Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0104_tagServerDisconnect.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/NetworkPackage/DataToCtl/AccountLoginState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/NetworkPackage/DataToCtl/RoleLoginState.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Core/NetworkPackage/GameNetSystem.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/Manager/StageManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/DisconnectHintWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/DisconnectHintWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/LoginWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/ServerForceExitHintWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Login/ServerForceExitHintWin.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/Core/NetworkPackage/DTCFile/ServerPack/H01_System/DTC0104_tagServerDisconnect.cs
@@ -13,7 +13,7 @@ { Debug.Log("DTC0104_tagServerDisconnect" + vNetData.Reason); //ServerForceExitHintWin.reason = vNetData.Reason; ServerForceExitHintWin.reason = vNetData.Reason; LoginManager.Instance.busy = false; if (VersionConfig.Get().versionAuthority == VersionAuthority.Release) { Main/Core/NetworkPackage/DataToCtl/AccountLoginState.cs
@@ -23,7 +23,7 @@ if (Time.time > overTime) { GameNetSystem.Instance.LoginOut(); // ServerForceExitHintWin.reason = 111; ServerForceExitHintWin.reason = 111; } } Main/Core/NetworkPackage/DataToCtl/ConnectedState.cs
@@ -105,7 +105,7 @@ { case NetworkReachability.NotReachable: GameNetSystem.Instance.Disconnect(); // WindowCenter.Instance.Open<DisconnectHintWin>(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); break; case NetworkReachability.ReachableViaCarrierDataNetwork: case NetworkReachability.ReachableViaLocalAreaNetwork: Main/Core/NetworkPackage/DataToCtl/RoleLoginState.cs
@@ -28,7 +28,7 @@ if (timer1 > OVERTIME_THRESHOLD_1) { GameNetSystem.Instance.Disconnect(); // WindowCenter.Instance.Open<DisconnectHintWin>(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); } @@ -36,7 +36,7 @@ if (timer2 > OVERTIME_THRESHOLD_2) { GameNetSystem.Instance.Disconnect(); // WindowCenter.Instance.Open<DisconnectHintWin>(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); } } Main/Core/NetworkPackage/GameNetSystem.cs
@@ -183,8 +183,7 @@ finally { netState = NetState.DisConnected; // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); // loginModel.busy = false; LoginManager.Instance.busy = false; } } @@ -208,21 +207,16 @@ finally { netState = NetState.AccountLogin; // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); // loginModel.busy = false; // loginModel.ReAccountLogin(); LoginManager.Instance.busy = false; LoginManager.Instance.ReAccountLogin(); } } public void LoginOut() { // if (CameraController.Instance != null) // CameraController.Instance.SetInGame(false); // DTC0102_tagCDBPlayer.isAfterPlayerDataInitialize = false; try { // ynmbxxjUtil.Instance.RoleLoginOut(); SDKUtils.Instance.RoleLoginOut(); if (mainSocket != null) { @@ -238,31 +232,11 @@ finally { netState = NetState.NerverConnect; // TODO YYL // var loginModel = ModelCenter.Instance.GetModel<LoginModel>(); // loginModel.busy = false; LoginManager.Instance.busy = false; // StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand() // { // toMapId = 1, // toLineId = 0, // needEmpty = false, // needLoadResource = true, // serverType = ServerType.Main, // isClientLoadMap = true // }); // //CameraManager.uiCamera.clearFlags = CameraClearFlags.SolidColor; // //GameObject obj = GameObject.Find("NormalCanvas"); // //int count = obj.transform.childCount; // //for (int i = count - 1; i >= 0; --i) // //{ // // //Debug.LogError(obj.transform.GetChild(i).name); // // GameObject.Destroy(obj.transform.GetChild(i).gameObject); // //} // //SceneManager.LoadScene("Empty"); StageManager.Instance.ReturnToLoginScene(); NetLinkWin.Hide(); // DTC0403_tagPlayerLoginLoadOK.neverLoginOk = true; } } Main/Manager/StageManager.cs
@@ -52,6 +52,23 @@ UIManager.Instance.OpenWindow<LoginWin>(); } // 返回登录界面 如断线 public void ReturnToLoginScene() { UIManager.Instance.DestroyAllUI(); SceneManager.LoadSceneAsync("Login"); currentStage = StageName.Login; UIManager.Instance.OpenWindow<LaunchBackGroundWin>(); UIManager.Instance.OpenWindow<LoginWin>(); if (ServerForceExitHintWin.reason != 0) { UIManager.Instance.OpenWindow<ServerForceExitHintWin>(); } } protected float GetManagerRequestDataProgress() { if (Main.managers.Count == 0) Main/System/Login/DisconnectHintWin.cs
New file @@ -0,0 +1,83 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, November 20, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class DisconnectHintWin : UIBase { [SerializeField] Text m_Content; [SerializeField] Button m_Confirm; [SerializeField] Button m_Cancel; #region Built-in protected override void InitComponent() { m_Cancel.AddListener(Cancel); m_Confirm.AddListener(Confirm); } protected override void OnPreOpen() { if (StageManager.Instance.currentStage == StageName.Login) { m_Content.text = Language.Get("Disconnected_2"); } else { m_Content.text = Language.Get("Disconnected_1"); } } #endregion private void Confirm() { switch (Application.internetReachability) { case NetworkReachability.NotReachable: GameNetSystem.Instance.LoginOut(); ServerForceExitHintWin.reason = 111; break; case NetworkReachability.ReachableViaCarrierDataNetwork: case NetworkReachability.ReachableViaLocalAreaNetwork: if (StageManager.Instance.currentStage == StageName.Login) { LoginManager.Instance.busy = false; LoginManager.Instance.AccountLogin(LoginManager.Instance.accountBuf, LoginManager.Instance.ipBuf, LoginManager.Instance.portBuf, LoginManager.Instance.gamePortBuf); } else { GameNetSystem.Instance.Reconnect(); } break; } CloseWindow(); } private void Cancel() { if (!(StageManager.Instance.currentStage == StageName.Login)) { GameNetSystem.Instance.LoginOut(); } CloseWindow(); } } Main/System/Login/DisconnectHintWin.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: be709efee6ede2040a38bc53c2342fcc MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: Main/System/Login/LoginWin.cs
@@ -260,16 +260,6 @@ } //protected void QQLogin() //{ // SDKUtils.Instance.TencentLogin("Login"); //} //protected void WXLogin() //{ // SDKUtils.Instance.TencentLogin("Loginwx"); //} private void OpenServerListWin() { UIManager.Instance.OpenWindow<ServerListWin>(); Main/System/Login/ServerForceExitHintWin.cs
New file @@ -0,0 +1,65 @@ //-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, December 16, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ServerForceExitHintWin : UIBase { public static int reason = 0; [SerializeField] Text m_Reason; [SerializeField] Button m_Confirm; #region Built-in protected override void InitComponent() { m_Confirm.AddListener(ReturnToLogin); } protected override void OnPreOpen() { var kickConfig = KickOutReasonConfig.Get(reason); m_Reason.text = kickConfig == null ? "" : kickConfig.kickout; } protected override void OnPreClose() { } #endregion private void ReturnToLogin() { reason = 0; CloseWindow(); switch (VersionConfig.Get().versionAuthority) { case VersionAuthority.InterTest: GameNotice.OpenGameNotice(); break; case VersionAuthority.Release: if (!VersionConfig.Get().isBanShu) { if (!LoginManager.Instance.sdkLogined) { SDKUtils.Instance.FreePlatformLogin(); } } break; } } } Main/System/Login/ServerForceExitHintWin.cs.meta
New file @@ -0,0 +1,11 @@ fileFormatVersion: 2 guid: 5c32599cf6864744e96d2a540d3a159c MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant: