitID; } } } else { suiteStarDict[suitID] = curSuiteStar; if (jumpSuiteID == 0) { jumpSuiteID = suitID; } } var attrCfg = GubaoResonanceAttrConfig.GetConfig(suitID, curSuiteStar); if (attrCfg == null) { @@ -717,6 +745,7 @@ activeRP.state = RedPointState.None; gubaoLVRP.state = RedPointState.None; gubaoStarRP.state = RedPointState.None; gubaoSuiteRP.state = RedPointState.None; if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.GuaBao)) return; @@ -740,6 +769,10 @@ } } if (jumpSuiteID != 0) { gubaoSuiteRP.state = RedPointState.Simple; } } Main/System/Gubao/GubaoSuiteListWin.cs
@@ -45,6 +45,9 @@ } scroller.Restart(); scroller.JumpIndex(GubaoManager.Instance.jumpSuiteID - 1); GubaoManager.Instance.jumpSuiteID = 0; GubaoManager.Instance.UpdateRedpoint(); } void OnRefreshCell(ScrollerDataType type, CellView cell) Main/System/HappyXB/HappyXBModel.cs
@@ -292,6 +292,7 @@ } HeroCallRedPoint(); GubaoManager.Instance.GubaoCallRedPoint(); } public XBTypeInfo GetXBInfoByType(int type)