| | |
| | | int itemCellIndex = i; |
| | | itemCell.SetActive(true); |
| | | itemCell.Init(new ItemCellModel(rewardArr[i][0], true, rewardArr[i][1])); |
| | | itemCell.button.SetListener(() => ItemTipUtility.Show(rewardArr[itemCellIndex][0], true)); |
| | | itemCell.button.SetListener(() => ItemTipUtility.Show(rewardArr[itemCellIndex][0])); |
| | | } |
| | | else |
| | | { |
| | |
| | | int itemCellIndex = i; |
| | | itemCell.SetActive(true); |
| | | itemCell.Init(new ItemCellModel(rewards[i][0], true, rewards[i][1])); |
| | | itemCell.button.SetListener(() => ItemTipUtility.Show(rewards[itemCellIndex][0], true)); |
| | | itemCell.button.SetListener(() => ItemTipUtility.Show(rewards[itemCellIndex][0])); |
| | | } |
| | | else |
| | | { |
| | |
| | | itemCells[i].Init(new ItemCellModel(items[i][0], true, items[i][1])); |
| | | itemCells[i].button.SetListener(() => |
| | | { |
| | | ItemTipUtility.Show(items[index][0], true); |
| | | ItemTipUtility.Show(items[index][0]); |
| | | }); |
| | | } |
| | | else |
| | |
| | | } |
| | | else |
| | | { |
| | | ItemTipUtility.Show(itemId, true); |
| | | ItemTipUtility.Show(itemId); |
| | | } |
| | | } |
| | | |