8358 【主干】【后端】坐骑修改(A501 A502 A527 封包修改,A301封包修改)
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| | | struct tagPlayerActivateHorse
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| | | {
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| | | tagHead Head;
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| | | DWORD HorseID; //坐骑ID
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| | | DWORD HorseID; //坐骑幻化ID
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| | | };
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| | |
| | | struct tagCMHorseUp
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| | | {
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| | | tagHead Head;
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| | | DWORD HorseID; //坐骑ID
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| | | BYTE UseItemCnt; //消耗材料个数
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| | | BYTE IsAutoBuy; //是否自动购买
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| | | };
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| | |
| | | struct tagPlayerChooseHorse
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| | | {
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| | | tagHead Head;
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| | | DWORD Index; //选择索引
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| | | BYTE ChooseType; // 1-按等阶,2-按幻化
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| | | BYTE LVID; // 阶等级或幻化ID
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| | | };
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| | |
| | | //A3 01 坐骑培养信息 #tagTrainHorseData
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| | |
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| | | struct tagMCHorseInfo
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| | | {
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| | | DWORD HorseID; //ID
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| | | BYTE LV; //等级
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| | | DWORD Exp; //经验
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| | | };
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| | |
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| | | struct tagTrainHorseData
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| | | {
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| | | tagHead Head;
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| | | BYTE Multiple; //下次暴击倍数
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| | | BYTE Num; //个数
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| | | tagMCHorseInfo InfoList[Num]; // 坐骑数据列表
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| | | BYTE LV; //等阶
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| | | WORD EatItemCount; //当前阶已吃丹个数
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| | | DWORD SkinPlusState; //幻化激活状态,按位存储是否激活,幻化编号ID对应位
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| | | };
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