| Main/Utility/ShaderUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Utility/ShaderUtility.cs
@@ -19,7 +19,7 @@ { if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Sync_LoadAllAssets("Shader"); AssetBundleUtility.Instance.Sync_LoadAllAssets("Graphic/Shader"); Shader.WarmupAllShaders(); } }