lcy
28 分钟以前 0bafb22817eadd51d0cf54d34e320e833a0fcd97
136 战锤秘境 更换战场界面
1个文件已修改
2个文件已添加
180 ■■■■■ 已修改文件
Main/System/Battle/BattleField/BoneBattleField.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BoneFieldBattleWin.cs 165 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BoneFieldBattleWin.cs.meta 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Main/System/Battle/BattleField/BoneBattleField.cs
@@ -122,10 +122,10 @@
    public override void ShowWindow(HB424_tagSCTurnFightInit vNetData)
    {
        StoryBossBattleWin fsBattleWin = UIManager.Instance.GetUI<StoryBossBattleWin>();// as FullScreenBattleWin;
        BoneFieldBattleWin fsBattleWin = UIManager.Instance.GetUI<BoneFieldBattleWin>();// as FullScreenBattleWin;
        if (null == fsBattleWin)
        {
            fsBattleWin = UIManager.Instance.OpenWindow<StoryBossBattleWin>();
            fsBattleWin = UIManager.Instance.OpenWindow<BoneFieldBattleWin>();
        }
        fsBattleWin.SetBattleField(this);
        UIManager.Instance.CloseWindow<BoneFieldWin>();
Main/System/Battle/BoneFieldBattleWin.cs
New file
@@ -0,0 +1,165 @@
using System;
using UnityEngine;
using UnityEngine.UI;
public class BoneFieldBattleWin : UIBase
{
    // 组件引用
    public Transform mountPoint;
    private BattleRootNode battleRootNode = null;
    private BattleField battleField;
    [SerializeField]
    private Button btnSpeed;
    [SerializeField]
    private Text textSpeed;
    [SerializeField]
    private Button btnPass;
    [SerializeField]
    private Button btnPause;
    public RendererAdjuster buttonsAdjuster;
    public BossLifeBar bossLifeBar;
    public SkillWordCell[] skillWordCells;
    public BossHeadCell bossHeadCell;
    public Text txtBossName;
    public Text txtBattleRound;
    public TotalDamageDisplayer totalDamageDisplayer;
    // 生命周期
    protected override void InitComponent()
    {
        base.InitComponent();
        // 初始化组件引用 绑定按钮等UI组件事件
        btnSpeed.AddListener(ChangeSpeed);
        btnPass.AddListener(OnClickPass);
        btnPause.AddListener(OnClickPause);
    }
    private void OnClickPause()
    {
        if (null == battleField)
            return;
        battleField.IsPause = !battleField.IsPause;
    }
    private void OnClickPass()
    {
        if (null == battleField)
            return;
        battleField.ForceFinish();
    }
    private void ChangeSpeed()
    {
        if (null == battleField)
            return;
        BattleManager.Instance.speedIndex = (BattleManager.Instance.speedIndex + 1) % BattleManager.Instance.speedGear.Length;
        battleField.SetSpeedRatio(BattleManager.Instance.speedGear[BattleManager.Instance.speedIndex]);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        // SetBattleField(BattleManager.Instance.storyBattleField);
        BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
        UIManager.Instance.CloseWindow<MainWin>();
    }
    protected override void OnPreClose()
    {
        base.OnPreClose();
        UIManager.Instance.CloseWindow<BattleHUDWin>();
        BattleManager.Instance.onBattleFieldCreate -= OnCreateBattleField;
        if (!UIManager.Instance.IsOpened<MainWin>())
            UIManager.Instance.OpenWindow<MainWin>();
    }
    private void OnCreateBattleField(string arg1, BattleField field)
    {
        if (field.GetType() == battleField.GetType())
        {
            SetBattleField(field);
        }
    }
    protected override void OnOpen()
    {
        base.OnOpen();
    }
    protected override void OnClose()
    {
        base.OnClose();
        if (battleRootNode != null)
        {
            battleRootNode.transform.SetParent(Launch.Instance.transform);
            battleRootNode.transform.localPosition = new Vector3(-10000, -10000, 0);
        }
        battleField = null;
    }
    protected override void NextFrameAfterOpen()
    {
        base.NextFrameAfterOpen();
    }
    protected override void CompleteClose()
    {
        base.CompleteClose();
    }
    public void SetBattleField(BattleField _battleField)
    {
        battleField = _battleField;
        if (battleRootNode != null)
        {
            battleRootNode.transform.localPosition = Vector3.zero;
            battleRootNode.transform.SetParent(Launch.Instance.transform);
        }
        battleRootNode = battleField.battleRootNode;
        battleRootNode.transform.SetParent(mountPoint);
        battleRootNode.transform.localPosition = Vector3.zero;
        battleRootNode.transform.localScale = Vector3.one;
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
        }
        ui.SetBattleField(battleField);
        battleField.UpdateCanvas(canvas);
        buttonsAdjuster.SetSortingOrder(BattleConst.ActiveHeroActionSortingOrder);
        textSpeed.text = (BattleManager.Instance.speedIndex + 1).ToString();
    }
}
Main/System/Battle/BoneFieldBattleWin.cs.meta
New file
@@ -0,0 +1,11 @@
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