| ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish | 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish.des | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceStart.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| ServerPack/MapServerPack/HB0_Event/ActivityPlaceInfo.h | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish
ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish.des
New file @@ -0,0 +1 @@ B0 28 活跃放置快速完成 #tagCMActivityPlaceQuickFinish ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceQuickFinish.h
New file @@ -0,0 +1,6 @@ // B0 28 活跃放置快速完成 #tagCMActivityPlaceQuickFinish struct tagCMActivityPlaceQuickFinish { tagHead Head; }; ClientPack/ClientToMapServer/CB0_Event/ActivityPlaceStart.h
@@ -3,5 +3,4 @@ struct tagCMActivityPlaceStart { tagHead Head; BYTE RewardEndType; //是否结算探索,后端处理奖励后自动启动下一次放置探索;0-无结算启动,1-倒计时结束结算,2-快速结算; }; ServerPack/MapServerPack/HB0_Event/ActivityPlaceInfo.h
@@ -3,8 +3,8 @@ struct tagMCActivityPlaceInfo { tagHead Head; BYTE PlaceState; // 是否启动状态 DWORD StartTime; // 开始探索time时间戳,完成一次探索会自动下一次探索并更新该时间 BYTE PlaceCount; // 剩余未完成探索次数 BYTE RewardCount; // 累计未领取探索奖励次数 BYTE RewardLen; char RewardInfo[RewardLen]; //累计未领取探索奖励 [[itemID, count], ...]