Main/System/Battle/ArenaBattleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Battle/BattleManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/ChallengeTab/ChallengeTabWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
Main/System/Main/MainWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Main/System/Battle/ArenaBattleWin.cs
@@ -1,4 +1,5 @@ using System.Collections.Generic; using System; using System.Collections.Generic; using LitJson; using UnityEngine; using UnityEngine.UI; @@ -71,6 +72,7 @@ { base.OnPreOpen(); // SetBattleField(BattleManager.Instance.storyBattleField); MainWin.TabChangeEvent += OnTabChangeEvent; BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField; EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken); EventBroadcast.Instance.AddListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd); @@ -81,11 +83,18 @@ { base.OnPreClose(); UIManager.Instance.CloseWindow<BattleHUDWin>(); MainWin.TabChangeEvent -= OnTabChangeEvent; BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField; EventBroadcast.Instance.RemoveListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken); EventBroadcast.Instance.RemoveListener<string, JsonData>(EventName.BATTLE_END, OnBattleEnd); //UIManager.Instance.OpenWindow<MainWin>(0); } private void OnTabChangeEvent() { UIManager.Instance.CloseWindow<ArenaBattleWin>(true); } private void OnBattleEnd(string guid, JsonData endData) { if (battleField != null && guid == battleField.guid) Main/System/Battle/BattleManager.cs
@@ -576,4 +576,24 @@ return null; } /// <summary> /// 检查是否有非主线战斗(如竞技场、白骨等)正在进行 /// </summary> /// <returns>如果有任何非主线战斗且未结束,则返回true</returns> public bool IsOtherBattleInProgress() { foreach (var kvp in battleFields) { BattleField battleField = kvp.Value; // 检查战场是否有效且尚未结束 if (battleField == null || battleField.IsBattleFinish) continue; // MapID 1 (StoryBattleField) 和 2 (StoryBossBattleField) 都是主线 if (battleField.MapID == 1 || battleField.MapID == 2) continue; return true; } return false; } } Main/System/ChallengeTab/ChallengeTabWin.cs
@@ -90,7 +90,20 @@ UIManager.Instance.CloseWindow<ChallengeTabWin>(); if (!FuncOpen.Instance.IsFuncOpen(funcId, true)) return; UIManager.Instance.OpenWindow<ArenaWin>(); BattleField arenaBattle = BattleManager.Instance.GetBattleFieldByMapID(3); if (arenaBattle != null) { ArenaBattleWin fsBattleWin = UIManager.Instance.GetUI<ArenaBattleWin>(); if (null == fsBattleWin) { fsBattleWin = UIManager.Instance.OpenWindow<ArenaBattleWin>(); } fsBattleWin.SetBattleField(arenaBattle); } else { UIManager.Instance.OpenWindow<ArenaWin>(); } }); } Main/System/Main/MainWin.cs
@@ -27,10 +27,12 @@ [SerializeField] UIEffectPlayer fightEffect; [SerializeField] UIEffectPlayer openCloseAnim; [SerializeField] FillTween cdTween; int index = 0; public bool isFirstOpen = true; //首次打开 public Text hammerText; public static event Action TabChangeEvent; protected override void InitComponent() { base.InitComponent(); @@ -43,6 +45,7 @@ UpdateCurrency(); UpdatePlayerInfo(); RefreshFightBtn(); DisplayTopBar(index); } protected override void OnPreOpen() @@ -50,6 +53,8 @@ PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; AutoFightModel.Instance.OnFightEvent += OnSkillCast; ChallengeTabWin.OnCloseChallengeTabWin += OnCloseChallengeTabWin; BattleManager.Instance.onBattleFieldCreate += OnBattleFieldCreate; BattleManager.Instance.onBattleFieldDestroy += OnBattleFieldDestroy; base.OnPreOpen(); // 刷新UI @@ -61,7 +66,19 @@ PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; AutoFightModel.Instance.OnFightEvent -= OnSkillCast; ChallengeTabWin.OnCloseChallengeTabWin -= OnCloseChallengeTabWin; BattleManager.Instance.onBattleFieldCreate -= OnBattleFieldCreate; BattleManager.Instance.onBattleFieldDestroy -= OnBattleFieldDestroy; base.OnPreClose(); } private void OnBattleFieldCreate(string guid, BattleField battleField) { Refresh(); } private void OnBattleFieldDestroy(string guid, BattleField battleField) { Refresh(); } private void OnCloseChallengeTabWin() @@ -82,8 +99,37 @@ tabButtons[functionOrder].SelectBtn(); } public void DisplayTopBar(int index) { bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress(); switch (index) { case 0: case 2: topBar.SetActive(true); break; case 1: case 4: topBar.SetActive(false); break; case 3: topBar.SetActive(!isOtherBattleInProgress); break; default: topBar.SetActive(true); break; } } protected override void SelectBottomTab(int index) { bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress(); if (isOtherBattleInProgress) { // 如果正在非主线战斗中,没满足解锁条件则不允许切换 } DisplayTopBar(index); if (index == 3) { //挑战特殊显示逻辑 @@ -91,7 +137,8 @@ return; } topBar.SetActive(index == 0 || index == 2); // 如果点击当前已选中的标签,不做处理 if (functionOrder == index && currentSubUI != null) { @@ -107,6 +154,8 @@ // 根据选中的标签打开对应的界面 OpenSubUIByTabIndex(); TabChangeEvent?.Invoke(); } //战斗按钮动画 @@ -187,6 +236,9 @@ /// </summary> protected override void OnTabButtonClicked(int index) { this.index = index; if (index == 0) { if (currentSubUI != null && currentSubUI.name == "HomeWin") @@ -201,8 +253,6 @@ UIManager.Instance.OpenWindow<GuildJoinWin>(); return; } SelectBottomTab(index); }